January 27, 20215 yr 3 hours ago, Glenn Fitzpatrick said: For me the overall impression during the day is pretty good, I would like to see a bit more atmospheric haze which I think would help with that saturated look you mention but my main issue is the dusk/dawn colouring it’s just a bit overdone and has no variation to me but it’s a very subjective area isn’t it. But that said it’s still the best we’ve ever seen in a sim so I don’t want to be over critical, could it be better, absolutely. Edited January 27, 20215 yr by Carts85
January 27, 20215 yr 19 minutes ago, Carts85 said: For me the overall impression during the day is pretty good, I would like to see a bit more atmospheric haze which I think would help with that saturated look you mention but my main issue is the dusk/dawn colouring it’s just a bit overdone and has no variation to me but it’s a very subjective area isn’t it. But that said it’s still the best we’ve ever seen in a sim so I don’t want to be over critical, could it be better, absolutely. Haze would help. For me what would look best would be a middle distance and far look a bit like the clip I posted but the foreground a touch more saturated. I suspect it is the saturated intense color all the way to the horizon that I am mainly trying to mitigate by turning color grading off. The dusk/dawn stuff does seem to be dramatized a bit, probably for photogenic effect. What would be ideal would be if we could adjust it. Edited January 27, 20215 yr by Glenn Fitzpatrick
January 27, 20215 yr Too dramatic dusk/dawn colors are one annoying thing (I already submitted to zendesk), another one is the yellow to orange colored fog/mist under an overcast sky when the sun is low. This is totally unrealistic as we all know: overcast days are gray, not orange.
January 27, 20215 yr 9 minutes ago, meerkat said: Too dramatic dusk/dawn colors are one annoying thing (I already submitted to zendesk), another one is the yellow to orange colored fog/mist under an overcast sky when the sun is low. This is totally unrealistic as we all know: overcast days are gray, not orange. Agreed, at times I think I’m flying through a sandstorm in the middle of Manchester in January, does take away from the amazing job overall they’ve done. Am sure this is something that can be tweaked overtime, I hope.
January 27, 20215 yr Author 3 hours ago, Carts85 said: I think that’s the issue there I really don't think that's the issue causing the problem I highlighted in the first post - no amount of cloud should cause that much darkness compared to real life, the real life photo is completely overcast and very bright
January 28, 20215 yr This has been a problem since FSX and P3D, especially sunrise and sunset times being wrong and moonlit nights looking like somebody turned a floodlight on. Perhaps it's the same lighting code and logic in MSFS. i7-10700K; RTX 2070 Super; 16GB; P3Dv4.5HF3 & MSFS2020.
January 31, 20215 yr On 1/28/2021 at 8:00 AM, lambourne said: This has been a problem since FSX and P3D, especially sunrise and sunset times being wrong and moonlit nights looking like somebody turned a floodlight on. Perhaps it's the same lighting code and logic in MSFS. fsx p3d ea enabled and msfs each have different lighting models. Older sims uses to have simple bitmaps, so you could paint whatever color gradient you want as well as sky and fog colors. p3d true sky uses shaders same as msfs. DirectX 12 should help to block light going through clouds when sun low and overcast. That should make correct colours of grey/blue during those rainy overcast mornings/evenings
January 31, 20215 yr I did a series of hops from Las Vegas to Austin Tx in the C152 around Christmas, with quite a few overnight flights to see what happened. Frankly I thought the night handling was excellent. Over the desert with cloudy skies it was pitch black outside to the extent that flying over mountains was a scary experience (no GPS in the 152). The odd large city in the distance had fabulous sky glow, which dimmed away correctly as you passed. No issues with the onset of astronomical/nautical/civil twilight sequence at dawn. In case you weren't aware, most of the planet is in crisis mode when it comes to experiencing "real night" by the way. Check out the change in world light pollution by year: https://www.lightpollutionmap.info/#zoom=4.00&lat=45.8720&lon=14.5470&layers=B0FFFFFFTFFFFFFFFFF Based on real life all night experience in city and country environments (doing astronomy as a hobby), MSFS may be closer to reality than you think. Certainly the night constellations are done well when visible, along with milky way. But......can fully understand that those at high latitudes may not be getting correct transitions of lightness/dark. That sounds like the issue OP was highlighting, and wouldn't argue with that.
February 4, 20215 yr On 1/27/2021 at 7:45 PM, Glenn Fitzpatrick said: I find the default game is over saturated and over sharp and sometimes looks like something out of Jumanji rather than the real world 😄 There is a setting to turn the saturation on and off in UserCfg.opt called Colorgrading which defaults to 1 (ON). I have set mine to zero (OFF) but many people find that a bit too washed out. {PostProcess Enabled 1 EyeAdaptation 1 ColorGrading 0 Sharpen 1 Fringe 1 LensDistortion 0 Note that if you make any in game setting changes the game will probably revert it back to 1 (turned on) the next time you play . You can make the file read only but then the game never remembers any changes you made in game. Thanks for that. It's a really useful setting. I'm going try it. Ideally, I'd like something more granualar than off and on, but the clip you included definitely looks more palatable than the over-the-top grading that often appears in the default game.
February 19, 20215 yr Author Fired the sim up today and thought "this issue is fixed" as lighting perfectly matches real world Set the sky from clearish (real world weather) to overcast and it goes immediately very dark orange and like my initial screenshot at the start of the thread So personally, I think this issue is being caused by overcast conditions having too much of an impact on lighting at dusk/dawn
February 19, 20215 yr I live in a Northern European country. Right now, it's a bright day, blue skies with a few wispy clouds. Fired up the sim, set the time to match my local time. Result: Dark, orangey. And nowhere near what it should look like. This is one of my pet peeves with MSFS 2020.
February 19, 20215 yr On 1/27/2021 at 3:23 PM, devgrp said: Your screen might be too bright. That has nothing to do with the screen. I noticed this too, flying through the night from Moscow to Irkutsk. A small slither of twilight remained at the horizon were the sun had set throughout the flight and then moved from northwest to northeast as the night progressed. I can see that might be happening in real life during summer, but not in February.
February 20, 20215 yr On 1/27/2021 at 12:50 AM, bobcat999 said: Yes, it's another one of those things that is a bit off. It goes dark quickly but then stays in twilight for too long as well. Stays in twilight forever! You can see light on the horizon hours after it is dark IRL. But as someone here mentioned, it is a Sim, and not real life so I am sure its not easy to make that happen. But yes, overall I notice lighting levels are a bit wonky sometimes.
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