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Game runs terrible after update for me

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I see everyone else is rejoicing in how great the game now runs but for me it is worse. When near the ground, the game is like 9FPS 1440p no settings changed, CPU load is only 50%. Then suddenly the load jumps and it runs smooth. I used to have to use process lasso back in the day before the Japan update, which made it unnecessary, but now I may have to try it again. Anyone else?

6700k

2080

32GB RAM

Game on 970 PRO SSD

5700X3D

64GB DDR4-3600MHz

Gigabyte 4070 Super

Game installed on 980 PRO

Main display Gigabyte M27Q X 27" 1440p 240Hz

  • Replies 38
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Well.

I've mostly used the FBW mod of the A320 lately, so I don't know if that is the explanation but I have, since update, noticed an odd phenomenon: When flying sometimes the frames drop precipitously making panning around in the cockpit a real chore. The computer in itself doesn't seem to get sluggish as going to another window everything is snappy and fine. This issue with FPS can continue for maybe 30s to one minute and then resolve itself giving me smooth experience again. Never see this before and I see no rhyme or reason with it (it can happen over rural areas where I generally have stupendously good performance). I was kind of suspecting the terrain streaming but who knows..?

EDIT:

Ryzen 3900x 32Gb 2080Ti sim on M2 SSDs

Edited by Swe_Richard

Richard

7950x3d   |   32Gb 6000mHz RAM   |   8Tb NVme   |   RTX 4090    |    MSFS    |    P3D    |      XP12  

Hi

Ive seen this happening since the update. I noticed it seems to occur when flying through high clouds at 30-40,000 ft most often - frames drop outside but in the cockpit itself is still relatively ok.

I read somewhere that Asobo had made some changes in their cloud modelling- there are definitely more cirrus level clouds than I had been aware of before. They also said they’d noticed frame rate drops outside when flying through them.

this definitely happened to me flying through high clouds over huge thunderstorms in PNG and Queensland this week.

Anyone else noticed this?

 

ray

It's happening a lot in the UK since the update.  I'm flying along at 50-60fps when suddenly, the sim stutters and drops down into the 20s then goes bsck up.  Feels like a scenery loading issue.

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

The odd thing for me is that when the "frame dips" occur, weather doesn't seem to affect it. Most often I've gotten this while flying in glorious weather over very sparse terrain.

Richard

7950x3d   |   32Gb 6000mHz RAM   |   8Tb NVme   |   RTX 4090    |    MSFS    |    P3D    |      XP12  

Do you guys use an external frame limiter? I used RTTS and had bad performance after the latest update.

ASOBO aparently improved internal VSYNC and I have to say that it works on my end (dropped the ext limiter)

Gerald K. - Germany

AMD 7800x3D / ASUS ROG X670E-Gaming / ASUS Strix  RTX 3090 OC / 64 Gb RAM GSKILL.

"Flightstick" = X56 HOTAS RGB Logitech

2 minutes ago, cianpars said:

It's happening a lot in the UK since the update.  I'm flying along at 50-60fps when suddenly, the sim stutters and drops down into the 20s then goes bsck up.  Feels like a scenery loading issue.

I have never flown over the UK yet, but I feel you are on to something and have been suspecting the scenery streaming.

Richard

7950x3d   |   32Gb 6000mHz RAM   |   8Tb NVme   |   RTX 4090    |    MSFS    |    P3D    |      XP12  

Just now, GEKtheReaper said:

Do you guys use an external frame limiter? I used RTTS and had bad performance after the latest update.

ASOBO aparently improved internal VSYNC and I have to say that it works on my end (dropped the ext limiter)

If I limit FPS it's from within the sim, however this is happening with and without frame limiting.

Richard

7950x3d   |   32Gb 6000mHz RAM   |   8Tb NVme   |   RTX 4090    |    MSFS    |    P3D    |      XP12  

I have been watching my FPS constantly (for about 2 months now) with the inbuild Developer mode and also with RTTS. I can't say it has been getting better or worse. The only thing I noticed with the latest update is screen tearing which came from RTTS.

I fly over Germany and Austria most of the time (so not over crowded scenery stuff...)

Gerald K. - Germany

AMD 7800x3D / ASUS ROG X670E-Gaming / ASUS Strix  RTX 3090 OC / 64 Gb RAM GSKILL.

"Flightstick" = X56 HOTAS RGB Logitech

I have noticed the same, not just the UK, it's happening everywhere for me. I can be flying along, and suddenly drop form the usual 50 fps to as low as 16-19fps... and then as soon as it happens it's gone again...there seems no pattern to it (It's occuring anywhere i fly) I have checked the usual Internet connection (solid 60mbps)the usual rolling cache... it makes no difference... it certainly seesm like an issue since the last update.

AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung  NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive

I have had the rolling cache off since the update.  Maybe trying it again might help.

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

I am getting it too with the rolling cache on.  In the upper 50's than drops to 20's for 20 secs or so...and then back up. Clear or clouds, low or high alt.  Near cities or not.   I can deal with it, only happened once on approach, which was not that great 😁

Simon

 With last update, made some changes that for me were perfect. On nvidia control panel switched low latency to ultra, and blocked refresh to 60 hz ( was at 165hz). The resolution is 2K (GSYNC compatible, but not certified). Then started MSFS, went to config and switch on VSYNC on and limit fps at 30. Now I have all my sliders to ULTRA 😀, and it stays steady at 30 fps. When flying on cities like London or New York, just need do reduce do 80% render scaling to maintain the 30 fps. My cpu is old, and maybe we was always trying to reach the maximum frames, and produced a lot of stutter,and since I decided to limit frames went from main thread bound to Gpu bound. Now I can drink all the juice my 2070 super can give, with stuttering free. Is a big difference for me. You can see my specs on signature. 

 

1pc:WIN11/64, MSFS,BATC,TRacKir5,SPAD Next,FSUIPC 7,GSX
I7-12700KF/64Gb DDR4 3600MHz/ASUS TUF 4070 TI SUPER /GEKOGS105/Alpha Flight Control/CH throttle,Ped/SAITEK InstR/Radio Panel
2pc:WIN10 LNM

If it is related to scenery downloading, I wonder if the US servers are faster than Northern Europe?

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

I had performance issues during last two updates, I deleted rolling cache and also graphics settings and set everything from scratch and it did help on my 8 years old PC, I’m happy with current state of Sim which will eventually continue to improve,

 

Rado

Rado

i7 4770K@4,1Ghz HT on since release of MSFS
1080 Ti 11GB 
32GB DDR3 RAM
Samsung SSDs

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