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X-plane - The past, present & future

Featured Replies

If you think XP12 is going to look anything close to those Unreal Engine shot....you will be in for a disappointment. 

https://fsprocedures.com Your home for all flight simulator related checklist.

  • Replies 323
  • Views 33.1k
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Just now, fogboundturtle said:

If you think XP12 is going to look anything close to those Unreal Engine shot....you will be in for a disappointment. 

I agree I might be, if I think XP12 is going to, but by the same token therefore, if you think XP12 is not going to use Unreal engine, you might be disappointed too.

I don't care what they use and I will not feel sadden, disappointed, excited, joyful, whatever "sentiment" qualifier you'd prefer, because this has nothing to do with the topic either. What I'd be much more enthusiast about is if they'd start exploring outsourcing the rendering engine, Unreal could be one such candidate, and conclude this is perfectly viable an option for the future. Because it is clear to me, Unreal, Dice, Unity have literally armies of developers specializing in just this: sucking the most juice per GPU transistor. This is their expertise doing it for years, and there is no reason the flight simulation genre couldn't benefit from it, like most other genre.

2 minutes ago, RXP said:

I agree I might be, if I think XP12 is going to, but by the same token therefore, if you think XP12 is not going to use Unreal engine, you might be disappointed too.

I don't care what they use and I will not feel sadden, disappointed, excited, joyful, whatever "sentiment" qualifier you'd prefer, because this has nothing to do with the topic either. What I'd be much more enthusiast about is if they'd start exploring outsourcing the rendering engine, Unreal could be one such candidate, and conclude this is perfectly viable an option for the future. Because it is clear to me, Unreal, Dice, Unity have literally armies of developers specializing in just this: sucking the most juice per GPU transistor. This is their expertise doing it for years, and there is no reason the flight simulation genre couldn't benefit from it, like most other genre.

Unity is already very heavy on CPU. I am not sure it's a good fit for Flight Sim. From my understanding, Austin is really proud of his Linux version of XP11 so I am pretty sure Unreal Engine is not an option. We never know. It's not clear what the future hold. I want XP12 to do very well and keep P3D and MSFS honest. It's important for the ecosystem to survive. 

https://fsprocedures.com Your home for all flight simulator related checklist.

 

3 hours ago, mSparks said:

?

VR, thats easy

I know @mSparks ...in a world where the majority of players use VR...now lets get back to reality...

3 hours ago, mSparks said:

you are literally asking if generally people would prefer a 2d picture of a plane draped in eye candy on their wall, or to sit in the cockpit of a 747 or any aircraft any time they feel like it. No contest.

Nope... that is how you chose to mischaracterize my question to avoid the issue.

I was "literally" talking simmers (where the majority do not use VR) preferring "quality clouds" (to the horizon that don't kill performance) over "VR" in XP.

Again try answering the question...

18 hours ago, mSparks said:

VR is the future, but yeah, right now not really for poor people or people who don't care about flight sim.

So according to you, this guy (who does not use VR) represents the "poor" or "someone" who does not care about flight simming...

You go ahead and have the last word on this...really...its all you at this point.

 

 

 

 

 

 

 

 

 

 

Edited by FlyBaby

4 hours ago, Janov said:

Q.E.D. 😂

...the well educated...

3 minutes ago, FlyBaby said:

So according to you, this guy (who does not use VR) represents the "poor" or "someone" who does not care about flight simming...

He doesn't care, otherwise the right seat wouldn't be empty 😂 In VR I can see my first officer 😂

 

12 minutes ago, RXP said:

He doesn't care, otherwise the right seat wouldn't be empty 😂 In VR I can see my first officer 😂

 

I am pretty sure that @mSparks would agree 100%...If not come up with something more delusional.

32 minutes ago, FlyBaby said:

...the well educated...

Just don´t be surprised if I don´t even react to your posts anymore. You will see that you were wrong in a while 🙂.

3 hours ago, RXP said:

Wow I didn't know this yet, look at the FS2020 water and cloud killer included in Unreal 4.26:

 

The only drawback for LR is that there is no Linux version. But there is Windows, macOs, IOS and Android.

X Plane will never look like that or have a proper engine because they are always on a shoestring budget with barely enough money to pay for a few developers to tweak legacy XP code in their basement.

  • Commercial Member
14 minutes ago, Greazer said:

X Plane will never look like that or have a proper engine because they are always on a shoestring budget with barely enough money to pay for a few developers to tweak legacy XP code in their basement.

You DO realize that it doesn't cost anything to use UE, right?  There is a 5% fee once revenue passes $3000 (ie.  I'll do the math for you.  It's a minimum of $150 if revenue is at $3000), but literally anyone can use it.  So your point about that, pretty much, falls flat on its face...along with most of your other posts.

As for your other comments about budgets and basements, I won't even entertain those.

Edited by GoranM

11 minutes ago, Greazer said:

X Plane will never look like that or have a proper engine because they are always on a shoestring budget with barely enough money to pay for a few developers to tweak legacy XP code in their basement.

Well, at least those "few developers on a shoestring budget" can make a flight model, an engine model, and avionics systems that are not embarassing... 🤣

"Society has become so fake that the truth actually bothers people".

2 hours ago, FlyBaby said:

in a world where the majority of players use VR...now lets get back to reality...

I think you mean "back from the future".

At this point only 6% of xplane users have even tried VR. The other 94% have no idea yet that they would prefer it.

Id say thats testament to its appeal, given a quick guess that about 94% of xplane users would need to upgrade their systems to use VR (or get volumetric clouds that extend to the horizon)

AutoATC Developer

5 minutes ago, GoranM said:

There is a 5% fee once revenue passes $3000, but literally anyone can use it.  So your point about that, pretty much, falls flat on its face.

Actually this is even better than this:

Unreal Engine End User License Agreement for Publishing: This license is free to use and incurs 5% royalties when you monetize your game or other interactive off-the-shelf product and your lifetime gross revenues from that product exceed $1,000,000 USD.

https://www.unrealengine.com/en-US/faq

 

34 minutes ago, RXP said:

Actually this is even better than this:

Unreal Engine End User License Agreement for Publishing: This license is free to use and incurs 5% royalties when you monetize your game or other interactive off-the-shelf product and your lifetime gross revenues from that product exceed $1,000,000 USD.

https://www.unrealengine.com/en-US/faq

 

There is a small problem with Unreal engine.

Namely that Xplanes engine is already better than it..... (unreal engine is missing seamless traversal of terrain at a global scale)

Edited by mSparks

AutoATC Developer

10 minutes ago, mSparks said:

There is a small problem with Unreal engine.

Namely that Xplanes engine is already better than it.....

I believe the saying is "Beauty is in the eye of the beholder".

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