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CPU core 0 used more than GPU in v5.2.

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  • Moderator

Has anyone noticed that 5.2 appears to be hitting CPU1 harder than 5.1 did?

I monitor it via RTSS and it’s frequently hitting 100% even when airborne at altitude. That was at FL290 SE of London enroute to Brussels in the PMDG738. I’m struggling to work out what’s demanding so much CPU power. The GPU was no higher than mid 30s with clear skies.

I do run AIG Ai but use FSUIPC to limit aircraft to maintain 30fps. Same settings as much as I can remember as 5.1.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

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I haven't noticed that yet, but all that shows is that the sim is not GPU-limited when that happens. Having both CPU and GPU usage below 100% just encourages developers to create more demanding code. 😉

I did want to add that a few AIG users have reported degraded frame rates with 5.2. AI Traffic is CPU intensive.

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  • Moderator
18 minutes ago, jabloomf1230 said:

I did want to add that a few AIG users have reported degraded frame rates with 5.2. AI Traffic is CPU intensive.

I saw that post but have deleted the contents of the associated shader folders.

More testing needed to try to isolate the issue. With clear skies the GPU had a quiet flight.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

I've noticed the same behaviour - I even put all the sliders to the left mid-flight (just circling Aerosoft EGLL in the NGXu) and all CPU cores were at 100% - no AI loaded at all and FPS locked at 30 externally. I also tried locking internally, but same behaviour noticed. Much higher CPU but no added performance so not sure what is going on.

1 hour ago, Ray Proudfoot said:

Has anyone noticed that 5.2 appears to be hitting CPU1 harder than 5.1 did?

I monitor it via RTSS and it’s frequently hitting 100% even when airborne at altitude. That was at FL290 SE of London enroute to Brussels in the PMDG738. I’m struggling to work out what’s demanding so much CPU power. The GPU was no higher than mid 30s with clear skies.

I do run AIG Ai but use FSUIPC to limit aircraft to maintain 30fps. Same settings as much as I can remember as 5.1.

I have noticed this as well.

Cheers, Pete

Pete Solov - Lake in the Hills 3CK

and Schaumburg Regional 06C
Proud AOPA Member - PPL 2001
Real World Piper Cherokee Pilot

  • Author
  • Moderator

Thanks chaps for confirming my suspicions. I have my monitor set to 30Hz with unlimited set in P3D and VSync plus Triple Buffering enabled.

It probably needs individual sliders changing to find which is responsible. I’ll start by disabling AIG and take it from there.

With the GPU having so little to do it’s almost like more work has been transferred back to the CPU which seems nonsensical given how well balanced v5 has been.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

14 minutes ago, Ray Proudfoot said:

Thanks chaps for confirming my suspicions. I have my monitor set to 30Hz with unlimited set in P3D and VSync plus Triple Buffering enabled.

It probably needs individual sliders changing to find which is responsible. I’ll start by disabling AIG and take it from there.

With the GPU having so little to do it’s almost like more work has been transferred back to the CPU which seems nonsensical given how well balanced v5 has been.

in 5.1 i found tb off to be much smoother.  opposite in v4.5   

5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW  and 2  22" monitors, Corsair RM1000x PSU,  360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next

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23 minutes ago, micstatic said:

in 5.1 i found tb off to be much smoother.  opposite in v4.5   

Does that impact on CPU or GPU? The latter I would have thought. There’s a guide in AvSim for what settings impact on each so I’ll have a look at that. It needs updating really as it was for v3. A lot has changed since.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

FWIW, since the upgrade I’ve seen my CPU temps of my i9700k not o/c starting to hit T Junction temps will all cores peaking out at 100c while averaging about 90c. Definitely not like before. Tonight I am pulling and reseating my fan / cooling but I must also say when flying MSFS 2020 my average core temps stay at about 70c and NEVER hit 100C. 

Is anyone else seeing significantly higher CPU temps?

TIA,

-btacon

Edited by btacon
spelling

  • Commercial Member

I’d be interested if there’s more AVX usage in the new build. Do you have an AVX offset enabled in the BIOS?
 

cheers

 

Luke Kolin

I make simFDR, the most advanced flight data recorder for FSX, Prepar3D and X-Plane.

  • Author
  • Moderator

@Luke, AVX? 🤔

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

Gigabyte x670 Aorus Elite AX MB; AMD 7800X3D CPU; Deepcool LT520 AIO Cooler; 64 Gb G.Skill Trident Z5 NEO DDR5 6000; Win11 Pro; P3D V5.4; 1 Samsung 990 2Tb NVMe SSD: 1 Crucial 4Tb MX500 SATA SSD; 1 Samsung 860 1Tb SSD; Gigabyte Aorus Extreme 1080ti 11Gb VRAM; Toshiba 43" LED TV @ 4k; Honeycomb Bravo.

 

Could it be that making less use of VRAM resulted in more use of the main thread core ? …

My VRAM usage is about 2/3 of what it was with v5.1 and I wondered how they pulled that off.

 

Edited by GSalden

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

22 minutes ago, GSalden said:

Could it be that making less use of VRAM resulted in more use of the main thread core ? …

My VRAM usage is about 2/3 of what it was with v5.1 and I wondered how they pulled that off.

 

That is my suspicion. They moved more work load back to the CPU to help the VRAM overload so many experienced.  

Vic green

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