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Just make a slider to control all the LOD pop-ins

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So I guess some people are unhappy with the LOD pop-ins when they change the view.  Some Track IR and VR users have complained about this new feature that Asobo implemented.  For me, my computer is not that strong so I really like how Asobo culled the view, to reduce RAM and CPU usage to boost FPS, but resulted in pop-ins if I change the view drastically.  The pop-ins don't bother me much and is a good sacrifice for the additional FPS and smoothness in the sim.

But I understand that people with very good computers, with a high amount of RAM and a strong CPU, dislike the new culling of the view by Asobo. To fix this, all that Asobo needs to implement is a slider of some sort, where players can increase or decrease the slider to reduce/increase the culling of the view.  There is already a wishlist item created for this so if you think such a slider is a good idea, go upvote it: https://forums.flightsimulator.com/t/slider-to-adjust-disable-the-scenery-culling-reduce-panning-pop-in-and-stutters/426657/9.

In addition, we can also bring this up at the next Twitch Q&A session.  I'm sure Asobo will hear us and they will find a good solution that makes everyone happy.  I for one, prefer that the culling stays, but that's because I have a weaker computer.  A slider would be a good solution for everyone.

i5-12400, RTX 3060 Ti, 32 GB RAM

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My guess is Asobo is aware of it already from the Beta tester feedback and they just didn't have time to get something like this sorted while pushing for the Xbox release. It bothers me a lot, but they've been pretty receptive to feedback so far and are obviously trying to continue to improve the sim. I feel this update is such an improvement for so many others that it definitely was worth it to push out, despite the drawbacks for the TrackIR and VR crowd.

Aorus Master X570 / 5800x3d w/ Arctic Freezer ii 280 / Asus TUF 3090 w/ gigabyte BIOS / 2x16GB b-die @ 3600Mhz 

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16 minutes ago, bbsmitz said:

My guess is Asobo is aware of it already from the Beta tester feedback and they just didn't have time to get something like this sorted while pushing for the Xbox release. It bothers me a lot, but they've been pretty receptive to feedback so far and are obviously trying to continue to improve the sim. I feel this update is such an improvement for so many others that it definitely was worth it to push out, despite the drawbacks for the TrackIR and VR crowd.

I'm sure Asobo is aware of it, but they won't make it a priority unless we press them.  Like Asobo has really taken their time on implementing replay (they had a prototype of replay last November I think, but it's still not out yet for MSFS).  So for people that want this fixed, they gotta upvote that thread and also for the next Twitch Q&A, the community needs to bring this to Asobo's attention.

i5-12400, RTX 3060 Ti, 32 GB RAM

They've probably hit a wall for improving performance. in a way, they have responded to prior feedback about lod and pop-ins. We didn't like the lack of trees out to the horizon, and we didn't like popups that appeared up close. They seem to have given us some trees out to the horizon, some morphing of buildings as they approach, and no weird morphing or pop-up stuff up close.

If this is what it takes to get the extra FPS, maybe it's as good as it gets

 

 

  • Author
1 hour ago, dogmanbird said:

They've probably hit a wall for improving performance. 

Well, maybe they can make further optimizations when PC officially switches over to DirectX 12.  

i5-12400, RTX 3060 Ti, 32 GB RAM

The problem is, for example in my case I barely see it but some people are obvious for them. Does have to do with the LOD slider? I have set mine to 4.0 

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

For me the performance gain is substantial, but as a Track IR user, the pop-in when looking around completely breaks the immersion.  I don't mind giving up some of that performance if they can fix the pop-in.

  • Author
1 hour ago, omarsmak30 said:

The problem is, for example in my case I barely see it but some people are obvious for them. Does have to do with the LOD slider? I have set mine to 4.0 

Yeah, I barely saw the reload of objects in the distance too, for the way I use MSFS. I don't have Track IR or VR though.  Anyways, I was able to recreate the problem by using my hat switch to switch to the side window view in the cockpit, then switch back to the forward view.  Sure enough, objects in the distance would reload when I switched to the side view, and reloaded again when I switched to the forward view.  But I had to go out of my way to recreate the problem.  Based on my normal usage pattern of MSFS, the reloading of objects doesn't really affect me much.

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

  • Author
2 hours ago, mikeklimek said:

For me the performance gain is substantial, but as a Track IR user, the pop-in when looking around completely breaks the immersion.  I don't mind giving up some of that performance if they can fix the pop-in.

Yeah, a slider would be the best of both worlds. You can adjust the slider to find the right balance of pop-in and performance.

i5-12400, RTX 3060 Ti, 32 GB RAM

2 hours ago, omarsmak30 said:

The problem is, for example in my case I barely see it but some people are obvious for them. Does have to do with the LOD slider? I have set mine to 4.0 

It definitely not LOD slider dependent.  I had both on 2.0 to start with and still had no pop in.

  • Author
21 hours ago, The Moose said:

It definitely not LOD slider dependent.  I had both on 2.0 to start with and still had no pop in.

Yeah, a slider to control the pop-in would be the best of both worlds for everyone.  I hope Asobo can do it.  It may even be a really easy fix for Asobo and it would solve this problem for the community.

i5-12400, RTX 3060 Ti, 32 GB RAM

LOD pop-in isn't terribly bothersome to me, the problem is the FPS stutters. Sure, having 75 fps while looking forward is great, but when it stutters severely any time you change your view, that is really annoying. Often times I try to freelook my view to look at an instrument or out the side for a turn, but the stutter causes the view to zoom way further then intended.

On 7/28/2021 at 8:19 AM, abrams_tank said:

So I guess some people are unhappy with the LOD pop-ins when they change the view.  Some Track IR and VR users have complained about this new feature that Asobo implemented.  For me, my computer is not that strong so I really like how Asobo culled the view, to reduce RAM and CPU usage to boost FPS, but resulted in pop-ins if I change the view drastically.  The pop-ins don't bother me much and is a good sacrifice for the additional FPS and smoothness in the sim.

But I understand that people with very good computers, with a high amount of RAM and a strong CPU, dislike the new culling of the view by Asobo. To fix this, all that Asobo needs to implement is a slider of some sort, where players can increase or decrease the slider to reduce/increase the culling of the view.  There is already a wishlist item created for this so if you think such a slider is a good idea, go upvote it: https://forums.flightsimulator.com/t/slider-to-adjust-disable-the-scenery-culling-reduce-panning-pop-in-and-stutters/426657/9.

In addition, we can also bring this up at the next Twitch Q&A session.  I'm sure Asobo will hear us and they will find a good solution that makes everyone happy.  I for one, prefer that the culling stays, but that's because I have a weaker computer.  A slider would be a good solution for everyone.

I have a pretty decent machine imo and I am extremely happy with SU5. I run the sim in HDR at 4k with TrackIR with my own custom ultra preset. It's Ultra preset with my custom LOD set to 4.0 for both object and terrain, and 8x8 texture sampling. So even slightly higher than the vanilla ultra preset. 

But I do agree that for the PC version, a slider would give more flexibility to the simmer so that they can dial in their preferred settings if they're unhappy with it. PC users are far different from the X-Box console. Because everyone has different hardware and configurations, and in order to cater to the masses, it would be best to offer the PC version of MSFS more configuration options. It makes more sense that way.

Edited by captain420

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  • Author
13 hours ago, captain420 said:

I have a pretty decent machine imo and I am extremely happy with SU5. I run the sim in HDR at 4k with TrackIR with my own custom ultra preset. It's Ultra preset with my custom LOD set to 4.0 for both object and terrain, and 8x8 texture sampling. So even slightly higher than the vanilla ultra preset. 

But I do agree that for the PC version, a slider would give more flexibility to the simmer so that they can dial in their preferred settings if they're unhappy with it. PC users are far different from the X-Box console. Because everyone has different hardware and configurations, and in order to cater to the masses, it would be best to offer the PC version of MSFS more configuration options. It makes more sense that way.

So it's interesting that some people with Track IR like you, find this update an improvement over before!  So this update isn't necessarily worse for all Track IR users.

Yup, a slider would be the best.  It gives more flexibility to users who have a powerful and expensive PC.

i5-12400, RTX 3060 Ti, 32 GB RAM

The problem with the slider concept is that it becomes a nightmare for the developer of the sim because of "The Sim S*cks!!!" complaints from users who simply don't understand there is no such thing as a "free lunch".

It happened (and still happens) with people using sims like the old FSX.  A majority of the graphics settings could be controlled by using "sliders" in the settings.  And people being people, they would just crank them up to max settings that their computers never had a prayer of handling.  And the complaints about "poor performance" and "lousy frame rates" would fill the forums.  What on earth makes anybody think that wouldn't happen with MSFS if people could "max out" a "pop-up distance" slider to the point it began choking the computer hardware to death and burying their beloved frame rates?

The thing about MS and Asobo having the XBox version of MSFS is that THEY will be able to prevent most of the "user induced" things that cause poor performance in the sim.  Every XBox user will have the SAME hardware platform, with a "certified by MS/Asobo" list of addons in the Marketplace that they SAY will work in advance, so there shouldn't be any confusion about performance because of a plethora of different video cards, chipsets, overclocking, "non accepted developer software addons", etc.  MS and Asobo could (and in the case of the XBox version...SHOULD) tell XBox users, "Hey!  Quick asking us to include settings for you that if you use them incorrectly can screw up the entire platform." So why should they be expected to provide "setting adjustments" to PC users that historically just cause problems because many PC users will abuse them?

They should (and rightfully so, too) cringe at giving the PC community (consisting of everything from 10-year old computers/hardware, to systems with $3000 for the latest and greatest GPU), ANY "slider control" that would allow the user to "jack up" the graphics settings to a point even the best computers might start choking themselves.  Let the performance complaints begin as soon as that happens, and it would be NO FAULT of the sim software.

What people are asking is for MS/Asobo to develop and market TWO totally DIFFERENT versions of MSFS....one for XBox and one for PC users. That probably isn't going to happen. 

Which one is going to get the marketing preference?

My guess is the one that causes the fewest headaches for MS/Asobo.  And currently, that means the MS/Asobo stance is (and should be), "Hey! Developers of addons!  Either follow the SDK LOD requirements for objects or quit developing addons that are just aggravating the community...AND US!"  And sorry...but no...MS/Asobo should not be giving anybody any "pop-up slider setting" for use even if an addon already has 4-level LOD settings.  People would STILL try to max the slider out to see "leaves on trees on the horizon".  

    

 

Edited by FalconAF

Rick Ryan

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