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Robert at PMDG on SU5 performance.

Featured Replies

11 minutes ago, Ridvan Celik said:

 we are obviously bound by the perf tweaks made for XBOX. It shouldn't be that way, 

Look at it this way: if if weren't for the XBOX platform, you'd be playing P3D and paying through the nose for addons just to bring P3D from abysmal to decent looking.

Win some. Lose some.

  • Replies 293
  • Views 36.3k
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  • Last Reply
6 minutes ago, devgrp said:

A bad workman blames his tools. Your job is to support your customers. This is the core sim and its only a year old.  You and others should expect that things might change or break when they update things. They might find a different or better way of doing things. Its called an update. Every sim goes through it, msfs just goes through it more because its new. Your job is to keep your addons updated so your customers are happy no matter what

It's not just an update, it's called breaking the dev environment to an unuseable point, as even the most skilled and advanced developers are pretty PO'd right now. They aren't going to come in here and say something bad for obvious reasons (but trust me the frustration is higher than its ever been, by several magnitudes). It's not my job, I have a different job, but thx for letting me know what my job is. They've increased labor in some cases by 500% with a faulting non-recoverable refresh cycle, no-one is going to continue to update their stuff on this version. 100% guarantee you we'll have a new version soon.

There are currently no known fixes for several dev-breaking issues, so for now, anyone's airport that has these issues (not every airport will, but A LOT will, most), they will sideline the project, not just me. 

Asobo will have to issue another update soon for this disaster.

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

1 minute ago, Alpine Scenery said:

No, it's not just an update, it's called breaking the dev environment as even the most skilled and advanced developers are pretty PO'd right now. They aren't going to come in here and say something bad for obvious reasons (but trust me the frustration is higher than its ever been, by several magnitudes). It's not my job, I have a different job, but thx for letting me know what my job is.

There are currently no known fixes for several dev-breaking issues, so for now, anyone's airport that has these issues (not every airport will, but A LOT will, most), they will sideline the project, not just me. 

Asobo will have to issue another update soon for this disaster.

If its not your job, why are you complaining about the dev environment? I assumed you make scenery based on your name and if they are payware, you owe it to your customers to stay on top and not complain about your job

7 minutes ago, devgrp said:

If its not your job, why are you complaining about the dev environment? I assumed you make scenery based on your name and if they are payware, you owe it to your customers to stay on top and not complain about your job

What are you even talking about, your discussion makes no sense, it's just purely argumentative. This update is a NO-GO (read those 2 words carefully), it's not me, it's every developer. It's highly unlikely you will see anything but conversion airports on this version, if any at all. 

A new version will have to be released, it's B---R---O---K---E---N.

There are NO known workarounds, the only workaround is converting a previously designed airport and not doing certain things to it. Well, those of us building stuff from scratch and not just converting airports, what are we going to do, recompile the SDK with a custom code base (its not open source). In this case, right now there are ZERO known workarounds. Some workarounds may popup in the next couple weeks, but it's unlikely as in all previous SDK releases the workarounds were posted within 24 hours (for the most part).

 

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

3 minutes ago, Alpine Scenery said:

What are you even talking about, your discussion makes no sense, it's just purely argumentative. This update is a NO-GO (read those 2 words carefully), it's not me, it's every developer. It's highly unlikely you will see anything but conversion airports on this version, if any at all. 

A new version will have to be released, it's B---R---O---K---E---N.

There are NO known workarounds, the only workaround is converting a previously designed airport and not doing certain things to it. Well, those of us building stuff from scratch and not just converting airports.

A lot of the devs you are thinking of, most of it is just converted airports from stuff they already built, it's not possible to deal with some of these issues at all, unless you have a direct relationship with Asobo (like Orbx or a big name), then they may listen, otherwise the only solutions are in forums, in which you'll know quickly if there are any solutions. In this case, there are ZERO.

 

I just did an excellent 2 hr flight from KSYR-KPIT in the C172 with the WT G1000Nxi. No CTD , no popin and it was beautiful. Doesnt seem too broken to me. And I could care less about airports whether they were converted or not. As long as the airport is not a little patch like xp or p3d I'm good

10 minutes ago, Alpine Scenery said:

It's not just an update, it's called breaking the dev environment to an unuseable point, as even the most skilled and advanced developers are pretty PO'd right now. They aren't going to come in here and say something bad for obvious reasons (but trust me the frustration is higher than its ever been, by several magnitudes). It's not my job, I have a different job, but thx for letting me know what my job is. They've increased labor in some cases by 500% with a faulting non-recoverable refresh cycle, no-one is going to continue to update their stuff on this version. 100% guarantee you we'll have a new version soon.

There are currently no known fixes for several dev-breaking issues, so for now, anyone's airport that has these issues (not every airport will, but A LOT will, most), they will sideline the project, not just me. 

Asobo will have to issue another update soon for this disaster.

Can you imagine what the 737 is going to look like when Asobo gets through changing things. 

 

 

 

2 minutes ago, devgrp said:

I just did an excellent 2 hr flight from KSYR-KPIT in the C172 with the WT G1000Nxi. No CTD , no popin and it was beautiful. Doesnt seem too broken to me. And I could care less about airports whether they were converted or not. As long as the airport is not a little patch like xp or p3d I'm good

These were done in previous SDK's, the dev code base was massively modified in this version. You are basing things on a couple airports, there are plenty of problems. Your sample size is about as valid as the fire ant I stepped on yesterday 🙂

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

1 minute ago, Alpine Scenery said:

These were done in previous SDK's, the dev code base was massively modified.

I still dont get what you are saying. You said the sim is broken and I've been flying with since the beta. I'm having a blast btw

42 minutes ago, Ridvan Celik said:

. We all can see it.

No we cant. 

I see a degradation in clouds.   Everything else looks better than before. Sharper textures, better lighting.  No complaints here whatsoever.  Love it.   Clouds need work though. That's it.

1 minute ago, devgrp said:

I still dont get what you are saying. You said the sim is broken and I've been flying with since the beta. I'm having a blast btw

Word grinder mincer arguing for arguments sake.

I didn't say the SIM is broken, I said the DEV / SDK part of the sim is broken. Since continuing to develop stuff is a major part of this sim, the Sim is partly broken. You cannot have a SIM without developers, as noted a new version is going to be released. This version isn't going to stand long.

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

5 minutes ago, The Moose said:

No we cant. 

I see a degradation in clouds.   Everything else looks better than before. Sharper textures, better lighting.  No complaints here whatsoever.  Love it.   Clouds need work though. That's it.

It's not the same though, stating so does not make it true, the LODS have been physically altered. This is not 'debatable', it is known by everyone right now, including PMDG. That isn't even the issue though, that's just 1 issue.

It's not some questionable random thing some SIMMER came up with, it's agreed upon by all developers (100% consensus) that the LODs and renderer was changed.  It's not even just agreed by devs, it's known by Asobos own dev release info. If you want to claim nothing has changed, then maybe go argue with the Asobo devs, since they are the ones that originally released the info.

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

  • Commercial Member
23 minutes ago, Ricardo41 said:

Look at it this way: if if weren't for the XBOX platform, you'd be playing P3D and paying through the nose for addons just to bring P3D from abysmal to decent looking.

Win some. Lose some.

That is not the solution to the problem. The sim shouldn’t be nerfed, we should have the option to keep good visuals. Enough people with your attitude and the visual difference between earlier builds and newer builds will grow further apart.

 

I can’t talk about earlier pre release builds, but everyone knows what I’m talking about.

3 minutes ago, Alpine Scenery said:

Word grinder mincer arguing for arguments sake.

I didn't say the SIM is broken, I said the DEV / SDK part of the sim is broken. Since continuing to develop stuff is a major part of this sim, the Sim is partly broken. You cannot have a SIM without developers, as noted a new version is going to be released. This version isn't going to stand long.

You can either deal with it or complain and lose potential customers

1 minute ago, devgrp said:

You can either deal with it or complain and lose potential customers

There is no dealing with it, there is no workaround. You sound like a politician, you cannot put a square peg in a round hole unless you blow a hole in the ground, but Asobo doesnt allow dynamite. It's called waiting for the next version, that's the workaround.

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

21 minutes ago, Alpine Scenery said:

It's not just an update, it's called breaking the dev environment to an unuseable point, as even the most skilled and advanced developers are pretty PO'd right now. They aren't going to come in here and say something bad for obvious reasons (but trust me the frustration is higher than its ever been, by several magnitudes). It's not my job, I have a different job, but thx for letting me know what my job is. They've increased labor in some cases by 500% with a faulting non-recoverable refresh cycle, no-one is going to continue to update their stuff on this version. 100% guarantee you we'll have a new version soon.

There are currently no known fixes for several dev-breaking issues, so for now, anyone's airport that has these issues (not every airport will, but A LOT will, most), they will sideline the project, not just me. 

Asobo will have to issue another update soon for this disaster.

YES!!! otherwise this sim will kill itself for PC users in one or two years if this is the path they have choosen!!! Down the drain! 

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