July 29, 20214 yr 4 minutes ago, Chock said: Nope, you are completely wrong there, and I didn't blame the people you are suggesting I did, with any such statement of the kind, so you can knock that one off for a start. And whilst you're at it, why don't you also knock off the elitist condescending attitude of calling people 'kiddies' if they don't have a super computer? Not everyone has money to burn. In fact, the LOD shift was done to make it work well on the XBox, and if MS and Asobo want to do that, as we have known all along that they do and would, then that is what they can do because it is their title. They made no secret about the fact that it was coming to the XBox, so it should hardly come as a surprise to anyone that we would see what we have seen. They said an FPS boost was on the way, and it's fairly obvious how that would be achieved, since Asobo is not magic. Anyone who knows anything about consoles - all of them from the first Sega ones to the latest fancy affairs - and the software for them, knows that limiting draw distance is one of the methods used for getting smooth frame rates and manageable file sizes. If you look at a modern title such as Call of Duty, it has the appearance of being some big open world sim, but you are in fact pretty much on rails going down a fairly narrow 'valley' of navigable terrain where the action takes place and the rest is just distant eye candy which never has to be drawn in detail because you cannot go there. Another rather obvious clue is that the developer which MS chose was a major developer of games, who were used to this concept of game level creation. So if anyone is surprised or dismayed by the dropping of the LOD radius, they must not have been paying much attention to the details. Now of course there is the possibility that Asobo could add some detail draw distance sliders in there or some such, which would allow all the people who liked to move their sliders way too far over to the right in FSX and then wonder why it ran like a P.O.S. or crashed with an O.O.M. blue screen, to do the same with MSFS and then indulge in their favourite hobby of complaining about it being unstable or choppy instead of putting it on comparatively reasonable settings and getting on with, well, you know, flying around, in their flight sim. 🤣 I've been watching this XBox view on a couple of sites now and it's both intriguing and a bit frightening to me. FS2020 has been gorgeous but I do see the limitations XBox brings. I'm wondering if the focus is just going to change to XBox and the PC will get the crumbs...have to live within the same limits. That would be a huge slap down for a sim that showed what was possible. I can imagine some people (not a lot, for now) crawling back to their old sims. I can imagine companies like PMDG walking away because of instability. I can imagine the XBox store limited to certain kinds of things. I can imagine the sim focusing on low altitude flyers. I can imagine Asobo betting on that segment of the market and leaving the rest behind. It'd be a huge disappointment if they did...but, given the most recent update...it's a possibility. Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
July 29, 20214 yr I think DC6 will need a new optimization for SU5. It's too heavy on the main thread. Even the 787 is flyable now with great frames. And I don't think it's because of the high simulation in DC6 because if Fenix's a320 turns out to be real, with a slightly greater impact than the default a320, then optimization is lacking.
July 29, 20214 yr 2 minutes ago, jcomm said: Yeah, I guess it is Chock, and your youtube ( as usual with many other addons, on various platforms, was a good hint ! I am just saving to recover from the investment in the new rig, and e able to buy a 2060, maybe a 3060, when they get to lower, more acceptable prices. Actually you could downsize your GPU what with that LOD tweak. 🤣 That could be the new flight simmer PC rig p***ing contest; people bragging about how old their GPU is. 😆 Edited July 29, 20214 yr by Chock Alan Bradbury Check out my youtube flight sim videos: Here
July 29, 20214 yr 37 minutes ago, Chock said: Now of course there is the possibility that Asobo could add some detail draw distance sliders in there or some such, which would allow all the people who liked to move their sliders way too far over to the right in FSX and then wonder why it ran like a P.O.S. or crashed with an O.O.M. blue screen, to do the same with MSFS and then indulge in their favourite hobby of complaining about it being unstable or choppy instead of putting it on comparatively reasonable settings and getting on with, well, you know, flying around, in their flight sim. 🤣 For literally years, people complained about MS not making a flight sim which used modern hardware and which didn't get good frame rates whilst looking good, and then when they go and do precisely that, and then make it run even better as well, people complain about them having done so. You couldn't make this s*** up. As my final point, but the code actually does NOT work. It may appear to work on your machine, but it does not work for developers. They not only gutted the lod, they gutted the SDK breaking it into a thousand pieces by half-hazardly making major rushed engine changes. Had they followed the appropriate project management flow, which in this case is to wrap the old code's interface and to gradually add the variations (as well as given the sliders). This isn't just about the sliders, their code changes broke the entire SDK by forcing an entire rewrite of part of the engine that the SDK code wasn't synchronized to. You know the scene from ST where Kirk turns around and shoots Khan through the window of his cockpit and you see the look on Khan's face. That was exactly the look on my face when I fired up the DEV environment from SU5. Edited July 29, 20214 yr by Alpine Scenery AMD 5800x | Nvidia 3080 (12gb) | 64gb ram
July 29, 20214 yr 1 minute ago, Gregg_Seipp said: I've been watching this XBox view on a couple of sites now and it's both intriguing and a bit frightening to me. FS2020 has been gorgeous but I do see the limitations XBox brings. I'm wondering if the focus is just going to change to XBox and the PC will get the crumbs...have to live within the same limits. That would be a huge slap down for a sim that showed what was possible. I can imagine some people (not a lot, for now) crawling back to their old sims. I can imagine companies like PMDG walking away because of instability. I can imagine the XBox store limited to certain kinds of things. I can imagine the sim focusing on low altitude flyers. I can imagine Asobo betting on that segment of the market and leaving the rest behind. It'd be a huge disappointment if they did...but, given the most recent update...it's a possibility. My guess is PMDG may be rethinking the idea of a 737 for MSFS. They may not want to go through seeing their products get broken by updates.
July 29, 20214 yr 2 hours ago, devgrp said: Man, I was watching Froogle's Piper Arrow video and when he was coming in to land it was so painful to watch. I know he has a decent system but he had it maxed out on ultra no doubt and you could jsut tell it wasnt smooth. Try watching the DC-6 one. He took 7 minutes for the approach. http://youtube.com/c/Greazer
July 29, 20214 yr For me personally, this update has been the best so far. I don't think they "dumbed" down this version only to get it running smoothly for consoles and users with older hardware. I for one have a pretty decent system built mainly for MSFS and I can say I'm very pleased with SU5. I'm getting way better performance, things are silky smooth. I don't really experience those pop-in issues. I use TrackIR as well, and the visuals have been improved as well. I don't really have much of an issue with LOD, since I just set them to 400 in the config file. It's really hard to please everyone, now that Xbox is coming into play. I also agree that they need to make the PC version more configurable, since the PC is not a console and there are so many different variables when it comes to a computer. Not everyone has the same exact hardware, setup, etc vs an Xbox where the playing field is much alike. This is why I think the PC version needs more options/sliders to allow the simmer to decide what's best for them. Edited July 29, 20214 yr by captain420 ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
July 29, 20214 yr 5 minutes ago, captain420 said: I also agree that they need to make the PC version more configurable, since the PC is not a console and there are so many different variables when it comes to a computer. Not everyone has the same exact hardware, setup, etc vs an Xbox where the playing field is much alike. This is why I think the PC version needs more options or sliders and let the user decide on what is best for them. As I noted earlier, this code isn't going to survive more than a few weeks anyhow, as too many people are stuck at a stand still waiting for the next update before they can compile their airports into a working version without manually editing every single object in their XML files. See the thing is, you cannot revert the SDK back, oh you can copy a different version onto the drive, but that will do NOTHING but change the documentation. Therefore, everyone that updated is frozen in ice with development, so don't see any way ASOBO leaves this code like it is. Edited July 29, 20214 yr by Alpine Scenery AMD 5800x | Nvidia 3080 (12gb) | 64gb ram
July 29, 20214 yr I know beta tester are still under NDA so I am limited to what i can say but Robert is not wrong. He is actually spot on his assessment. https://fsprocedures.com Your home for all flight simulator related checklist.
July 29, 20214 yr 51 minutes ago, webstef68 said: how you tweaked the colors nothing tweaked yet, that screen is vanilla MSFS. I agree sometimes colors are pretty washed out but so far I did not temper with any cfg settings, trying to avoid it Phil Leaven i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"
July 29, 20214 yr Reading all of these stuff I have come to the conclusion that some just don't get it. MS is in the business of making money, not in the business of making most of the complainers here happy. Asobo did what it had to to in order to comply with the xbox release deadline, period, and they did. Does that mean that from now on development will focus on just on xbox and we pc users will end up with the left overs? I don't think so. I believe that now that xbox has been released with a new sim tittle, development will continue as per their road map, moving forward fixing whatever is broken (in my case SU5 is a step forward, quite happy with it) taking their time to sort things out. Things will only get better now that Asobo is no longer under pressure. Edited July 29, 20214 yr by CarlosF Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810
July 29, 20214 yr 2 hours ago, Nyxx said: "Not an easy question to answer. When we received our test builds last week, all of us were seeing FPS increases greater than 100% across a couple of builds. Screenshot of the test build 🙂 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
July 29, 20214 yr 17 minutes ago, Bobsk8 said: My guess is PMDG may be rethinking the idea of a 737 for MSFS. They may not want to go through seeing their products get broken by updates. Yes they will surely rethink the idea of earning a fortune for their product that is almost done after 2 years of work. For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
July 29, 20214 yr 1 minute ago, MrFuzzy said: Screenshot of the test build 🙂 My guess, over 100 FPS....
July 29, 20214 yr 1 hour ago, Bobsk8 said: Here is what Su5 did to the great looking VC in the PMDG DC6. Really fun reading the text on the switches now. I don’t doubt that you are having this issue. Others have reported it as well, and even PMDG have acknowledged it, but for whatever reason, on my particular installation, there is absolutely zero difference in the VC of the DC-6 SU4 vs. SU5. I have a set of 9 pre-set camera views that I use when flying, and there is no difference whatsoever. FWIW, I have a 1080Ti GPU (11GB) running the 471.22 drivers, 4K monitor, render scaling at 70, and the two LOD sliders at 140. Jim BarrettLicensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.
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