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Robert at PMDG on SU5 performance.

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And page 3 is an example of why almost every other flight sim community refers to Avsim as being full of stubborn grumpy old men. When did we lose the ability to laugh a bit at ourselves? Maturity should come with a thick skin (although having said that I've got less patient with age!)

Edited by ckyliu

ckyliu, proud supporter of ViaIntercity.com. i5 12400F, 32GB, RTX4070, more in "About me" on my profile. 

support1.jpg

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Just now, ckyliu said:

And this is exactly why almost every other flight sim community refers to Avsim as being full of stubborn grumpy old men. When did we lose the ability to laugh a bit at ourselves?

I assure you, sir, nobody hates on at AVSIM'ers more than AVSIM'ers. 🤣

Take-offs are optional, landings are mandatory.
The only time you have too much fuel is when you're on fire.
To make a small fortune in aviation you must start with a large fortune.

There's nothing less important than the runway behind you and the altitude above you.
It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.

3 minutes ago, ckyliu said:

And this is an example of why almost every other flight sim community refers to Avsim as being full of stubborn grumpy old men. When did we lose the ability to laugh a bit at ourselves? Maturity should come with a thick skin (although having said that I've got less patient with age!)

I don't know, it seems like a lot of people are tied into it emotionally, and I am just stating what I see without a "filter" so to speak. It's not meant to affect your ability to enjoy the SIM, it's overall a great piece of software (yah yah - we all know that), but at the same TIME... I am just stating it as "a matter of fact", but have little to no emotion about what i am stating, other than a bit of frustration having to wait for another update.

Please Asobo, stop breaking the dev environment. This update wins the award for most broken dev enviro, so that is why it's annoying. Out of every update, this one brings it to a new low. I was just hoping to finish something up, but now to wait for another update 🙂

 

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

I don't really understand all these theories about the performance of DC-6 and the LODs relationship with no evidence. Even RSR himself has no idea what is the cause and folks in this thread are already drawing conclusion on the cause of the performance 😄

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

Here is what Su5 did to the great looking VC in the PMDG DC6. Really fun reading the text on the switches now. 

 

 

Cra3Fn3.png

 

 

 

This thread was originally about that ^^^, but we went off on another track. Not speaking about PMDG performance, no idea on that. Was speaking about the update in general. But yes, there are several things affected LOD-wise, not just planes or autogen, but that isn't even the problem I have.

The problems go very deep into not being able to actually do a valid workflow anymore, it's just breaking the dev cycle, you cannot actually efficiently even design an airport in the current state of things (if at all).

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

46 minutes ago, fakeflyer737 said:

I don’t really understand all of the technical details of a modern platform like MSFS but I’ve never suffered from stutters like I do now with SU5.

 

I’m a trackIR user and my settings are moderate given my PC specs and the lag is terrible when I move my head around. 
 

Im messing around with a sync and locking my FPS in an attempt to resolve the issue. Hopefully that helps a bit, but to be honest I’m really disappointed with my current experience compared to what I had before. 

I have lowered the speed and raised the smoothness in the TrackIr app, it helped.

15 minutes ago, devgrp said:

You havent been around too long have you? FSX was alive and well for years with all it troubles. I think MSFS will be alright in 1-2 years

Not long at all, only been flightsimming for the past 25 years... 

Just now, buspelle said:

Not long at all, only been flightsimming for the past 25 years... 

25 years and already predicting the demise of msfs? lmao

6 minutes ago, Bobsk8 said:

I'll bet the people making the competing sims, had a good week this week watching SU5 hit. 

It's an interesting one that.

I don't see how any other developer can possibly compete, but if an alternate operation did come out with something broadly similar with a pledge for careful development and competent set up for things like updates I'd chuck MSFS away in a microsecond. 

MSFS has expanded the market hugely, but also frustrated it too. Perhaps someone else will capitalise on that. 

 

6 minutes ago, Bobsk8 said:

Here is what Su5 did to the great looking VC in the PMDG DC6. Really fun reading the text on the switches now. 

 

 

Cra3Fn3.png

At least, now the switches turn blue when hoovering with the mouse over it. Not sure if this unnecessary "feature" is present in the DC6, though.

Edited by Nemo

- Harry 

9800x3D (Strix x870e-E)  -  64GB RAM (DDR5 6000, CL 30)  -  RTX 5090, 34'' 1440p OLED HDR  -  Windows 11 Pro (1TB M.2)  -  MSFS 2024 (MS Store, 4TB M.2).

funny discussion. well, I like what MS/Asobo delivered w/ SU5. and I am an old man, my kids would probably claim. yeah, maybe some color/satuartion tweaking but it runs so smooth and reliable, maybe I am just happy. this morning out of LAX towards DFW.... off to another thread now, have fun here

Screenshot-32.png

Phil Leaven

i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"

1 hour ago, Chock said:

Yup. Some people would rather be able to see the Chrysler Building as they turn onto the runway at Heathrow and require a 4,000 quid PC in order to do so, than have a flight sim which smoothly replicates flight and then worries about the visuals after.

You know which simmers go on my t*? Those obviously still unable to manipulate the sliders and settings in a way that the sim runs on their below 4000 quid PC. The problem here is that those simmers with not top-of the notch hardware still want 60FPS at 4K with ultra settings and they complain loudly if they do not get it. 

MSFS ran perfectly fine on my rig before SU5, with 30FPS on 1440p, never had a smoother flight sim. Why did they change everything now for the sake of some FPS? Certainly NOT to suit those people you blame with your statement, in striking contrast, it was exactly done to suit those simmers unable to reduce their settings, to suit those "I want 4K and 60FPS on my 10y old rig" kiddies flaming around when they realize that their rig is unable to provide this unrealistic need. 

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

5 minutes ago, superspud said:

It's an interesting one that.

I don't see how any other developer can possibly compete, but if an alternate operation did come out with something broadly similar with a pledge for careful development and competent set up for things like updates I'd chuck MSFS away in a microsecond. 

MSFS has expanded the market hugely, but also frustrated it too. Perhaps someone else will capitalise on that. 

 

Procedural generated graphics are now possible to get to the quality to surpass Photogen / Aerial imagery, and to replicate the world pretty well just using the base geo-data. The problem is there aren't a lot of people in the gaming world that have this ability to generate terrain that advanced. These people go to the highest bidders (and end up with companies like Sony, Rockstar games, EA, etc...). Though more general devs are gaining the knowledge slowly. Xplane will have their chance to counter in about 1-4 years, but the question will be are they willing or able to pay for the talent that it takes to generate something that high quality procedurally.

No idea, all I can say is that the talent pool is growing (very slowly), in that there are a lot more people now than there used to be that can generate photo-real procedural graphics.

We've seen such techniques appear in Death Stranding, Star Citizen, and RDR 2 to a degree (though a lot of RDR 2 was hand rendered). The technique is becoming cheaper and cheaper, eventually the graphics barrier Asobo holds will be lost.

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

7 minutes ago, Bobsk8 said:

Here is what Su5 did to the great looking VC in the PMDG DC6. Really fun reading the text on the switches now. 

 

 

Cra3Fn3.png

+ & - to zoom in!!!

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