July 30, 20214 yr Anyone know if a tree fix addon will work now after SU5? Asobo identified a "bug" in regards to the trees and su5 fixed it, but I was wondering if the bug was related to why the addon wouldnt work in the first place. Andreas Stangenes http://www.youtube.com/user/krsans78 Add me on gamertag: Bullhorns78
July 30, 20214 yr There is definitively no "tree fix" needed anymore after SU5. Simply use the highest ingame LOD setting and you get trees very far out. If this is still not sufficient, you might even increase draw distance using manually increased LOD values in UserOpt.cfg. But one word of caution: in my case, my rig cant cope anymore with to drastically increased values in UserOpt.cfg, resulting in very prominent LOD pop ins. Will have to do some additional testing, but it seems that with my hardware, the highest setting possible without modifying the cfg is the sweetspot in regard of draw distance and LOD popping in. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
July 30, 20214 yr I had to take it out the Sim would not load Wayne such Asus Hero Z690, Gigabyte Aorus Master 5080, I914900K, Kraken 360 AIO CPU Cooled, 96 GIGS Corsair DDR5, 32 Inch 4K by 3
July 30, 20214 yr 8 minutes ago, AnkH said: There is definitively no "tree fix" needed anymore after SU5. Simply use the highest ingame LOD setting and you get trees very far out. I keep hearing this but haven't been able to see this on my end. What a higher LOD setting does do is decrease performance. Someone posted screenshots of the difference the LOD setting makes now and honestly I didn't see a difference and neither did others. That being said we had great tree range once upon a time without playing with the LOD setting. When that didn't work after a patch someone was able to do it with a mod. Now you have to fiddle with settings like FSX and get decreased performance for results some are seeing and some are not. A hotfix is on the way maybe I'll see something better once that's out. FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
July 30, 20214 yr 18 minutes ago, AnkH said: There is definitively no "tree fix" needed anymore after SU5. Simply use the highest ingame LOD setting and you get trees very far out. If this is still not sufficient, you might even increase draw distance using manually increased LOD values in UserOpt.cfg. But one word of caution: in my case, my rig cant cope anymore with to drastically increased values in UserOpt.cfg, resulting in very prominent LOD pop ins. Will have to do some additional testing, but it seems that with my hardware, the highest setting possible without modifying the cfg is the sweetspot in regard of draw distance and LOD popping in. I've tried Maximum lod in game and trees on Ultra, yet there is still a "circle" around the plane. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
July 30, 20214 yr 12 minutes ago, MarcG said: I've tried Maximum lod in game and trees on Ultra, yet there is still a "circle" around the plane. In VR? I did not observe a circle in my test flights yesterday and had trees on hills far away compared to pre SU5 without any addon. I use Bijans mod, no idea if this still increases draw distance also in SU5? Edited July 30, 20214 yr by AnkH Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
July 30, 20214 yr 20 minutes ago, MarcG said: I've tried Maximum lod in game and trees on Ultra, yet there is still a "circle" around the plane. Yes I have noticed this also, 200 seems to be the sweet spot, higher settings will draw further out, but you will also see the pop-in more clearly because the rendering takes longer time. Edited July 30, 20214 yr by Ixoye System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I
July 30, 20214 yr 53 minutes ago, AnkH said: In VR? I did not observe a circle in my test flights yesterday and had trees on hills far away compared to pre SU5 without any addon. I use Bijans mod, no idea if this still increases draw distance also in SU5? Yes in VR with vanilla install (no mods), easier to spot over flatter land. I also have Bijans mod but this issue should've been dealt with in the base game. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
July 30, 20214 yr 54 minutes ago, Ixoye said: Yes I have noticed this also, 200 seems to be the sweet spot, higher settings will draw further out, but you will also see the pop-in more clearly because the rendering takes longer time. 'Level of Detail' only goes up to 200 in the settings or am I missing something? FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
July 30, 20214 yr 3 minutes ago, Dillon said: 'Level of Detail' only goes up to 200 in the settings or am I missing something? They are referring to a tweak that can be performed to a configuration file to allow for an LOD that goes beyond the default of 200. I9-13900kf - rtx4090 32gb ddr5 4800mhz, 2TB M.2 PCIe NVMe SSD internet - 300+ mbs / Honycomb Alpha yoke / Saitek Throttle Dell 43” 4K
July 30, 20214 yr Author 1 hour ago, AnkH said: There is definitively no "tree fix" needed anymore after SU5. Simply use the highest ingame LOD setting and you get trees very far out. If this is still not sufficient, you might even increase draw distance using manually increased LOD values in UserOpt.cfg. But one word of caution: in my case, my rig cant cope anymore with to drastically increased values in UserOpt.cfg, resulting in very prominent LOD pop ins. Will have to do some additional testing, but it seems that with my hardware, the highest setting possible without modifying the cfg is the sweetspot in regard of draw distance and LOD popping in. Im afraid i dont agree. With the tree fix i would get trees out to the horizon without performance impact. With range set to 200 and everything to ultra i get a very noticable draw ring around the airplane. This is leagues worse than the tree fix mod. Perhaps flying in areas with less trees will make this less noticable but flying in densly forested areas it is very annoying. Andreas Stangenes http://www.youtube.com/user/krsans78 Add me on gamertag: Bullhorns78
July 30, 20214 yr If the tree fix works, it will be the only thing that does. The sim is currently forked. Hopefully today's hotfix will resolve. A hotfix that completely deletes sim update 5 and takes us back to what we had before would be perfect for me. Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
July 30, 20214 yr Author 5 minutes ago, Dillon said: 'Level of Detail' only goes up to 200 in the settings or am I missing something? You can change the cfg file manually to extend the draw range betond 200, but that will hurt performance extremely fast. Its nowhere as effective as the tree draw fix. Andreas Stangenes http://www.youtube.com/user/krsans78 Add me on gamertag: Bullhorns78
July 30, 20214 yr 15 minutes ago, Andreas Stangenes said: Im afraid i dont agree. With the tree fix i would get trees out to the horizon without performance impact. With range set to 200 and everything to ultra i get a very noticable draw ring around the airplane. This is leagues worse than the tree fix mod. Perhaps flying in areas with less trees will make this less noticable but flying in densly forested areas it is very annoying. I guess we have to start with screenshots and precise locations, otherwise it is impossible to compare. Are you also talking about VR? It seems that you get more issues in VR than in 2D... Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
July 30, 20214 yr 16 minutes ago, Andreas Stangenes said: You can change the cfg file manually to extend the draw range betond 200, but that will hurt performance extremely fast. Its nowhere as effective as the tree draw fix. True, LOD 400/400 in london is a huge FPS hit. That Said i fine 300/300 works well for me. Its like everything its down to your own PC. Edited July 30, 20214 yr by Nyxx David Murden. MSFS • Fenix A320 • PMDG 737 • MG Honda Jet • 414 / TDS 750Xi • FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet • • Fenix A320 Walkthrough PDF • Flightsim.to • DCS • A10c II • F-16c • F/A-18c • F-14 • (Others in hanger) • Supercarrier • Terrains = • Nevada NTTR • Persian Gulf • Syria • Marianas • • [email protected] All Cores HT ON • 32GB DDR4 3200MHz • RTX 3080 • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos® • Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip •
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