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How does MSFS look on a 32" 1440p panel?

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15 minutes ago, flyinpilot212121 said:

Just wasn’t sure if it would cause any damage to the monitor.

I don't think it's changing the display resolution of your hardware--I think it's sort of the software version of that, so I don't think you can possibly damage your hardware by changing the full screen resolution in-sim.  If you do this thru NCP Nvidia gives a disclaimer warning that you can definitely damage your display by creating the wrong custom resolution.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

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I run a 1440p 32" HDR 400 screen and am quite happy with it.

Since SU5/SU6 the HDR is definitely worth it and an improvement over SDR. Even though my screen only does HDR 400 it makes a noticeable difference turning HDR on.

I have fiddled with render scaling up around 130% to 150 % and the main noticeable difference (without peering at comparison shots) you see when flying is any steam gauges dials are crisper on the panel and some of the small font warning labels in the cockpit are more legible.

 

Edited by Glenn Fitzpatrick

9 hours ago, Glenn Fitzpatrick said:

I run a 1440p 32" HDR 400 screen and am quite happy with it.

Since SU5/SU6 the HDR is definitely worth it and an improvement over SDR. Even though my screen only does HDR 400 it makes a noticeable difference turning HDR on.

I have fiddled with render scaling up around 130% to 150 % and the main noticeable difference (without peering at comparison shots) you see when flying is any steam gauges dials are crisper on the panel and some of the small font warning labels in the cockpit are more legible.

 

What GPU are you running? 

 Intel I7 12700KF / 32 GB Ram-3600mhz / Windows 11 - 64 bit / NVIDIA GeForce RTX 3060TI / 32" Acer Monitor, Honeycomb alpha/bravo, CH rudder pedals, Tobii 5, Buttkicker, Logitech radio panel. 

  • Author
23 hours ago, Noel said:

If you're not already planning for this be sure to look into picking up a true GSync display.  Short of that, the next thing to be aware of so that you be assured of the best opportunity to run the sim maximally smooth and at a sustainable frame rate, even if and when you get around to a new PC hardware, is what the refresh rate capability of the display you buy is.  If it maxes out at 100Mhz, then you have the option of using Vsync to get you locked at 33fps, or 50fps.   If the same display can be set (via Nvidia CP) to say 60hz, you now have the option of Vsync to 20 or 30 or 60fps, etc.  The Vsync related 'divisors' in MSFS are 20 (or 1/3 of your display's set refresh rate), or 30 (or 1/2 of the your display's set refresh rate) or 60 (or at your display's set refresh rate).  I thought for a while Gsync was really critical, but now looking at the above re manipulating the display's refresh rate, as long as it's a possibility with that display, is 'good enough'.  IMO the most critical factor is using some form of Vsync/Gsync, and Vsync w/ divisor's in-sim is excellent.

This is the monitor I'm picking up in a few hours. I think it checks all the boxes?

https://www.lg.com/us/monitors/lg-32gp850-b-gaming-monitor#

 

Corsair 5000D Airflow | Gigabyte Z490 Aorus Master | i7-11700K @ 4.9GHz | Corsair iCUE H150i RGB PRO XT | G.Skill Ripjaws V 32GB DDR4-3600 CL16 RAM | Crucial P5 2 TB M.2-2280 NVME | WD 14TB external HDD | Gigabyte RTX 3080 Aorus Master | EVGA G3 850 W 80+ Gold PSU | LG 32GP850-B 32.0" 2560x1440 165Hz | Saitek X52 HOTAS | Win10 21H2

12 minutes ago, OlliePen said:

This is the monitor I'm picking up in a few hours. I think it checks all the boxes?

https://www.lg.com/us/monitors/lg-32gp850-b-gaming-monitor#

 

Some more experienced than I make the case GSync 'compatible' is not the same as 'true Gsync', but I don't know how valid the claim is.  More important for me as I mentioned is making sure NCP can allow you to set your refresh rate really to not more than 100mhz because this means, using MSFS' lowest divisor, you can then Vsync to 33fps.  I would want to be able to be that low or lower with your CPU/GPU.  My CPU/GPU is much more potent than what your signature shows, and yet often in where I fly w/ Ultra everything in the more demanding 787 Heavy Division it's easy to get into the low 30's for frame rate.   If the 165Hz screen can be decreased to 100Hz then you should be good to go, or if Gsync 'compatible' actually works to allow you to sync at lower frame rates you will be okay.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

The issue that I’m wrestling with is that g-sync compatible variable refresh rates start at 48hz or 60, whereas true g-sync starts at 1. If Vsync works well than it may not matter…

  • Author
46 minutes ago, Noel said:

Some more experienced than I make the case GSync 'compatible' is not the same as 'true Gsync', but I don't know how valid the claim is.  More important for me as I mentioned is making sure NCP can allow you to set your refresh rate really to not more than 100mhz because this means, using MSFS' lowest divisor, you can then Vsync to 33fps.  I would want to be able to be that low or lower with your CPU/GPU.  My CPU/GPU is much more potent than what your signature shows, and yet often in where I fly w/ Ultra everything in the more demanding 787 Heavy Division it's easy to get into the low 30's for frame rate.   If the 165Hz screen can be decreased to 100Hz then you should be good to go, or if Gsync 'compatible' actually works to allow you to sync at lower frame rates you will be okay.

My new rig will be an i7-11700K / RTX 3080 / 32GB @3600MHz.

Corsair 5000D Airflow | Gigabyte Z490 Aorus Master | i7-11700K @ 4.9GHz | Corsair iCUE H150i RGB PRO XT | G.Skill Ripjaws V 32GB DDR4-3600 CL16 RAM | Crucial P5 2 TB M.2-2280 NVME | WD 14TB external HDD | Gigabyte RTX 3080 Aorus Master | EVGA G3 850 W 80+ Gold PSU | LG 32GP850-B 32.0" 2560x1440 165Hz | Saitek X52 HOTAS | Win10 21H2

If you can afford and fit a 46" curved monitor, I would go with that. The level of immersion is absolutely brilliant. 

Jacek G.

Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |

 

1 hour ago, Drumcode said:

If you can afford and fit a 46" curved monitor, I would go with that. The level of immersion is absolutely brilliant. 

I 2nd that in spades!  Curved, ultra-wide is a very good thing because it fits well with plane flight where you are more horizontal than vertical in terms of your normal gaze and panning.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

17 hours ago, flyinpilot212121 said:

What GPU are you running? 

RTX 3070  which post SU5 gives me 50 to 95 FPS depending on aircraft and situation in generic ultra at 1440p.

Pre-SU5 on my original RTX 2060 (non super) I was averaging around 30 to 35 FPS.

18 hours ago, Noel said:

Some more experienced than I make the case GSync 'compatible' is not the same as 'true Gsync', but I don't know how valid the claim is.  

It's 100% valid, not sure why anyone would question it.  True G-Sync is usually all the way down to 1 FPS G-Sync compatible is usually 48FPS up. G-Sync compatible is an answer to Freesync and just means it has been verified by Nvidia in a series of tests to be able to perform 2:4:1   So between 1FPS and 47FPS G-Sync compatible doesn't do anything.

G-Sync monitors have a HW G-Sync processor that allow that frame/refresh match all the way down to 1FPS to match the FPS the GPU is pushing out dynamically plus the addition of HDR with over 1,000 nits but I believe they have backed that down to 700.  

Single most important factor between the two is the on-board processor and the 1-144 Variable refresh match opposed to 48-144 variable refresh match.

If you go with G-Sync you can forget about everything else, max your settings and just let your system run and it will be smooth even when you have the FPS drops.   It's pretty "game changing" lol.  

It allows my 2080 to pump out butter smooth performance anywhere in the world with G-Sync enabled and V-Sync enabled.  This way if I go below 60FPS G-Sync kicks in and if I go above V-Sync kicks in to prevent tearing.  120FPS in MSFS is unobtainable from a GPU perspective so setting the monitor to match it is pointless, hence the V-Sync and refresh rate of the monitor limited to 60.   

 

 

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

21 hours ago, nyfirefly11 said:

The issue that I’m wrestling with is that g-sync compatible variable refresh rates start at 48hz or 60, whereas true g-sync starts at 1. If Vsync works well than it may not matter…

Different ends of the spectrum.  V-Sync is going to help you on the upper end of the spectrum to prevent tearing, G-Sync is going to help you on the lower end of the spectrum when FPS drop below your refresh rate to help prevent the stutter associated with FPS not matching refresh.   The rest of your point I addressed above in response to Noel but you are spot on!  Cheers

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

Thanks, @psolk! That’s very helpful. I’ve got a 3080 and running 32” 4K at 60hz (no g-sync). If I go to a 34” curved 2K 165hz with true g-sync, I know I’ll get much smoother performance, but will I be disappointed by the lower resolution?

23 hours ago, OlliePen said:

This is the monitor I'm picking up in a few hours. I think it checks all the boxes?

https://www.lg.com/us/monitors/lg-32gp850-b-gaming-monitor#

 

You can always spend more money hehe.  I basically bought the 27" version of that....and I really love it.

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

  • Commercial Member
On 11/4/2021 at 11:22 PM, Glenn Fitzpatrick said:

I run a 1440p 32" HDR 400 screen and am quite happy with it.

Since SU5/SU6 the HDR is definitely worth it and an improvement over SDR. Even though my screen only does HDR 400 it makes a noticeable difference turning HDR on.

I have fiddled with render scaling up around 130% to 150 % and the main noticeable difference (without peering at comparison shots) you see when flying is any steam gauges dials are crisper on the panel and some of the small font warning labels in the cockpit are more legible.

 

I run a 1440p 32" HDR 400 screen as well and I find that when I turn on HDR in Windows, everything becomes very dark. Any thoughts?

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