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Future of p3d ?

Featured Replies

7 hours ago, Ray Proudfoot said:

I’ve always thought of it as a brilliant low-level VFR sim. I’m very much controlled by the decisions FS Labs take with Concorde. If there’s no version for MSFS then P3D will remain on my system. If they create a version for MSFS then it becomes a far easier decision.

Whether Radar Contact can ever be made to work in it is unknown. I would really miss that program.

You can always run P3D on a modest pc as a WidevieW server with all sliders to the left.

And a fast pc with MSFS as outside view pc….

Theb you can fly your P3D aircraft.

 

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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7 hours ago, neilhewitt said:

@abrams_tank has it right. Bandwidth is super cheap right now. There is a boatload of unused fibre out there. Even with 2 million users all hitting the CDN for MSFS at the same time with 100Mbps+ connections, I doubt it's more than a blip on the Azure traffic radar. Server hardware is a fairly small % of the cost of building and maintaining the cloud, too (networking gear is much more expensive); the scale that Azure and AWS (and even GCP) work at is so mind-bogglingly big that having even a few thousand VMs dedicated to running the MSFS back-end is not a top-10 workload for Azure. Nowhere near. If you or I were doing it it would cost a few million a year, but for Microsoft it's much much less than that. 

Hi, I think this explains it very well!  Maybe I can quote this excerpt in the future.  As @neilhewitt explained it, this is why it's cheap for MSFS to stream the data.

i5-12400, RTX 3060 Ti, 32 GB RAM

too much invested in P3D , they will have to drag me kicking and screaming , which is going to happen at some point i guess !

ROG Crossair Hero X670e , 9900X, TUF 4090 , X4 NVME's. OS  2TB 980 Pro , MSFS  2TB WD Black , Kington Fury 64GB ram ( 6000) Corsair RM1000 PSU, Artic Freezer iii 360 AIO  . Phanteks P600s Case ,TCL QM8B 50" 120 Hz  TV,second 24 inch screen for charts you tube etc, and 11" touch screen for the EFB. Warthog Stick and TCA Captains throttle ( full pack)  Velocity 1 Rudder Pedals , extreme3D for the Tiller,Streamdeck XL x2 / Streamdeck +/Streamdeck mini because i like pressing buttons 

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2 hours ago, GSalden said:

You can always run P3D on a modest pc as a WidevieW server with all sliders to the left.

And a fast pc with MSFS as outside view pc….

Theb you can fly your P3D aircraft.

 

I’ve read that a few times but I still don’t understand your logic. I will only ever use one PC for flying and it will always be the fastest I can afford.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

2 hours ago, GSalden said:

You can always run P3D on a modest pc as a WidevieW server with all sliders to the left.

And a fast pc with MSFS as outside view pc….

Theb you can fly your P3D aircraft.

Not sure I would really want to do this, but I'm ever curious how exactly please Gerard?

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

2 hours ago, kevinfirth said:

Not sure I would really want to do this, but I'm ever curious how exactly please Gerard?

Gerard is describing a hybrid multi-channel setup. Wideview 2020 supports this model - a P3D host and MSFS client. I would be concerned about slight mismatches in scenery positioning, though - if you're landing on a runway you can see in MSFS but the P3D object is off to the right or left you could end up landing on terrain on the host; same if the airport elevations were different. Really you'd want identical scenery in both sims and that's just not possible.

It's an interesting concept, though. I might experiment with the idea at some point to test it out. @GSalden is that how you're doing it in your setup now? If so, how well does it work?

Temporary sim: 9700K @ 5GHz, 2TB NVMe SSD, RTX 3080Ti, MSFS + SPAD.NeXT

it is an interesting concept.  But it also makes me sad.  I mean Microsoft (asobo) had a clean slate to deliver us a fantastic next gen sim.  They got some things right.  But failed on many others.  And now we sit here and have to discuss a concept like this.  

Edited by micstatic
add word

5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW  and 2  22" monitors, Corsair RM1000x PSU,  360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next

17 hours ago, abrams_tank said:

It's cheap because Microsoft owns Azure.  Also, this topic was discussed in more detail here: 

The consensus in that discussion is, it's cheap for Microsoft.  In addition, it becomes harder to stop the streaming now that MSFS has been released for X-Box.  

As Gulfstream in that thread said:

 

I know that MS owns Azure. Anybody who thinks it’s not expensive to run that, is delusional, sorry. MS is not in the business of wasting money. 

1 hour ago, neilhewitt said:

Gerard is describing a hybrid multi-channel setup. Wideview 2020 supports this model - a P3D host and MSFS client. I would be concerned about slight mismatches in scenery positioning, though - if you're landing on a runway you can see in MSFS but the P3D object is off to the right or left you could end up landing on terrain on the host; same if the airport elevations were different. Really you'd want identical scenery in both sims and that's just not possible.

It's an interesting concept, though. I might experiment with the idea at some point to test it out. @GSalden is that how you're doing it in your setup now? If so, how well does it work?

Yes but how exactly do you set it up Neil?

Does this need the Pro-plus version of P3D?

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

25 minutes ago, flycln said:

I know that MS owns Azure. Anybody who thinks it’s not expensive to run that, is delusional, sorry. MS is not in the business of wasting money. 

Then read what @neilhewitt wrote, just a few posts before yours:

Quote

@abrams_tank has it right. Bandwidth is super cheap right now. There is a boatload of unused fibre out there. Even with 2 million users all hitting the CDN for MSFS at the same time with 100Mbps+ connections, I doubt it's more than a blip on the Azure traffic radar. Server hardware is a fairly small % of the cost of building and maintaining the cloud, too (networking gear is much more expensive); the scale that Azure and AWS (and even GCP) work at is so mind-bogglingly big that having even a few thousand VMs dedicated to running the MSFS back-end is not a top-10 workload for Azure. Nowhere near. If you or I were doing it it would cost a few million a year, but for Microsoft it's much much less than that. 

Those are @neilhewitt's words, not my words, and he even gives a technical breakdown of why it's cheap for Microsoft. No offense @flycln, but I think you are misinformed.  

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

You have no idea which company I work for and what I do for a living. That’s all I’m saying. 
 

If MSFS sales go down significantly and development is discontinued, the servers will not stay up. It’s neither as cheap as he claims, nor will MS waste even little amounts of money. That is not how the sub-divisions work. 

Edited by flycln

I wanted to mention that JP Garraio from FSiPanel seems to still be actively developing for P3D (even with putting out MSFS stuff).  I noticed he recently posted a video showing FSiPanel in action with the iFly 737.  And the program is currently on sale on Simmarket and his website.  Yes.  I just bought it.

1 hour ago, flycln said:

You have no idea which company I work for and what I do for a living. That’s all I’m saying. 
 

If MSFS sales go down significantly and development is discontinued, the servers will not stay up. It’s neither as cheap as he claims, nor will MS waste even little amounts of money. That is not how the sub-divisions work. 

I'm sorry, but I take @neilhewitt's explanation over yours, any day.  @neilhewitt was willing to go through the technical explanation of it, including the reasoning of the costs in his technical explanation.

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

I have the feeling flycln might not be able to speak as freely as he would like to on this issue, maybe because of his proximity to the subject of discussion...

Best regards, Dimitrios

9950X3D - 64 GB - RX 7900 XTX - TrackIR - Power-LC M39 WQHD - Honeycomb Alpha yoke, Saitek pedals & throttles in a crummy home-cockpit - MSFS for props, P3D for jets

I’m a strong believer that P3D has a future since it’s still in active development. I’ve seen comments about P3D compared to FSX and that it’s a natural path of evolution of simulators. New comes out, old dies, we all move on. FSX wasn’t developed anymore as many previous versions from Microsoft, that was just the model back then. P3D is different. If LM stops development then I’d say that P3D doesn’t have a future.

I tried MSFS and really want to like it to the point to be the main sim but it’s just not there. And it shows, to me at least, that gorgeous graphics, and even satellite imagery isn’t enough for me to move over. The update policy, stability and lack of high-fidelity modern airliners outweighs the positives of the sim for me. 

Windows 11 || i7-9700k 3.60 GHz || 32 GB RAM || 2080Ti 

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