November 14, 20214 yr Moderator Just now, Dave_YVR said: ADE in MSFS has been available for about a year now, but it's a lot different than what we are used to. Since the AIG beta has come out, I've been messing with various airports getting parking sizes up to par as well as adding in operating codes so that the traffic parks more where they should. Has it solved the reported problem of Ai not taking off? If so, what did you change? Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
November 15, 20214 yr I did a test at KATL, same issue as described above, aircraft piling up on 27L. I downloaded ADE for MSFS for the first time, loaded KATL and i noticed big 'hold short' node in the middle of the runway (i just checked 9R-27L the one we can see in the screenshot) i just clicked on those nodes, changed them to 'normal' (instead of hold short), recompiled the airport and then tested in the sim, to my biggest surprise aircraft were now taking off from 27L i'm not experienced with AFCAD so don't know really if what i did is correct (and such a big airport would require lots of time and an experienced user to fix because it seems to have lots of other issues by default, like planes doing 360° when leaving their gate). AIG can't do anything about that (AIG just injects the traffic, all the rest is done by MSFS), but the good news is that with the fantastic ADE tool there's good hope people will start sharing fixed AFCAD for us all to enjoy (i would if i was capable of fixing them, unless there are some restrictions about sharing afcads but i don't think so as they were widely shared for other simulators). 🍻 Edited November 15, 20214 yr by Bad_T
November 15, 20214 yr 2 hours ago, Ray Proudfoot said: Has it solved the reported problem of Ai not taking off? If so, what did you change? I didn't work on KATL at that point, as I was working more on OMDB and OMDW. One of the big changes in MSFS apparently is there is no longer the requirement to have a holdshort node touching the runway at EVERY taxiway like we used to have in all previous versions of P3d, and FS. After just reading Bad_T's comment about changing the holdshort nodes on the runway itself, I may just go play around at ATL and have a look. Once I check out how Dubai is looking. i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
November 15, 20214 yr 7 hours ago, aniiran said: ... I'm also noticing the 360 spin when the airplane waits at the hold line. I had two doing the 360 at gates next to each other at KCLT. Likely bad taxiway links. Looks like Asobo didn't spend much time constructing the airports, or testing them either. In FSX we had AFCAD program which could quickly check for and report errors like bad links and improperly placed nodes. It took seconds. Amazing that Asobo couldn't do the same when they were constructing airports.
November 15, 20214 yr 5 hours ago, Dave_YVR said: ADE in MSFS has been available for about a year now, but it's a lot different than what we are used to. Since the AIG beta has come out, I've been messing with various airports getting parking sizes up to par as well as adding in operating codes so that the traffic parks more where they should. Where/by who is the ADE program? Is it this one? Edited November 15, 20214 yr by desbean
November 15, 20214 yr 20 minutes ago, desbean said: I had two doing the 360 at gates next to each other at KCLT. Likely bad taxiway links. Looks like Asobo didn't spend much time constructing the airports, or testing them either. In FSX we had AFCAD program which could quickly check for and report errors like bad links and improperly placed nodes. It took seconds. Amazing that Asobo couldn't do the same when they were constructing airports. I think an AFCAD type program will be coming, but until it does traffic wont act realistically and be buggy. There is still along way to go. Hopefully SU7 addresses AI once and for all. The way the planes fly is very weird. Making weird sharp turns close to the ground staying at 2000 feet miles from the airport and the spinning thing... I don't think they are bad taxi links (they may be though) just due to the fact that sometimes they wait at the threshold do a spin and then take off. But something in the programming is off. I can over look all of this for now because just seeing jets at gates and moving around is a huge improvement. What I can't stand and what has broken AI traffic for me is: American 325 you are 1900 above your assigned altitude descend and maintain FL300 Delta 3281 your are 500 above your assigned altitude descend and maintain FL350 descend and maintain FL350 Delta 3281 American 325 please expedited your descent to FL300 Southwest 657 descend and maintain 13,000 American 325 you are 1900 above your assigned altitude descend and maintain FL300 descend and maintain FL300 Delta 3281 your are 500 above your assigned altitude descend and maintain FL350 American 325 please expedited your descent to FL300 Southwest 657 descend and maintain 13,000 American 325 you are 1900 above your assigned altitude descend and maintain FL300 Delta 3281 your are 500 above your assigned altitude descend and maintain FL350 American 325 please expedite your descent to FL300 Southwest 657 please expedite your descent to 13,000 <my plane> Mesa 6768 descend and maintain 15,000. squelch American 325 please expedite your descent to FL300 Southwest 657 please expedite your descent to 13,000 squelch damnit, this isn't even fun. I give up. Edited November 15, 20214 yr by aniiran
November 15, 20214 yr DSbean, yes that is the same program. ADE is made by ScruffyDuck software and has been available from FSX on through every version of P3d and has been available for MSFS for almost a year now (granted still in a beta, but it does work). I did as noticed by Bad_T and removed the holdshort nodes on the runways and traffic now takes off at KATL. I also noticed some AI doing 360's on the taxiways that have no apparent taxiline issues so I'm only assuming it's the ai engine of the sim causing the weirdness. Either way, it's a massive step forward having good traffic in the sim, I don't think I've opened P3d since the AIG beta was released. i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
November 15, 20214 yr 1 hour ago, desbean said: I had two doing the 360 at gates next to each other at KCLT. Likely bad taxiway links. Looks like Asobo didn't spend much time constructing the airports, or testing them either. In FSX we had AFCAD program which could quickly check for and report errors like bad links and improperly placed nodes. It took seconds. Amazing that Asobo couldn't do the same when they were constructing airports. That has nothing to do with disconnected taxi nodes. It just happens randomly.
November 15, 20214 yr 29 minutes ago, Tuskin38 said: That has nothing to do with disconnected taxi nodes. It just happens randomly. Which ADE program are you using to figure this all out? Or are you using the SDK?
November 15, 20214 yr 2 minutes ago, desbean said: Which ADE program are you using to figure this all out? Or are you using the SDK? Based off observation. It doesn't happen at the same parking spots all the time. One plane could depart fine, then the next one that spawns in at the same spot might depart and start circling. Also LittleNavMap shows the taxi lines. Edited November 15, 20214 yr by Tuskin38
November 15, 20214 yr Just now, Tuskin38 said: Based off observation. It doesn't happen at the same parking spots all the time. makes sense
November 15, 20214 yr Moderator 7 hours ago, Dave_YVR said: I didn't work on KATL at that point, as I was working more on OMDB and OMDW. One of the big changes in MSFS apparently is there is no longer the requirement to have a holdshort node touching the runway at EVERY taxiway like we used to have in all previous versions of P3d, and FS. After just reading Bad_T's comment about changing the holdshort nodes on the runway itself, I may just go play around at ATL and have a look. Once I check out how Dubai is looking. Interesting. Good luck with your investigations. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
November 15, 20214 yr 8 hours ago, Dave_YVR said: DSbean, yes that is the same program. ADE is made by ScruffyDuck software and has been available from FSX on through every version of P3d and has been available for MSFS for almost a year now (granted still in a beta, but it does work). I did as noticed by Bad_T and removed the holdshort nodes on the runways and traffic now takes off at KATL. Dave, would you consider sharing your revised files somewhere (e.g. flightsim.to)? I tried editing the MSFS AFCAD for PANC a while back with ADE but couldn't make it work (and I'd done a lot of AFCAD editing with FSX/P3D)... James
November 15, 20214 yr Commercial Member I hope this sort of issue is resolved within AIG because situations like these will keep on happening. Since it doesn't happen with default AI, the issue is best addressed directly by the AIG developers. The problem at KATL can also be present in dozens if not hundreds of ASOBO and payware airports which might take time to address. We received reports of similar issues with KMSY. We will take a look at it and resolve but the time to get updated in the marketplace is very long. Much simpler if AIG finds out how to resolve this.
November 15, 20214 yr 9 hours ago, Dave_YVR said: DSbean, yes that is the same program. ADE is made by ScruffyDuck software and has been available from FSX on through every version of P3d and has been available for MSFS for almost a year now (granted still in a beta, but it does work). I did as noticed by Bad_T and removed the holdshort nodes on the runways and traffic now takes off at KATL. I also noticed some AI doing 360's on the taxiways that have no apparent taxiline issues so I'm only assuming it's the ai engine of the sim causing the weirdness. Either way, it's a massive step forward having good traffic in the sim, I don't think I've opened P3d since the AIG beta was released. Yes, I remember using it in FSX along with AFCAD. The Scruffy website doesn't mention MSFS, so I was wondering. I think I'm too old to learn the MSFS system, at least until a very user friendly edit program comes along. With AIG out maybe some fixed airports will be released, but if it's like FSX there isn't a bgl for each airport, only for areas, so that wouldt be a problem unless files of individual airports can be created and then compiled by the individual users.
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