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Keirtt

PMDG Update - A quick round of updates on various topics acr

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Seems like this is more of a resource issue at PMDG's end.

While I'm sure there are frustrations from their side with missing items from Asobo, looking at the bulk of their update - it seems like there's really not much progress across any of their products on any simulator.

* GFO - Seems vaporware and has been for years

* P3D products - No meaningful/minimal development with MSFS used as the excuse

* MSFS Products - Asobo blocking us

---

I'm making a guess that PMDG are reluctant to commit resources/cash to older simulators products & to be fair, I don't blame them on that.

:cool:

Edited by flightskyc
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3 minutes ago, flightskyc said:

Seems like this is more of a resource issue at PMDG's end.

While I'm sure there are frustrations from their side with missing items from Asobo, looking at the bulk of their update - it seems like there's really not much progress across any of their products on any simulator.

* GFO - Seems vaporware and has been for years

* P3D products - No meaningful/minimal development with MSFS used as the excuse

* MSFS Products - Asobo blocking us

---

I'm making a guess that PMDG are reluctant to commit resources/cash to older simulators development

:cool:

With all the money they must have made with MSFS they could maybe recruit some extra people!

Richard.


Richard Portier

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21 minutes ago, Krakin said:

I'm really getting sick of seeing nonsense like this. Jorg is an optimistic guy who's job it is to sell his product but at the same time he has not been one to shy away from the reality of the issues at hand. I've seen him admit that updates were rushed out the door and I've seen him speak candidly many times about issues 3PDs are facing with the SDK. Y'all need to stop.

but what is he doing to combat the issues, not much, its  a ot of blabla driven by dates to make.

this project has not been  properly organised right form the start, and its getting noticed more with more complex stuff.

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41 minutes ago, Drumcode said:

Can we stop beating around the bushes and let the cat out of the bag on what is not working? Dying to find out. 

I wonder if its related to flight planning on the world map?  Both FBW and WT-CJ4 are unable to reliably gather your flight plan info (SIDs, STARs, etc) from the world map (NAV LOG can't even do it reliably when you spawn C&D). I think that would be important for a quality modern airliner addon.  The WT NXi, however, has it figured out so there is promise (February SU maybe?).

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3 minutes ago, DrumsArt said:

With all the money they must have made with MSFS they could maybe recruit some extra people!

Richard.

you dont know much about  it wages, i see, and they did not not make millions on the dc 6.

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6 minutes ago, DrumsArt said:

With all the money they must have made with MSFS they could maybe recruit some extra people!

Richard.

I agree. Seems like PMDG needs another Dr. Vaos as this poor guy is stuck with both projects and if something happened to him would be a show stopper for PMDG as they reference him all the time. 


Dan

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49 minutes ago, Fiorentoni said:

That's wrong, at least for modern VNAV. Why do you think you enter descent wind forecasts in the 737 and A320? They are being used for the calculation of the ToD. Of course VNAV can adjust afterwards to "real" winds, but in some cases (e.g. high cost index descents, certain speed constraints) it could be too late and the vnav path is lost/unreachable (unless manual intervention happens). This would be the worst case; the best case - but still annoying - is that it will just send you down too early/too late and you lose ~ 100 kg of fuel because your ToD wasn't accurate.

EDIT: Just to add up on this: Even if you'd do the manual rule-of-three descent you'd be using winds to add or subtract miles of your manual ToD, so why should this not matter to VNAV if you already have to do that in the old school no-VNAV method?

You can of course enter forecast winds for all waypoints (including descent) and if the forecast is reasonably accurate, it will certainly help to refine the descent profile predictions. But the key word is “forecast”. Any waypoint winds a pilot enters in the FMS come from a model prediction. There is no “real time” source of actual observed winds aloft in real world aviation.

A real VNAV system cannot know (for example) what the wind actually is at 10,000 feet when it is still up at 20,000 feet - it only knows the current ambient wind.

Now in the past week or so MSFS Live Weather has been extremely unstable with wild temperature and wind fluctuations. But in the past, I have found that the upper winds in Live Weather (from the MeteoBlue model) generally compare very favorably with the predictions of the NOAA GFS model, which is the wind source used by flight planning software such as SimBrief and PFPX. The GFS winds are also available in the ForeFlight app, which I use on every flight in MSFS, which is how I know that the LiveWeather winds aloft (until very recently) are a close match to the GFS. If the PMDG 737 were available today (even lacking things like weather radar) I would have confidence that I could enter waypoint winds from a SimBrief flight plan into the FMS, with the reasonable expectation that the winds I actually encounter would be close to the prediction.

Whatever limitations PMDG currently faces in being able to bring the 737 to MSFS, I don’t think that VNAV is one of them.

That said, Asobo really needs to fix whatever is corrupting LiveWeather right at the moment.

Edited by JRBarrett
  • Like 5

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

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1 hour ago, JRBarrett said:

I doubt that VNAV is the problem. A real VNAV system only knows the wind speed and direction at the aircraft’s current position and altitude, and dynamically adjusts descent path as the wind changes.

Seems to me what the sim VNAV really needs in order to make necessary adjustments is a/c position and ground speed info, which I assume is available in the sim. I don't think VNAV needs to know WHY the ground speed is what it is, e.g.,  while a shift in wind can impact ground speed and the VNAV profile, so can a shift in throttle position.

Al

Edited by ark

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1 hour ago, ark4diusz said:

This

PMDG is no longer the precursor in the Flight Sim Industry unfortunately (in comparison to FS Labs and iniBuilds for example)

I'm actually more excited about the Maddog being released than a PMDG product. PMDG has become like the iPhone product line, same phone with minor tweaks but cost even more. 

Edited by Wise87
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Dan

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So assuming VNAV isn't an issue, what other core feature does the PMDG utilize that, without it, is a showstopper? I thought about the thermal / pneumatic / electric simulations, but FenixSim and FBW have both showed these hyper realistic simulations to be available now. I don't think ground friction, turbine simulation, and flight model issues currently plaguing the sim are much of a concern because they're still (I'm told) equal to or better than their FSX counterparts. What could it be? We've got months to speculate. Let's have some fun.

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Take-offs are optional, landings are mandatory.
The only time you have too much fuel is when you're on fire.
To make a small fortune in aviation you must start with a large fortune.

There's nothing less important than the runway behind you and the altitude above you.
It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.

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People see what they want to see. How many times did PMDG did the same about their P3D product. This is just PMDG being PMDG but yet people only want to see the negative. 

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https://fsprocedures.com Your home for all flight simulator related checklist.

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31 minutes ago, wim123 said:

but what is he doing to combat the issues, not much, its  a ot of blabla driven by dates to make.

this project has not been  properly organised right form the start, and its getting noticed more with more complex stuff.

He has a team dedicated to the SDK who give weekly updates on it's progress. New engine, new SDK so some things will take time. They are working on it. Better to be patient than deal with a team that goes belly up after two service packs.


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7 minutes ago, WestAir said:

So assuming VNAV isn't an issue, what other core feature does the PMDG utilize that, without it, is a showstopper? I thought about the thermal / pneumatic / electric simulations, but FenixSim and FBW have both showed these hyper realistic simulations to be available now. I don't think ground friction, turbine simulation, and flight model issues currently plaguing the sim are much of a concern because they're still (I'm told) equal to or better than their FSX counterparts. What could it be? We've got months to speculate. Let's have some fun.

Broken flight planning (e.g. made up waypoints, turn-around bug, reshuffling flight plan, etc. )

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I'd rather have an honest, accurate update as to PMDG's progress than having sunshine pumped up where the sun don't shine. When you consider some of the half-a***d semi-functional dreck that's being peddled for MSFS right now, it's good to know that at least one of the big players in the game is taking their time and being honest about their progress and the issues they face. When the time comes for me to shell out top dollar for a top dollar product, it'll be worth the wait. 

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Brian MacMillan

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He's such a drama queen. Every time there's a PMDG development hiccup he throws Asobo under the bus. LOL 

Edited by odourboy
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