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[15MAR22] Developer's Update - PMDG 737-700 for MSFS

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Captains,

A quick update to let you know that testing continues to progress on our new product for Microsoft Flight Simulator. The PMDG 737-700 for MSFS has completed four full weeks of very thorough testing, and has now entered into it's fifth week of testing with great progress being made.

I predicted last week that I felt we would soon turn the corner, with progress being shown in the form of the development team resolving more items than are reported by the beta team. This is a normal pattern that emerges looking back at all of our beta programs and I was pleased to see that pattern emerge this week. The beta team opened 71 new issues this week, and the dev team resolved 121.

These numbers are not an exact science, as the dev team works on quite a bit more than just the issues that get reported into our tracking system, but the trend lines that it shows are generally the larger picture that describe the arc of progress of a product at this stage in development.

While we are still working through open reports and generally improving the stability of the product, we are slightly hampered in one regard due to the lack of tools in MSFS that we would normally be using to improve code stability and look for areas that require optimization. Overall performance under MSFS/SU8 is good and on-par with products that we consider to be in the peer group but our inability to gain insight into areas that might be less efficient than they should be has us all pulling at the reins a bit.

One of our main channels of effort right now is to begin slowly dialing up detail levels in certain areas in order to evaluate the impact different techniques may have on the performance of the simulator. Obviously our goal is to provide "like-real" image quality with 100fps performance, but since those are mutually exclusive on mondern hardware the goal is to balance the two in such a way as to give you the best performance possible while also giving you the greatest image quality. With that in mind we are gently increasing detail levels all over the airplane models and screens and the like while measuring the change in performance of the sim, if any.

The interesting news is that we are coming away from the effort with increased confidence in Asobo's rendering engine, as it seems to handle levels of detail that our experience in FSX/P3D tells us should not perform well at all. This is the beauty of a modern engine for simulation and I think Asobo really deserves a tremendous amount of credit for this piece of the puzzle. Building engines is not easy, and this one is really quite good at managing the visual environment in such a way as to make it highly detailed without turning it into a slideshow.

Here is one example of what I mean: We have completely rebuilt the fire handles and you can see how much detail has gone into the surface of the plastic lens, for example. Scratches, micr-surface detail layers as well as incredible clarity of the materials and the surface type all come together to produce a really beautiful model. In particular I like these new fire handles because the read plastic lens has just the right hardness, shininess and clarity to it. It reminds me a bit of the candy apples I used to consume at the county fair as a kid. (Remember those?)

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Taking a slightly different view of the dimmer knobs than the one I showed you last week, we drove the viewpoint in really close to the knobs I showed you last week so that you can see what the surface detail looks like. This kind of dialing-up of the detail level is taking place all over the airplane and it is really coming together stunningly.

spacer.png

I want to point out that these are not "rendered" images coming out of the modeling software. These images are taking right out of the sim itself in order to give you an idea what you are getting in terms of the detail level of the model and textures. Everything from dirt around the set crews in the dimmer knob to the hardening of the powder-coat finish on the fasteners gives you a level of detail that has never before been attainable on previous platforms. We are working through whole sections of the airplane bringing the detail level up to this point while carefully measuring performance in order to ensure we are making good decisions with regard to where to spend computer resources.

Some users are eager for us to remove the embargo from our beta testers and I do want to say that I anticipate them being under embargo a bit longer. We have some more detail improvements we want to get through before we let them begin to show you the airplane as they see it and through their own perspective.

Some users have been asking "will it have X" and "will it have Y." We are planning a full bore promotional process for the upcoming release to start in the very near future. That process will give you all the answers you need. Some of our long-time PMDG customers have wondered whether the MSFS version of the airplane will be as robust and detailed as the P3D versions and I can assure you that it is. In many areas it is even more detailed because the MSFS platform allows us to do more than we could with Prepar3D.

Lastly- we know everyone is dying to know when this will release. (Including us!) The reason we are not sharing a release date with you at this time is that we simply do not know. We have a very robust process of testing products, as well as tracking all of the various bits and pieces that may still require attention. As we work through that process we are effectively ignoring the "when will it be released" question because it has been our experience that a product tells us when it is ready for market. It is a hard thing to describe, but as a long-time development house we know what we are looking for and when we see it, that means it is finished.

We are actually very close to that point now. You will know that our confidence level is good when we release the beta team from embargo and you begin to see previews created by folks OTHER than us. That is how you know it is really imminent.

We hope you all are well and safe. I'll have more update information coming for you soon!

Robert S. Randazzo

https://forum.pmdg.com/forum/main-forum/general-discussion-news-and-announcements/165153-15mar22-developer-s-update-pmdg-737-700-for-msfs-remind-anyone-of-candy-apples

Edited by bendead

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  • Views 17.7k
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PMDG/ FENIX/ MADDOG ....take my money...…. please.... I insist. don't matter what the wife says. ill deal with the whooping later.

I7 10700K 16GB 3600MHZ RTX3080FE

51 minutes ago, bendead said:

Some of our long-time PMDG customers have wondered whether the MSFS version of the airplane will be as robust and detailed as the P3D versions and I can assure you that it is. In many areas it is even more detailed because the MSFS platform allows us to do more than we could with Prepar3D.

Interesting statement from RSR …

Cheers, Søren Dissing

Intel i9-13900K @5.6-5.8 Ghz | ASUS ROG RYUJIN III | ASUS ROG Astral RTX 5090 OC | ASUS ROG Maximus Z790 Hero | 64Gb DDR5 @5600 | 1Tb Samsung M.2 980 PRO (Win11), 1Tb Samsung M.2 980 PRO, | ASUS ROG Helios 601 | 32” ASUS PG32UCDM 240hz 4K | Chaseplane | TM TCA Captain's Edition, Winwing FCU + EFIS L/R, Tobii 5 | Win 11 Pro 64 | MSFS 2024 | BA Virtual | PSXT, RealTraffic w/ AIG models

 

 

  • Commercial Member

Looks good I think next two months we’ll have it. 

Fenix a320

inibuilds a310 

pmdg 737

maddog

Waiting on all these birds! The FBW Neo won’t be going anywhere too I simply love it. I’ll be rotating all depending on routes 🤙🏼 

 

Quote

Some users are eager for us to remove the embargo from our beta testers and I do want to say that I anticipate them being under embargo a bit longer. We have some more detail improvements we want to get through before we let them begin to show you the airplane as they see it and through their own perspective.

This is very good news if Randazzo thinks they are close to lifting the embargo from their beta testers.  My original estimate of the PMDG 737 release was between April to June.  But if Randazzo thinks they are this close to lifting the embargo of beta testers, I think it's more likely that the PMDG 737 will release in April or May, rather than June.

i5-12400, RTX 3060 Ti, 32 GB RAM

2 hours ago, bendead said:

Some users have been asking "will it have X" and "will it have Y." We are planning a full bore promotional process for the upcoming release to start in the very near future. That process will give you all the answers you need. Some of our long-time PMDG customers have wondered whether the MSFS version of the airplane will be as robust and detailed as the P3D versions and I can assure you that it is. In many areas it is even more detailed because the MSFS platform allows us to do more than we could with Prepar3D.

This should silence those that keep implying because PMDG have not released a feature by feature comparison it meant the MSFS version would not have everything the P3D version had...  

2 hours ago, bendead said:

The interesting news is that we are coming away from the effort with increased confidence in Asobo's rendering engine, as it seems to handle levels of detail that our experience in FSX/P3D tells us should not perform well at all. This is the beauty of a modern engine for simulation and I think Asobo really deserves a tremendous amount of credit for this piece of the puzzle. Building engines is not easy, and this one is really quite good at managing the visual environment in such a way as to make it highly detailed without turning it into a slideshow.

THIS ^^^   We've all known the visuals of MSFS are spectacular and unmatched in the FS world.  To hear we will be able to combine advanced feature rich add-ons with better visuals AND potentially better performance is a scary combination for the competition. 

All of this is incredibly promising.  Seems RSR is actually a bit  impressed with what Asobo has pulled off!  Fingers crossed.  

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

We may get FenixS-Sim level cockpit textures on the NG3, and I'm super excited now. Can't wait to see more.

Take-offs are optional, landings are mandatory.
The only time you have too much fuel is when you're on fire.
To make a small fortune in aviation you must start with a large fortune.

There's nothing less important than the runway behind you and the altitude above you.
It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.

3 hours ago, Bilal2104 said:

PMDG/ FENIX/ MADDOG ....take my money...…. please.... I insist. don't matter what the wife says. ill deal with the whooping later.

just a box of choclate will do it.

  • Author

I am positively surprised, the cockpit textures from the video, were good, but not at a Fenix level. With those screenshot it looks like PMDG has been working hard on those.

Hehe - I swear this post is for people like me.... "eh it looks the same as P3D"  But that is beauty of MSFS...you need to zoom in sometimes to really get the full details.  That knob pic makes me want to reach out and turn it hehe.

My Liveries | FAA ZMP | PPL ASEL |
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5 minutes ago, bendead said:

I am positively surprised, the cockpit textures from the video, were good, but not at a Fenix level. With those screenshot it looks like PMDG has been working hard on those.

What surprises me is that Captain Randazzo never mentioned, in his 30 walls of text to date, that the NG3 images he was showing would likely have "outdated / primitive textures" and that the final product would be many times more detailed. I get that he didn't know, and still doesn't know, just how far he can push the textures before frames start to drop - but he had to have known we'd all be seeing his VC screenshots and think, "Well other 3PD's are far more detailed."

In any case, water under the bridge now.

Take-offs are optional, landings are mandatory.
The only time you have too much fuel is when you're on fire.
To make a small fortune in aviation you must start with a large fortune.

There's nothing less important than the runway behind you and the altitude above you.
It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.

10 minutes ago, WestAir said:

his 30 walls of text to date

😂

Jacek G.

Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |

 

So Anxious for this one to be released! 

Only downfall with it for me is the release time, sounds like it will be available in a couple months which brings us into summmer, Unfotrunately I don’t get much sim time in the summer, most of my sim time is in late fall through winter. Late spring, summer and early fall is motorcycle season 😁, that and I enjoy the sun too much during summer time… Nevertheless still excited for it to be released, and will spend lots of time on it throughout the winter!

 Intel I7 12700KF / 32 GB Ram-3600mhz / Windows 11 - 64 bit / NVIDIA GeForce RTX 3060TI / 32" Acer Monitor, Honeycomb alpha/bravo, CH rudder pedals, Tobii 5, Buttkicker, Logitech radio panel. 

2 hours ago, wim123 said:

just a box of choclate will do it.

Lucky you. Here I would have to come with more than just chocolates. Much more. But glad she will never know how I decide to spend my money 💵 

Edited by DAD

Phil Leaven

i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"

  • Author
3 minutes ago, Rob_Ainscough said:

so RR mentions new features but doesn't list any details?

Some users have been asking "will it have X" and "will it have Y." We are planning a full bore promotional process for the upcoming release to start in the very near future. That process will give you all the answers you need.

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