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Just curious, as someone that is not technical at all, is there any benefit right now to using DX12 over DX11?  I am not sure what the difference is but wanted to see what the general consensus is. 

Intel Core i7 12700K (5.0GHz Max Boost Clock) 12-Core CPU   32GB G.Skill Performance DDR4 SDRAM 3600MHz       Graphics Processor:12GB Nvidia GeForce RTX 3080 Ti, GDDR6x System   2TB Western Digital, NVMe M.2 Solid State Drive

 

 

 

 

General consensus is its not implemented properly yet - so we have to wait 🙂 

Rich Sennett

               

there is no benefit to using dx12 at the moment, only negatives. supposedly it is on the docket to be improved by Asobo at some point (along with DLSS support and possibly ray tracing.)

Some addons aren't compatible with DX12 and can crash.  It is no better on graphics or performance anyway, so not worth it yet.  It will have to go that way in the end, as Asobo say they want to add extra graphical features / effects eventually using DX12.

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

It seems to cause more problems  than it is worth. 

 

 

 

Wait until the next update in August, then try it. Should be good then, fingers crossed. 

Kodiak will not run in DX12, thats the only reason I didn't keep using it. Other than that I had no problems with it.

Edited by jimcarrel

Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (8 cores) Hyper on, Evga RTX 3060 12 Gig, 32 GB ram, Windows 11, P3D v6, and MSFS 2020 and a couple of SSD's

2 hours ago, bobcat999 said:

as Asobo say they want to add extra graphical features / effects eventually using DX12.

I'm hoping they can exploit DX12 for cloud depiction it really needs all the help it can get.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

5 hours ago, molleh said:

there is no benefit to using dx12 at the moment, only negatives. supposedly it is on the docket to be improved by Asobo at some point (along with DLSS support and possibly ray tracing.)

What is the theoretical benefit that Asobo will work further with it?  I think P3D went there w/ version 5 and I read of better performance but more VRAM in use.  Have not followed that further.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

When P3D 1st went to DX12, I had just got a 1060 with 6 gigs, light planes would run at about 3.6 gigs, the heavy "study level Planes would suck up 5.2 (both scenarios were locked at 30 FPS). I could run more higher settings in DX11. DX12 will suck up more of a cards ram than DX11, Of course when I got my 12gig card, I could pump my graphic settings back up. Those users with less than 6 gigs were having a bit of trouble.

Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (8 cores) Hyper on, Evga RTX 3060 12 Gig, 32 GB ram, Windows 11, P3D v6, and MSFS 2020 and a couple of SSD's

2 minutes ago, jimcarrel said:

When P3D 1st went to DX12, I had just got a 1060 with 6 gigs, light planes would run at about 3.6 gigs, the heavy "study level Planes would suck up 5.2 (both scenarios were locked at 30 FPS). I could run more higher settings in DX11. DX12 will suck up more of a cards ram than DX11, Of course when I got my 12gig card, I could pump my graphic settings back up. Those users with less than 6 gigs were having a bit of trouble.

Hopefully those w/ more VRAM will be able to do higher resolution clouds.  SInce they can offer both DX11 and DX12 this might be a pathway to improve cloud depiction for those systems than can do it.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

As I have 24 Gb 3090’s I am waiting for DX12. Now max 8 Gb is being used ….

New graphical DX12 features are welcome. Hopefully all scenery Addons will keep working correctly…

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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