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iniBuilds KLAX Trailer!

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Looks really nice.  Hopefully performance is better or not too much worse than stock LAX.  EGLL was bad and KSAT isn't great either.  Still on the fence about Inibuilds.

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There's nothing here!

 

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

Maybe terminal interiors are like Zones in first person shooter maps, where you effectively "cut off" any performance hit by "hiding" areas until you're closer to the area.

Personally I'd rather they do them properly, add people and not have it looking so empty. The tools exist for moving characters in this Sim, use them.

Edited by MarcG

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

22 hours ago, Rafal said:

The argument for modelling interiors must be to increase the immersion of the airport environment in the sim.
It definitely does it for me, but only if there are people modelled inside, otherwise the effect does the opposite: some post-nuclear war airports.

Exactly, I hate the phrase 'go big, or go home' but it sort of comes to mind. Either they bring the interior to life or it just looks weird.

16 minutes ago, steve310002 said:

Exactly, I hate the phrase 'go big, or go home' but it sort of comes to mind. Either they bring the interior to life or it just looks weird.

I think Brussels have done it quite well, with moving people inside the terminal. Or perhaps I remember incorrectly. 

7950X3D | RTX 4090 | 64GB DDR5

Looking fantastic.  Love the exterior detail. As for interiors, cut it all out.  This is not interior airport/passenger simulator. Performance is at a premium as it is and especially on such mega airports with mega traffic.  

Rather they take the time they spent on interiors and make proper gate airline assignments and sizes. IMHO

CYVR LSZH 

I7-14700k 64gb 6000Mhz DDR5 ASUS  z690 ROG STRIX Gaming  RTX 4080 Super, 

To anyone complaining about the interiors, do you have proof to back your claims up that these are racking up resource utilization? Show me.

Jacek G.

Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |

 

I respect the opinion of those who are not interested in rendered terminal interior modelling, but I want to see progress being made with respect to airport detail. I hate pulling up to a gate and seeing low resolution textures and opaque windows. The year is 2022, and it is time to switch up a gear. Enjoying the sight of detailed interior modelling when I am parked adds a significant extra layer of immersion to the simulator for me, and I am quite prepar3d to suffer a slight performance hit to get it (should that indeed be the case). If I had a choice between 30fps and bland textures or 20 fps and detailed terminal interiors, I would take the latter every time.

EDIT: My resistance to change may crumble soon if the recent repairs done to the local cables stabilise my internet connection.....

Edited by Christopher Low

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

Impressive!!

10700kf, 3080 nividia, 32gbs 3400mhz, 1,000 watts power, M.2 DVMe !tb, boot, 1tb 7200rpm, storage, windows 10 home

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