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Flight1 just released AFX, now we can modify airports

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Couldn't say anything earlier but I just saw that Flight1 released a program that works very much like AFCAD but works in FSX or FS9 and allows all the new features of FSX (not in FS9 of course). Neat program with some suprising features.

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Curious, is Lee Swordy connected to this project? From the screenshots posted on flight1, the interface looks like a mirror image of his AFCAD2!

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This is one powerful program with features beyond AFCAD and it works for both FSX and FS9Jim

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>Lee Swordy is not connected to this project.He should sue for breach of copyright of his GUI. It is a direct copy!

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Another program that was free under FS9 now cost a arm and a leg to buy. The program is 29.95 that is steep for a program that was free under FS9. That is almost half the cost of the FSX program. Dave

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>Another program that was free under FS9 now cost a arm and a>leg to buy. The program is 29.95 that is steep for a program>that was free under FS9. That is almost half the cost of the>FSX program. AFX was never free. Afcad was. Users have been asking for a similar tool for FSX to continue doing what they have done before with Afcad which has been unsupported for a long time now. AFX goes way beyond what Afcad could ever do including support of FSX specific feature sets and live FS preview of your work. Jim

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Dave,That is a pretty extreme statement you made... without even knowing all the facts of what the product actually does. It is not the same as what was for free. And why would you blame Konstantin or Flight1 when months of work have gone into this tool, plus additional months of work on libraries that were developed for products such as Instant Scenery or FSDiscover. See my additional notes to Tom.Tom,The program was written entirely from scratch. Konstantin Kukushkin is brilliant in what he does. The parts that are similar are done to make previous users of the old AFCAD program have a familiar flow through parts of the program. But it is NOT a copy, and Konstantin does not need to copy anything (if you knew his work over he last 10 years you would know this).AFX goes far beyond AFCAD in its features. It does do basic AFCAD style functions, but please give it all a closer look and you will see the similarities are not so similar.Thanks,

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>Another program that was free under FS9 now cost a arm and a>leg to buy. The program is 29.95 that is steep for a program>that was free under FS9. That is almost half the cost of the>FSX program. >>>>DaveI don't have a problem with developers charging for their products, in general. I do have a problem though paying for a product, which from appearances was designed in the same basic design as another developer,( at least the GUI) especially a freeware developer, unless they were involved with, or gave permission to use their design in their product? Up until now I never had cause to question the quality or integrity of any of Flight1's products, but I would need these questions answered before I bought this one. Flight1 has always been a reputable publisher, and I don't think they would be involved in anything questionable ethically, so there must be a explanation for this. EDIT: Steve, just saw your response, I don't question the code itself is from scratch, but the GUI design, you have to admit at least from appearance is questionable. I do appreciate the fact it's purpose is to make it similar in feel as the previous AFCAD program, but I don't think it's right to use someone elses GUI design without their permission or knowledge, especially when there's was freeware and your's is payware! That's just my opinion!

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Tom,I do not know how to directly answer this. A similar flow is just that, a similar flow. Microsoft Office and Open Office have similar flows, but the code is entirely different.In no way does Konstantin or Flight1 have a need or desire to take advantage of anyone, including Lee and what he provided.I am sure previous AFCAD users will be able to enjoy a similar type flow through the program, and that was done on purpose.Again, there are some similarities on purpose, but should the colors be changed simply to say that it is different? And really, a closer look at the title would help anyone to determine that it is far from the same program.For those that want to pick up where AFCAD left off, this is a perfect tool for you, and then some.

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AFX looks incredibly useful. On the product page, be sure to click on the screen shots and wait a a bit. They are animated and demonstrate a lot of functionality. I can't wait to try it. This is another huge hole in FSX being plugged, and then so.Tony

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> This is another huge hole in FSX being plugged, and then>so.>>TonyAnd that Tony... is exactly what AFX was designed for.Jim

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Yes it "looks" like AFCAD - but what would you expect an application which is used to design airports to look like??????? Grass is green - runways are grey - markings are yellow. Considering the 'look and feel" of an airport how different would it be? ALL Windows programs have a similar, or the same look and feel - that doesn't mean that it's the same programming code!!!! It can be written in "C", in "C-Sharp", Visual Basic - it can be written in assembler, if the programmer is THAT dedicated; but the output may well LOOK the same!!!! In fact, given the popularity and success of "AFCAD" it would make good business sense to do this. I suppose it's also possible that they did ask Lee if it was ok by him, too. I don't know. I do know that if I'm going to organize a team of aviation simulation software designers and produce an app like this one, or a new aircraft, or cloud system - you better believe my legal liabilities are in order, AND I want $30 bucks US for it. My time, and my employees' time is worth money. Do YOU work for nothing???OK - rant over: I do have one, I suppose, rational question, though - if it can import and convert FS9 airports - can it import and convert, say FlyTampa commercially available airports?

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While the overall default look may bear some resemblence to AFCAD - it's is very, very different program.Still looking.So far only found one glaring error - in the documentation - The following objects, while technically speaking not being part of the airport data, can also be edited with AFX:Taxiway SignsWhile taxiway signs can be created outside the airport header, and their exclusion rectangle needs to be outside the airport header - the signs are part of the airport data and should be included under the header - at least according to the BGLComp SDK and all the FSX default airports.I hope it's just divergent perception.AFCAD's greatest failing was that it was never updated to comply with FS2004 BGLComp standards.I sincerely hope this product is fully compliant.Second error - the program does not differientate between Blast Pads and Overruns in the runway properties.Those are two separate objects / functions in FSX - with blast pads having the yellow marking areas and overruns not having surface markings.Overruns have to be nested in the runway properties under the blast pad if both are used.Also, the program is stripping out some elements in modified FSX airports which were built in XML by SDK standards.

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>While taxiway signs can be created outside the airport header,>and their exclusion rectangle needs to be outside the airport>header - the signs are part of the airport data and should be>included under the header - at least according to the BGLComp>SDK and all the FSX default airports.>>I hope it's just divergent perception.When compiled into a BGL, however, the taxiway signs are no longer located inside the airport data. It's similar to terminal navaids - they are placed inside the tag in the XML, but they are not part of the airport data in the BGL file that BGLCOMP creates and are processed by FSX separately from the airport. They can't be removed using , for example.

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I beg to disagree - the taxiway signs are within the airport header section of the .BGL for each airport in the default FSX,and all the couple hundred compiled/ modified airport files I've seen for FSX.They cannot be removed by the DeleteAirport statement because they do not have a GUID.Yes, they are created in the sim by a separate process.But I'll have to look at some of the files created by the program in hex before I make up my mind.I really, really want to try the inteface which shows the limits of the parking spots.There is one other item which I wish more people would make more common - and I really wish had been included.All GATE spots produce a pushback tug, a baggage loader and a baggage cart. There must be 8.5M of clearance between the edge of the parking spot and any buildings/ objects so these vehicles do not come out of buildings.I wish the designers of these programs would include a visual marker for these vehicles.All CARGO spots also produce a pushback tug and it also needs 8.5M of clearance.The number of spots on an airport which display these vehicles is impacted by the airport vehicle density slider.

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What Reggie is showing you is the live preview directly in FSX and FS9. :-)

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Steve! The problem with using the same basic GUI design as Lee's, is what if Lee decides to want to update his own AFCAD2 for FSX. (He maybe working on it now for all we know!) Suppose he intended also to go payware. The end result would be he'd now have to compete against his own GUI design in another developers product. Do you think that's fair?

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Lets pretend that were true...We could provide an alternative interface and let the user select which they prefer just like XP or Classic interface in Windows.The existing "similar" interface was simply to allow people to reduce the learning curve and improve work flow. This really is a quite different product.Flight1 has and will always operate with integrity. If anything like what you suggest would ever happen, we would accomodate as we need to.Jim

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I just purchased AFX and it's just awesome. Very easy to handle (even for a noob like me). Just one question, i like to alter the airfield boundary and elevation - how can i do this...? I guess i am missing something.Heiko

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I noticed that it can exclude autogen but can it flatten terrain? It seems to me this would be a necessity if I want to "make" airports.

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Great product. Ease of use like AFCAD2, but more powerful, adapted for both FS9 and FSX, similar interface makes the transaction easy for FSX. If you used AFCAD before, you need this. Let the FSX airport AFCAD's begin with a vengence. Jim Vile. For some reason when I try and modify and save your KMIA AFCAD for FSX using AFX, it crashes the program. Your other AFCAD's for FSX save fine. Just a heads up.

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Your title says, "now we can modify airports." I'm sure this is a fine product, but I'm surprised no one has pointed out that we've been able to modify airports in FSX for quite some time now for free using FSX Planner. It has its own thread here on the AVSIM forums. http://forums.avsim.net/dcboard.php?az=sho...5&mesg_id=34565I've modified quite a few FSX airports using this fine free tool.

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