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FS Traffic released!

Featured Replies

At KSAN I have plenty of FS Traffic planes at the gates but even after 20 min no one is moving around

Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)

  • Replies 646
  • Views 126.2k
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On 2/1/2023 at 3:48 PM, fluffyflops said:

2019 was in the pandemic, there don't be much traffic.

Er, 2020 was the pandemic with all the lock downs and groundings. 2019 was fine.

James

55 minutes ago, Phantoms said:

Er, 2020 was the pandemic with all the lock downs and groundings. 2019 was fine.

err  depends  which part  of the  world you  come  from here  in  oz   we  were  hit the  hardest  especially   in  vic   🙂

I7-8700k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,, gtx 1080ti Card,  RM850 power supply

 

Peter kelberg

12 hours ago, Bill A said:

At KSAN I have plenty of FS Traffic planes at the gates but even after 20 min no one is moving around

I just tested KSAN tonight and it worked for me. Had the first flight, Southwest aircraft, pushback within 5 mins. I have seen the delay to the first pushback vary. No idea why. Only fix for you I can think of is try restarting MSFS before beginning the flight. I've found that gives the best results. Ending an initial flight and starting a new second, third, etc flight results in inconsistent or nonexistent FST operation.

I just found another thing that can speed up the time to first pushback. The manual says "These ground services not only visually enhance the airport scene, but also affect the time it takes for an aircraft
to complete its pre-flight routine. The more ground services that are enabled, the longer the aircraft will take to
complete its pre-flight routine.
" I had changed the Ground Services on the Aircraft Manager tab to be Set For Fast Gate Turnarounds. Initially I did that to prevent hitting the number of loading models limit in MSFS, but I didn't realize this also impacts FST's length of pre-flight time. So I recommend clicking that option, and then click the Save Changes button above it.

Also, in the FS Traffic Control Centre, on the Options tab, I have set Time Before Departure Value to be 120 mins. I can't remember if that was the default value, but I've played with a few numbers, and this value seems good.

Edited by ParadiseFlight

2 hours ago, pete_auau said:

err  depends  which part  of the  world you  come  from here  in  oz   we  were  hit the  hardest  especially   in  vic   🙂

COVID didn't hit Australia until 2020, like the rest of the world outside of China.

Edited by Tuskin38

6 minutes ago, Tuskin38 said:

COVID didn't hit Australia until 2020, like the rest of the world outside of China.

yep  your  right  on the  25  Jan 2020 l

I7-8700k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,, gtx 1080ti Card,  RM850 power supply

 

Peter kelberg

  • Commercial Member

Anyone found out how to adjust traffic density? Whatever I do density is locked at 100%. I tried 0%, 50%, remove traffic before doing so, regenerate... no bueno, always defaults at 100%.

Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

3 hours ago, Pe11e said:

Anyone found out how to adjust traffic density? Whatever I do density is locked at 100%. I tried 0%, 50%, remove traffic before doing so, regenerate... no bueno, always defaults at 100%.

Yes, I have realized that too.

Btw: An update has been released.😉

Patric

Edited by pscharff

Patch seems to have resolved the injector crashing for me and it's far more stable. However I've noticed that at large airports such as Heathrow it only spawns traffic within a small radius of your plane. So when you use the drone most of the airport is barren. Presumably this is to save fps? I would prefer that the injected traffic, even if the number is restricted, to be scattered over the whole airport. I'm still several patches away from preferring this to FSLTL. 
 

Edit. But it does include liveries for Loganair,😀

Edited by jarmstro

  • Commercial Member
27 minutes ago, jarmstro said:

Patch seems to have resolved the injector crashing for me and it's far more stable. However I've noticed that at large airports such as Heathrow it only spawns traffic within a small radius of your plane. So when you use the drone most of the airport is barren. Presumably this is to save fps? I would prefer that the injected traffic, even if the number is restricted, to be scattered over the whole airport. I'm still several patches away from preferring this to FSLTL. 
 

Edit. But it does include liveries for Loganair,😀

Hello. The radius aircraft are spawned on the ground isn't be something we have control over but we did reduce the default time before departure value from 180 mins to 90 mins. This might be why this behaviour is more obvious. Please feel free to change this as you wish. We can always report this as a bug to Asobo. 

As you've seen update V1.0.2 is now live. Changelog is as follows.

Core Installer (v1.0.2):

  • Fixed compatibility issue with the FS Traffic In-Game Menu causing CTDs with other third-party in-game panels (a very big thank you to Fabio at FlightControlReplay for helping us discover and fix this issue).

  • Added an alternative way to set your destination airport in the Traffic Control Centre (this will serve as a workaround should any additional conflicts arise and will serve as a workaround for VR users who may not be able to access the MSFS toolbar).

  • Fixed an issue where the FS Traffic module would crash when changing aircraft and/or liveries in the MSFS Main Menu, preventing aircraft from generating at the departure and arrival airports.

  • Fixed an issue where the FS Traffic module data would not be correctly reset between flights if the user was particularly quick in navigating through various MSFS menus.

  • Various changes to default settings in an attempt to reduce the likelihood of traffic generating invisible at the departure airport.

-Fixed unhandled exception error in the Traffic Control Centre when trying to add a new route that already exists.

Traffic Fleet Installer (v1.0.1):

  • No changes from previous build (no uninstall/reinstall required)

Thank you all

John - Just Flight.

10 minutes ago, John JF said:

Hello. The radius aircraft are spawned on the ground isn't be something we have control over but we did reduce the default time before departure value from 180 mins to 90 mins. This might be why this behaviour is more obvious. Please feel free to change this as you wish. We can always report this as a bug to Asobo. 

Hi. So to populate the whole airport in order to make it look more realistic can we add statics with the MSFS Traffic menu? Or could you add a statics option which uses the very nice FST models please? 

Edited by jarmstro

  • Commercial Member
29 minutes ago, jarmstro said:

Hi. So to populate the whole airport in order to make it look more realistic can we add statics with the MSFS Traffic menu? Or could you add a statics option which uses the very nice FST models please? 

I wouldn't use the MSFS ground aircraft slider as this will also inject generic models. All you need to do is simply increase the time before departure value in the FS Traffic Control Centre options page. I personally prefer 120 mins for a realistic scene. 

 

John - Just Flight

It's good to see a patch

55 minutes ago, John JF said:

Hello. The radius aircraft are spawned on the ground isn't be something we have control over but we did reduce the default time before departure value from 180 mins to 90 mins. This might be why this behaviour is more obvious. Please feel free to change this as you wish. We can always report this as a bug to Asobo. 

As you've seen update V1.0.2 is now live. Changelog is as follows.

Core Installer (v1.0.2):

  • Fixed compatibility issue with the FS Traffic In-Game Menu causing CTDs with other third-party in-game panels (a very big thank you to Fabio at FlightControlReplay for helping us discover and fix this issue).

  • Added an alternative way to set your destination airport in the Traffic Control Centre (this will serve as a workaround should any additional conflicts arise and will serve as a workaround for VR users who may not be able to access the MSFS toolbar).

  • Fixed an issue where the FS Traffic module would crash when changing aircraft and/or liveries in the MSFS Main Menu, preventing aircraft from generating at the departure and arrival airports.

  • Fixed an issue where the FS Traffic module data would not be correctly reset between flights if the user was particularly quick in navigating through various MSFS menus.

  • Various changes to default settings in an attempt to reduce the likelihood of traffic generating invisible at the departure airport.

-Fixed unhandled exception error in the Traffic Control Centre when trying to add a new route that already exists.

Traffic Fleet Installer (v1.0.1):

  • No changes from previous build (no uninstall/reinstall required)

Thank you all

John - Just Flight.

It's great to see a patch released so quickly. I hope you guys can improve the flightplan database with SID's and STAR's for a more realistic AI behavior and can fix the criusing altitude for traffic departing the airport. Right now they climb to 2200 ft and remain at that altitude. If I am taking off behind the AI aircraft it makes it unrealistic for these aircraft to remain at 2200 ft.

Edited by the_simpilot

Can you use AI Flow and AI Ground with FS Traffic?

Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)

2 hours ago, John JF said:

I wouldn't use the MSFS ground aircraft slider as this will also inject generic models. All you need to do is simply increase the time before departure value in the FS Traffic Control Centre options page. I personally prefer 120 mins for a realistic scene. 

 

John - Just Flight

OK thanks. I'll give it a try.

 

EDIT

Well don't get me wrong because I have nothing but love for Just Flight. But, and I've tried and tried,  I do not think this has anything to offer above the freeware FSLTL. In fact i think FSLTL is far superior bar a few missing planes and liveries. The extra fps you get is purely down to fewer ai planes. I'm sorry but this is not worth the money. I reckon that JF were beaten to the mark by the freeware but by then they just couldn't stop.

Edited by jarmstro

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