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Significant perf degradation after two flights

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Not sure if this happens to everyone, just checking. Yesterday I did two flights, KORD-KRDU and the return leg without shutting down and restarting the sim. 
 

On final to 28C I got to as low as 1FPS and the sim was pretty much unusable but I somehow managed to touch down and exit the runway. Not the first time this has happened to me. Is this normal behavior in the current state or is that me? 

Jacek G.

Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |

 

I noticed by my fourth flight or so I was getting a lot of micro stuttering.  I’m on the SU12 beta and was starting multiple flights investigating an issue so it’s hard to say what the issue is.

Dave

Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU

  • Author

I normally restart the sim for the return leg to avoid any issues, but I was in hurry yesterday. I miss the option from FSX/P3D to be able to go on with the return leg without exiting the sim or to the main menu. 

Jacek G.

Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |

 

I've been noticing the manipulators thread steadily increasing on many of my flights. Since I disabled FSLTL and went back to stock live traffic it has gotten significantly better.

Tired of Streetlights everywhere? Try MSFS DarkStreets today!
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  • Author
23 minutes ago, kiwikat said:

I've been noticing the manipulators thread steadily increasing on many of my flights. Since I disabled FSLTL and went back to stock live traffic it has gotten significantly better.

I turned off the FSLTL injector when it started acting up, but it didn’t solve the degradation. I don’t know how to check but potentially simconnect was still getting hammered with requests? 

Jacek G.

Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |

 

When I do return legs in this sim without restarting it, I get similar performance degradation. Frames drop into single digits on approach on the second leg. Also similar, I turned off FSLTL injector and also saw no difference. Sort of discouraging but hopefully this gets addressed at some point.

3 hours ago, Drumcode said:

I normally restart the sim for the return leg to avoid any issues, but I was in hurry yesterday. I miss the option from FSX/P3D to be able to go on with the return leg without exiting the sim or to the main menu. 

Same here, except for a testing situation like today I always exit the sim on the rare occasions I have time for more than one leg in a row.

Dave

Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU

If often do two or three consecutive flights w/o shutting down MSFS and don't see significant degradation.  I have had the very rare scenario as described w/ ultra low frame rate but it is so rare as to not be worth trying to troubleshoot for.  I have paused a flight (Esc > Space) for several hours, returned and had substantial degradation, but often no problem with that.  

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

  • Author

I’m going to try it again next weekend. Is there a way to see if the simconnect is getting bottlenecked somehow? 

Jacek G.

Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |

 

Looks like a persistent memory leak issue with the sim. I gets drained when you fly multiple legs somehow.

I9 12900K @ 5.1ghz P-cores/ 4.0 ghz E-cores fixed HT off / Corsair iCue H150i Capellix Cooler/ MSI Z690 CARBON WiFi / 32GB Corsair DDR5 RAM @ 5200 mhz XMP on / 12GB MSI 4090 RTX Ventus 3 / 7,5 total TB SSD (2+2+2+1+0,5 all NVMe)/ PSU 850W Corsair / 27" (1080P)

Is this with the Beta ? or currant version? And if so, has it been reported?

AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung  NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive

I usually get the memory leak with traffic enabled, fps halves on multiple flights so have to restart after each flight. Think this has been known by ASOBO for a while now.

Is it an issue with 40 series cards? I do not have any performance degradation what so ever since SU10! I use Justflights FS Traffic set at 100% and haven't had a single drop.

  • Author
13 hours ago, Car147 said:

Is this with the Beta ? or currant version? And if so, has it been reported?

Nah, SU11. I am going to try this with other scenery than FSDT's ORD too. It has happened to me 2 or three times and all on final to O'Hare. 

Jacek G.

Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |

 

22 hours ago, Drumcode said:

I turned off the FSLTL injector when it started acting up, but it didn’t solve the degradation. I don’t know how to check but potentially simconnect was still getting hammered with requests? 

Turning off the injector won't help if it's the same problem I have seen. It has happened to me twice and both times is was FSLTL and both times it was because the were loads of planes all spawned on top of one another and stuck at one part of one taxiway somewhere at an airport. Turning off the injecter does nothing as they are all still there. I'm willing to bet this wouldn't happen with FSLTL turned off from the start.

I do connecting flights all day without restarting the sim and never have a problem when FSLTL isn't running and never saw it until I started using it a few weeks ago. Next time it happens have a good look around the airport with the drone where the planes are and see if you see the same problem.

Another thing I noted is that the both times it happened was when I flew from one airport to another and the next leg saw me fly back to the same airport. On return to the airport there was a load of planes all inside one another and performance just tanked. As I said, turning off the injecter didn't remove the planes. This is an FSLTL problem.

5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - AMD RX 9070 XT- Samsung 980 Pro x2                                                     

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