June 14, 20232 yr 6 hours ago, ThomseN_inc said: I somehow managed to return back to smooth simulation with the following setup: (Monitor is set to 60Hz RR) NVCP (global) Max frame rate: 60 NVCP (global) Vsync: on MSFS: Vsync: off FG: on Additionally i uninstalled the XBOX game bar and enabled windows game mode. So far my last short testflilght was very smooth but i will have to see what happens during longer sessions. Keep testing with flights. I've had my PC run smooth one flight the stuttery hell on another one Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)
June 14, 20232 yr 6 hours ago, ThomseN_inc said: I somehow managed to return back to smooth simulation with the following setup: (Monitor is set to 60Hz RR) NVCP (global) Max frame rate: 60 NVCP (global) Vsync: on MSFS: Vsync: off FG: on Additionally i uninstalled the XBOX game bar and enabled windows game mode. So far my last short testflilght was very smooth but i will have to see what happens during longer sessions. Just a heads-up; the frame-cap does nothing in this instance. Enabling Vsync with FG automatically caps it a few frames under Vsync 'roof'. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
June 14, 20232 yr 19 hours ago, Sethos said: though I'd also disable Game Bar and anything else I could come near. I proved to myself GB and GFE have absolutely zero effect on smooth, stutter-free animation as these captures corroborates, done in the PMDG 738 w/ all Ultra settings, thru a 3080Ti. Frame generation does not solve stuttering--in fact it doubles the number of stutters per unit time, when stuttering is happening. My method provides ultra smooth animation at modest frame rates: Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
June 14, 20232 yr 4 minutes ago, Noel said: I proved to myself GB and GFE have absolutely zero effect on smooth, stutter-free animation as these captures corroborates, done in the PMDG 738 w/ all Ultra settings, thru a 3080Ti. Frame generation does not solve stuttering--in fact it doubles the number of stutters per unit time, when stuttering is happening. My method provides ultra smooth animation at modest frame rates: Interesting data, thank you. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
June 14, 20232 yr 6 minutes ago, Sethos said: Interesting data, thank you. It is, and I challenge anyone, no matter what their hardware, to do a capture using CapFrameX and see how close they get to this level of ultra low FTV, which absolutely equates to ultra smooth, stutter-free animation. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
June 14, 20232 yr 1 hour ago, Sethos said: Just a heads-up; the frame-cap does nothing in this instance. Enabling Vsync with FG automatically caps it a few frames under Vsync 'roof'. In my case that is not true. Removing it results in extreme stutter and uncontrollable lag. Having it on everything is smooth. been there, done that. Intel i9-13900K | Gigabyte Z790 Aorus Master | RTX4090 | 2x16GB Corsair Vengeance DDR5-6000 | Be quiet! Pure Loop 2 FX AiO | Win 11
June 14, 20232 yr 1 hour ago, Noel said: I proved to myself GB and GFE have absolutely zero effect on smooth, stutter-free animation as these captures corroborates, done in the PMDG 738 w/ all Ultra settings, thru a 3080Ti. Frame generation does not solve stuttering--in fact it doubles the number of stutters per unit time, when stuttering is happening. My method provides ultra smooth animation at modest frame rates: how do you prove this without having a 4000 series card with FGE, don't get me wrong I have a 6900xt and am still looking at updating this card with a FGE card or a 7900xtx with 24gb..... Edited June 14, 20232 yr by pilotter spelling Rig Specs; CPU AMD Ryzen 9950X3d, GPU 5090 32gb, Memory 64GB 2x32 CL28 , WD-SN710 Black 500 GB, WD-SN710 Black 2TB, MSI x870XeTomahawk, Be Quit Straight power 1200 Watt platinum. LG Oled C4
June 14, 20232 yr 4 hours ago, pilotter said: how do you prove this without having a 4000 series card with FGE, don't get me wrong I have a 6900xt and am still looking at updating this card with a FGE card or a 7900xtx with 24gb..... Again, "I proved to myself GB and GFE have absolutely zero effect on smooth, stutter-free animation as these captures corroborates, done in the PMDG 738 w/ all Ultra settings, thru a 3080Ti...." This was a response to Sethos' comment, "Personally, my approach would be to make sure I don't have something that interferes with 3D applications, software with any sort of overlays, including Geforce Experience. Then I'd perhaps try and disable Game Mode [or Game Bar)..." so I was just conveying that I achieved perfection subjectively and corroborated by CapFrameX in animation despite GeForce Experience, Game Bar/Mode being active. As well Windows 10 RealTime protection and Defender are actioutve. My method of syncing is superior to any form of Vsync or NVCP frame limiters. The only downside is it demands a Gsync display. I am very happy w/ 3080Ti for 3440x1440 but could use a better CPU which would primarily let me run more traffic is about it. Right now I have FSLTL running very low IFR/VFR and statics, plus if it's a demanding arrival airport I will shut down FSLTL outright, or turn if off and back on about 30 miles from arrival. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
June 14, 20232 yr 13 hours ago, ThomseN_inc said: I somehow managed to return back to smooth simulation with the following setup: (Monitor is set to 60Hz RR) NVCP (global) Max frame rate: 60 NVCP (global) Vsync: on MSFS: Vsync: off FG: on Additionally i uninstalled the XBOX game bar and enabled windows game mode. So far my last short testflilght was very smooth but i will have to see what happens during longer sessions. This is what works for me. But I've dropped my monitor refresh rate to 50 lately and synced it to that. It seems to help in the scenarios I just can't hold 60FPS stay smooth. Now if I load up the FBW going into LAX with traffic or something I still will get stutters because I can't maintain that either even on my system but for the most part it works pretty well. 5800x3d Asus 4090 ROG Strix OC 2TB SSD 32GB Ram
June 14, 20232 yr 7 hours ago, Noel said: I proved to myself GB and GFE have absolutely zero effect on smooth, stutter-free animation as these captures corroborates, done in the PMDG 738 w/ all Ultra settings, thru a 3080Ti. Frame generation does not solve stuttering--in fact it doubles the number of stutters per unit time, when stuttering is happening. My method provides ultra smooth animation at modest frame rates: I guess that there is no free lunch with FG. sp
June 14, 20232 yr On 6/13/2023 at 12:22 PM, Mejjo said: The way around it for me is to click out of the sim to my second monitor ( which has Volanta open ) and then click back into the sim. After doing this the performance is completely back to normal but the same happens again after some time and i repeat the process. I'm having the same issue. Clicking out of the sim solves it temporarily for me as well. I started monitoring process resource usage in a second monitor. After I've had the sim running for awhile, Desktop Window Manager starts massively increasing its GPU usage until it's north of 90%, at which point the stutters become noticeable. Switching focus away from the sim drops it to the more usual 1-5%. I have no idea if this is a Windows bug where DWM goes crazy when the video card is being used, or a MSFS issue where it does something to agitate the DWM. Ryzen 7 7800X3D/B650 X AX | 5090 | 32gig | Win10 | Pimax Crystal Light
June 14, 20232 yr So I started to have heavy performance degradations here there. Accidentally I have came across a video on YouTube talking about nvidia shaders ! The video recommended to clear nvidia shaders folder and then inside Nvidia panel (global settings) increase shaders size to 10g. Next long haul flight everything is running smooth - no performance degradation at all Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASELMy System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSDPut my hands on (pic/dual/given)7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22
June 14, 20232 yr 43 minutes ago, sd_flyer said: So I started to have heavy performance degradations here there. Accidentally I have came across a video on YouTube talking about nvidia shaders ! The video recommended to clear nvidia shaders folder and then inside Nvidia panel (global settings) increase shaders size to 10g. Next long haul flight everything is running smooth - no performance degradation at all Cool, thanks, gonna try this out. On my system, I can fly in the same instance for no more than 4 hours without performance degrading. After that, it’s game over. AMD 9950X3D | 64 GB RAM | RTX 5090 FMR: 747 FO, 757/767 CAPT, 737 Check Airman Current 777 CAPT
June 14, 20232 yr 5 minutes ago, V1ROTA7E said: Cool, thanks, gonna try this out. On my system, I can fly in the same instance for no more than 4 hours without performance degrading. After that, it’s game over. Here is video Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASELMy System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSDPut my hands on (pic/dual/given)7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22
June 15, 20232 yr Thank you. I wonder if there is any real benefit to having the cache disabled in NVinspector...Or maybe having a huge cache. AMD 9950X3D | 64 GB RAM | RTX 5090 FMR: 747 FO, 757/767 CAPT, 737 Check Airman Current 777 CAPT
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