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Update on the Scenery Gateway System

Featured Replies

26 minutes ago, superspud said:

Erm, what's pessimistic about it? 

It's by far the most logical way to do it. 

and you are completely right.

It's been already showed on QA stream, it'll be a good tool to correct the mess on default airports: missing taxi signage, runways updt, objects glitch sitting in the middle of taxis etc etc using all MSFS generic library

but you won't be able to add custom assets etc etc ....

Edited by Muds

26 minutes ago, Alvega said:

 

 

Maybe this?

 

Asobo has already shown us what we can do with Worldhub and spud is absolutely correct.

If that's the case then I guess I missed the part where they said exactly what could be done. I stand corrected and my apologies to superspud. 

Alvega

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If I remember correct in XPlane you submitted your updated scenery to the gateway.  If it was accepted a bunch of new updated airports are built into the core sim and delivered via a patch/update which means the vanilla sim over time included better more detailed airports.  They won’t be on the level of a full payware type scenery but much better than default.

Thomas Derbyshire

Of course scenery will be limited.

Microsoft's interests of taking a percentage fee from Marketplace payware sales and providing high quality freeware, such as mkvy's Gatwick, from inside the sim are not aligned.

Gateway scenery will be better than the MSFS default. This will be enough for most people who wouldn't buy a replacement scenery, yet isn't good enough for those that would.

Here's the exact moment the restrictions are described in the video @Muds shared:

https://youtu.be/0G512kRLPOQ?t=2375

 

Edited by F737MAX

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They keep emphasizing 'flight logic' and functionality rather than looks so I wonder what that means for base library objects. He mentioned adding them once and then it isn't touched on again. 

I can think of a fair few airports made entirely with base objects that are better than some payware. Maybe they want to keep a lid on that side of things. 

Guess we'll find out soon ish enough.

11 hours ago, CarlosF said:

It's sort of a scenery depot where anybody that wants to create/develop scenery using tools provided by the gateway, can upload their work into ti, once the scenery meets certain guidelines (set by Asobo I suppose) then that scenery will be available to download (I'm guessing via market place ) into MSFS for free. Something similar to what Xplane is doing and quite successfully if you ask me.

 

How is this different from downloading a well crafted scenery on flightsim.to  ....or from creating a scenery using the available tools in sim/sdk

Edited by ErichB

With the experience of three years of MSFS update quality control (should I say more ?), I hope that the new system will be optional. 

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

4 hours ago, ErichB said:

How is this different from downloading a well crafted scenery on flightsim.to  ....or from creating a scenery using the available tools in sim/sdk

Not everyone want’s to learn the SDK.

And assuming the content is curated and becomes the default, it should be better than hunting around on download sites, or waiting for Asobo to improve the defaults.

flightsim.to etc still have their place for airports that go beyond what the built-in objects can provide.

The big advantage an in-game gateway system has over having to sit there and manually download individual airports off a third party site (which obviously isn't a good substitute) is; they can implement these airports natively if they wish, just like with X-Plane. So instead of a bunch of really awful randomly generated airports, you now have some serviceable renditions based on a common library everyone already has. They can saturate the world much quicker with player generated content they also have the rights to. Also the only feasible way to really start working on making every airport around the world 'good enough', is to have thousands of people working on them.

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4 minutes ago, Sethos said:

The big advantage an in-game gateway system has over having to sit there and manually download individual airports off a third party site (which obviously isn't a good substitute) is; they can implement these airports natively if they wish, just like with X-Plane. So instead of a bunch of really awful randomly generated airports, you now have some serviceable renditions based on a common library everyone already has. They can saturate the world much quicker with player generated content they also have the rights to. Also the only feasible way to really start working on making every airport around the world 'good enough', is to have thousands of people working on them.

That was a genuine question by the way as I'm not familiar with what XP did or what the benefits actually are.  Thanks for explaining.  Sounds highly beneficial for all

Edited by ErichB

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