August 1, 20232 yr 26 minutes ago, superspud said: Erm, what's pessimistic about it? It's by far the most logical way to do it. and you are completely right. It's been already showed on QA stream, it'll be a good tool to correct the mess on default airports: missing taxi signage, runways updt, objects glitch sitting in the middle of taxis etc etc using all MSFS generic library but you won't be able to add custom assets etc etc .... Edited August 1, 20232 yr by Muds
August 1, 20232 yr 26 minutes ago, Alvega said: Maybe this? Asobo has already shown us what we can do with Worldhub and spud is absolutely correct.
August 1, 20232 yr If that's the case then I guess I missed the part where they said exactly what could be done. I stand corrected and my apologies to superspud. Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
August 1, 20232 yr If I remember correct in XPlane you submitted your updated scenery to the gateway. If it was accepted a bunch of new updated airports are built into the core sim and delivered via a patch/update which means the vanilla sim over time included better more detailed airports. They won’t be on the level of a full payware type scenery but much better than default. Thomas Derbyshire
August 1, 20232 yr Of course scenery will be limited. Microsoft's interests of taking a percentage fee from Marketplace payware sales and providing high quality freeware, such as mkvy's Gatwick, from inside the sim are not aligned. Gateway scenery will be better than the MSFS default. This will be enough for most people who wouldn't buy a replacement scenery, yet isn't good enough for those that would. Here's the exact moment the restrictions are described in the video @Muds shared: https://youtu.be/0G512kRLPOQ?t=2375 Edited August 1, 20232 yr by F737MAX AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
August 2, 20232 yr They keep emphasizing 'flight logic' and functionality rather than looks so I wonder what that means for base library objects. He mentioned adding them once and then it isn't touched on again. I can think of a fair few airports made entirely with base objects that are better than some payware. Maybe they want to keep a lid on that side of things. Guess we'll find out soon ish enough.
August 2, 20232 yr 11 hours ago, CarlosF said: It's sort of a scenery depot where anybody that wants to create/develop scenery using tools provided by the gateway, can upload their work into ti, once the scenery meets certain guidelines (set by Asobo I suppose) then that scenery will be available to download (I'm guessing via market place ) into MSFS for free. Something similar to what Xplane is doing and quite successfully if you ask me. How is this different from downloading a well crafted scenery on flightsim.to ....or from creating a scenery using the available tools in sim/sdk Edited August 2, 20232 yr by ErichB
August 2, 20232 yr With the experience of three years of MSFS update quality control (should I say more ?), I hope that the new system will be optional. Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
August 2, 20232 yr 4 hours ago, ErichB said: How is this different from downloading a well crafted scenery on flightsim.to ....or from creating a scenery using the available tools in sim/sdk Not everyone want’s to learn the SDK. And assuming the content is curated and becomes the default, it should be better than hunting around on download sites, or waiting for Asobo to improve the defaults. flightsim.to etc still have their place for airports that go beyond what the built-in objects can provide.
August 2, 20232 yr The big advantage an in-game gateway system has over having to sit there and manually download individual airports off a third party site (which obviously isn't a good substitute) is; they can implement these airports natively if they wish, just like with X-Plane. So instead of a bunch of really awful randomly generated airports, you now have some serviceable renditions based on a common library everyone already has. They can saturate the world much quicker with player generated content they also have the rights to. Also the only feasible way to really start working on making every airport around the world 'good enough', is to have thousands of people working on them. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
August 2, 20232 yr 4 minutes ago, Sethos said: The big advantage an in-game gateway system has over having to sit there and manually download individual airports off a third party site (which obviously isn't a good substitute) is; they can implement these airports natively if they wish, just like with X-Plane. So instead of a bunch of really awful randomly generated airports, you now have some serviceable renditions based on a common library everyone already has. They can saturate the world much quicker with player generated content they also have the rights to. Also the only feasible way to really start working on making every airport around the world 'good enough', is to have thousands of people working on them. That was a genuine question by the way as I'm not familiar with what XP did or what the benefits actually are. Thanks for explaining. Sounds highly beneficial for all Edited August 2, 20232 yr by ErichB
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