November 5, 20232 yr 39 minutes ago, Drunq said: what the new scattering/ozone coefficients in SU14-beta are. and while you are at it, could you please throw in the 3 values to fix the Assistance settings reset bug real quick? 🤣 Edited November 5, 20232 yr by turbomax AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
November 5, 20232 yr 1 hour ago, Drunq said: @Biology and anyone wondering what the new scattering/ozone coefficients in SU14-beta are.Red: 0.001540360041Green: 0.0Blue: 0.002291070065 You're a genius, lol. Thanks! Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
November 5, 20232 yr 3 hours ago, Drunq said: @Biology and anyone wondering what the new scattering/ozone coefficients in SU14-beta are.Red: 0.001540360041Green: 0.0Blue: 0.002291070065 Thank you so much! How did you manage to find those values? ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
November 5, 20232 yr 2 hours ago, captain420 said: Thank you so much! How did you manage to find those values? My guess is that you search for the code values before or after the coefficients in an older exe file (you know, the one we all have backed up ). This code should remain the same in the newer exe file, and that will indicate where the new coefficients are. Nice work anyway. Edited November 5, 20232 yr by bobcat999 Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
November 5, 20232 yr 4 hours ago, captain420 said: Thank you so much! How did you manage to find those values? 1 hour ago, bobcat999 said: My guess is that you search for the code values before or after the coefficients in an older exe file (you know, the one we all have backed up ). This code should remain the same in the newer exe file, and that will indicate where the new coefficients are. Nice work anyway. Yes, something like that. I searched in the general area where the previous values were. The surrounding pattern of bytes are very similar.
November 5, 20232 yr Author 8 hours ago, Drunq said: @Biology and anyone wondering what the new scattering/ozone coefficients in SU14-beta are.Red: 0.001540360041Green: 0.0Blue: 0.002291070065 Are you sure that these are in the right order? These are the exact same values ARPC outputs, just in the wrong order. ARPC outputs 0.00229 for red, 0.00154 for green and 0.0 for blue. In any other order the sky would look completely wrong, so I'm pretty sure it's just the order they're stored in the memory being different, not the order they're used. This means that Asobo used the ARPC values as is (thankfully), and the purpler sunsets / sunrises compared to applying the ARPC values in SU13 is solely caused by the corrections they made to the Rayleigh scattering coefficients and the direct sunlight color. Edited November 5, 20232 yr by Biology PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM. Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.
November 5, 20232 yr 10 minutes ago, Biology said: Are you sure that these are in order? These are the exact same values ARPC outputs, just in the wrong order. ARPC outputs 0.00229 for red, 0.00154 for green and 0.0 for blue. In this order the sky would look completely wrong, so I'm pretty sure it's just the order they're stored in the memory being different, not the way they're used. This means that Asobo used the ARPC values as is, and the difference from applying the ARPC coefficients in SU13 is caused by the adjustments to the Rayleigh scattering coefficients and the direct sunlight color. The values are stored like this in memory: [0.002291070065, 0.001540360041, 0] I don't know how I got these mixed up. Correct ones:Red: 0.002291070065Green: 0.001540360041Blue: 0.0
November 5, 20232 yr 1 hour ago, Drunq said: The values are stored like this in memory: [0.002291070065, 0.001540360041, 0] I don't know how I got these mixed up. Correct ones:Red: 0.002291070065Green: 0.001540360041Blue: 0.0 I have absolutely no idea how things like that work...but does that mean the mod will be available for the current MSFS version anywhere soon? Intel i9-13900K | Gigabyte Z790 Aorus Master | RTX4090 | 2x16GB Corsair Vengeance DDR5-6000 | Be quiet! Pure Loop 2 FX AiO | Win 11
November 5, 20232 yr 26 minutes ago, ThomseN_inc said: I have absolutely no idea how things like that work...but does that mean the mod will be available for the current MSFS version anywhere soon? Yes, I'll make it work when I have some time. However like Biology said It's not recommended, because the values are physically accurate. The post-processing probably needs some tweaks.
November 5, 20232 yr 8 minutes ago, Drunq said: Yes, I'll make it work when I have some time. However like Biology said It's not recommended, because the values are physically accurate. The post-processing probably needs some tweaks. Ah ok! Great to hear! I still havbe the impresson that the built in values give a bit too purple colors but thats just my own view. Anyway, thanks for your effort! 🙂 Intel i9-13900K | Gigabyte Z790 Aorus Master | RTX4090 | 2x16GB Corsair Vengeance DDR5-6000 | Be quiet! Pure Loop 2 FX AiO | Win 11
November 5, 20232 yr @Biology Just saw the work you did on the post-processing in the MSFS forum, and you really did one hell of a good job. This just shows we need better post-processing in MSFS. Image comparisons by FinalLightNL from the MSFS forum:
November 6, 20232 yr @Alvega @ThomseN_inc As requested https://github.com/drunkwinter/MSFS2020.ARPC/releases/tag/v1.2.2-SU14%2B Probably the last release I'll do. As I previously said I don't really recommend using it. Using something like Reshade would be much better suited, especially when/if Biology releases his shader.
November 6, 20232 yr 18 minutes ago, Drunq said: @Alvega @ThomseN_inc As requested https://github.com/drunkwinter/MSFS2020.ARPC/releases/tag/v1.2.2-SU14%2B Probably the last release I'll do. As I previously said I don't really recommend using it. Using something like Reshade would be much better suited, especially when/if Biology releases his shader. Thanks, the sunrise and sunset colors are not the same everywhere in the world, so it's good to have options. That's why people used Real Environment Xtreme back in the day. Wish there was a tool like that for MSFS. Again, thanks for your work. 👍 Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
November 6, 20232 yr Did some quick tests and noticed that using Biology's values in Drunq's files is now useless because that is what Asobo is using now, so there is no noticeable difference. But using MortThe2nd's values there is a noticeable difference, especially in the sky color. But it also makes the clouds more purple, which is not good in my opinion. Default Asobo SU14 Beta MortThe2nd's values with Drunq's tool Default Asobo Su14 Beta MortThe2nd's values with Drunq's tool So we now have 2 different options to choose from, or someone could also come up with different values. Lets hope Asobo also implements the other change Biology posted about here. Edited November 6, 20232 yr by Alvega Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
November 6, 20232 yr I hope that on MSFS2024, they will also find a solution so as not to always have the same sunsets and sunrises. I don't know what software on P3D I think ActiveSky, we could change the sunsets and sunrises at each twilight, it was a bit of a surprise with each flight in terms of the colors of the sky...
Create an account or sign in to comment