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Potential improvements for sky colors

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6 minutes ago, Biology said:

Now no one knows the exact values they used, which means it will be much harder to find them.

I made a polite request to Asobo in the thread on the official forum (thanks for your detailed reply there) for the values they had used. I’ve no expectations of a reply 🙂

 

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2 hours ago, bobcat999 said:

What?  Are you serious?  Kill free speech and open discussion?  Amazing.  I can only consider you are joking by that comment, at least partially.

Just one thing to everyone.  If the mod exists after SU14, it won't harm you - YOU ARE NOT FORCED TO USE IT.  

Relax. I meant going in the thread to discuss what we found so enough people would realize that Asobo's current implementation is not a big that needs fixing.

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1 hour ago, Biology said:

The issue with the mod is that it only worked because we knew the values to search for - as Asobo used the values from the original paper as is, it was really easy in SU13. Now no one knows the exact values they used, which means it will be much harder to find them.

Sure.  Understood.  And even if they told us the new values, they might change them again to tweak things during the beta.

It would just be a 'nice to have' after all the work people have put in.  And despite peoples concerns, there are no dangers with using the mod.
My beta updates are happening without a hitch even though I left the ARPC files in there.  The mod simply responded that it couldn't find the reference values and then quit out (as I expected it to do).

I will say one thing, I am generally liking the new colours from Asobo that have been improved with your help, and even the new daylight colours (scattering etc.) that they have adjusted.

I will take a second look tonight, but I don't think I am seeing the pink hue that some people do, and it does seem more natural. 
In the pictures I have seen, the new tarmac / asphalt colours in particular seem more pleasing in the sunlight.

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

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I think there's two main areas going forward;

1. SU14 onwards stick with Asobos values, whilst they will not be for everyone they are at least better than previous. To top it off a new sim coming next year anyway with its own changes so it'll be forgotten eventually.

2. Find out the Asobo changes and create tools similar to what we have now, modders like to experiment, work things out and make changes just for fun (and I'll wager a bet that biology is no different in that area!). Like other titles once this current one stops getting updates then modders will continue to create tools, mate baggage alterations etc going forward. So those who remain loyal to this Sim may like to see further advancements in this particular area over what Asobo have done with SU14, as I can guarantee they won't touch it thereafter.

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On 11/1/2023 at 9:26 PM, Krakin said:

Now that that's cleared up, we need to kill that thread in the official forum before Asobo decides to listen to them

It looks like it was a good thing you didn't manage to "kill" that thread, people finally seem to be agreeing there is too much red (pink), including @Biology, @ryanbatc and others. maybe we can get them to make it even better after all.

Quoting Biology:

Quote

They can absolutely make the simulator more blue tinted and they likely should given it looks a bit too red right now, but they should do it in post-processing using color temperature adjustment and shouldn’t mess with physically accurate calculations. Artistic choices belong to post-processing, not rendering.

 

Edited by Alvega

Alvega

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Looks fine to me. went for a walk, compared the same place in the sim.

Given that user monitor color setups differ, and user color preferences differ, one idea would be to implement some kind of atmospheric color temperature slider control, although I have no idea how possible/practical that might be.  Or if not a slider, perhaps a choice of say, 3 or 4 different color settings.

Al

Edited by ark

4 hours ago, Alvega said:

It looks like it was a good thing you didn't manage to "kill" that thread, people finally seem to be agreeing there is too much red (pink), including @Biology, @ryanbatc and others. maybe we can get them to make it even better after all.

Quoting Biology:

 

The too much pink isn't everywhere though.  For instance I took the shots at DPA with the red tint.  But today around the same time, near KBID (new England USA) the colors were fine.

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11 hours ago, Alvega said:

It looks like it was a good thing you didn't manage to "kill" that thread, people finally seem to be agreeing there is too much red (pink), including @Biology, @ryanbatc and others. maybe we can get them to make it even better after all.

Quoting Biology:

 

You also forgot to mention where Biology said this

"Yes, the perceptual facets should be addressed during the post-processing using color balance adjustment or whatever, but from a physical perspective what they’re doing is sound and shouldn’t be touched."

So what Asobo did is physically accurate. If you want them to fake it to make it more blue than that will be purely an artistic choice and not physically accurate as Biology mentioned this again here

"They can absolutely make the simulator more blue tinted and they likely should given it looks a bit too red right now, but they should do it in post-processing using color temperature adjustment and shouldn’t mess with physically accurate calculations. Artistic choices belong to post-processing, not rendering"

The Devs at Asobo specially Sebastian are highly against faking stuff. They want it to be physically accurate so I doubt that this will change. 

And not everyone thinks it's too reddish/pink. I and many others find it perfectly fine. 

 

Baber

 

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4 hours ago, Baber20 said:

The Devs at Asobo specially Sebastian are highly against faking stuff

You mean like the time they dumbed down the physics in thunderstorms so players could fly through them in a C152...and then openly admit to it in an early Q&A.... 😉

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17 hours ago, ryanbatc said:

The too much pink isn't everywhere though.  For instance I took the shots at DPA with the red tint.  But today around the same time, near KBID (new England USA) the colors were fine.

This is surprising. In xplane 12, the colour of ambient lighting depends on the temperature of the weather. The hotter the weather, warmer the colors would be and vice versa. One other guy on the official forums went through the same experience like you. I am going to test this out tonight.

Baber

 

My Youtube Channel http://www.youtube.com/user/HDOnlive

weather does seem to effect the colour.

Live Weather Off, nice cool colours
ZHvQ7r7.png

 

Live weather on, warm colours
wbjwchJ.png

 

 

Edited by Tuskin38

Hm, but that doesn't seem to happen everywhere. for example, at KBOS it's warm colours either way.

 

Edited by Tuskin38

Presumably air humidity is one of the many factors that impacts the atmospheric colors and the pinkness/redness? Believe if more humid then more pink/red. So that could change depending on live weather, and can be tested with manual weather I guess by playing around with aerosol density.
 

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

@Biology and anyone wondering what the new scattering/ozone coefficients in SU14-beta are.

Red: 0.001540360041
Green: 0.0
Blue: 0.002291070065

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