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Posted

I think this is because how fg works, you need at least 60 fps solid to have no artifacts.

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Posted
4 hours ago, pilotter said:

you need at least 60 fps solid to have no artifacts

That ain't gonna happen 😂

Best regards,
Luis Hernández 20px-Flag_of_Colombia.svg.png20px-Flag_of_Argentina.svg.png

Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX3060 Ti 8GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120 Hz (G-sync compatible, but disabled), Windows 11 (at last!). Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, XP11, MSFS2020 and even FS9. Installing and setting up MSFS2024.

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Posted
On 5/2/2024 at 9:48 PM, Benjamin H said:

Can anyone show me their in-sim FPS counter when using the FG mod on a 60Hz monitor capped at 60FPS+vSync On in NVCP? Curious to see how the mainthread is looking for others as well as all the other numbers the dev counter shows (yet to achieve an all-over green dev panel with my 2080Ti). I know the FPS is irrelevant and will show 30 within sim, but external it shows 60 of course for me.

I use RivaTuner. Vsync is on with Nvidia Control Panel only. Vsync off in the sim. Gsync is always on windowed and fullscreen.

Riva tuner is set to 58 FPS and I use DynamicLOD (not autofps) and the FPS limiter is DynamicLOD is set to 57.

Smooth nearly everywhere except for New York.

7800+4090+64ram

Just Flight RJ, 146 and F28, Piper Arrows ---Black Square Duke(s), TBM, Bonanza, KingAir---FSReborn FSR500---COWS Da42---FX HJet & VJet---FlySimWare Chancellor and LearJet---FlightSimStudio EMB175 &P2006T---Fenix 320---PMDG DC6, 737(700+900), 777---C22J---Milviz Cessna 310 & Porter---SimWorksStudios Kodiak, PC12, Zenith & RV14---BigRadials Goose---IndiaFoxEcho MB3339+F35.

 

  • 2 months later...
Posted

working great sofar for me with a 3080ti and autofps mod but i do not want to use dx12. Is there any way we can use this mod in dx11?  thanks

 

mike

Posted
11 minutes ago, mikeymike said:

working great sofar for me with a 3080ti and autofps mod but i do not want to use dx12. Is there any way we can use this mod in dx11?  thanks

 

mike

Unfortunately not - you have to use dx 12 with the FG mod. You can use dx11 with the Lossless Scaling app from Steam however. 

 

Murray Dreyer

Posted
Just now, New Boot Goofin' said:

Unfortunately not - you have to use dx 12 with the FG mod. You can use dx11 with the Lossless Scaling app from Steam however. 

 

OK thanks 

Guess I'll have to try lossless scaling 

Thanks 

Mike

Posted
11 minutes ago, New Boot Goofin' said:

Unfortunately not - you have to use dx 12 with the FG mod. You can use dx11 with the Lossless Scaling app from Steam however. 

 

IIRC the official not modded FG on the 4.XXX series, need the DX12.

Missing the PMDG DC6 in MSFS 2024 (she's here, but...).

Posted
17 minutes ago, Claudius_ said:

IIRC the official not modded FG on the 4.XXX series, need the DX12.

You need dx12 for the modded fG mod too. As mentioned, you can use Lossless Scaling with dx11. 

Murray Dreyer

Posted
6 minutes ago, New Boot Goofin' said:

You need dx12 for the modded fG mod too. As mentioned, you can use Lossless Scaling with dx11. 

I'm using the FG mod with my 3080 since months now, it works well and I know that it needs the DX12. No need of the Lossless thing, fortunately.

  • Like 1

Missing the PMDG DC6 in MSFS 2024 (she's here, but...).

Posted

yes runs well but using dx12 there are too many issues with artifacts.

hence why i think i might try lossless scaling.

mike

Posted
1 hour ago, mikeymike said:

yes runs well but using dx12 there are too many issues with artifacts.

hence why i think i might try lossless scaling.

mike

I have just few artifacts regarding the internal menus and the ghost effect on the digital altimeters, but it's not so boring and the sim is running at full 60 fps.

Missing the PMDG DC6 in MSFS 2024 (she's here, but...).

Posted

Yeah, I've heard mix reports with this "new" version from lossless.

However, the original mod (for this thread) was updated a few days ago. July 9th

7800+4090+64ram

Just Flight RJ, 146 and F28, Piper Arrows ---Black Square Duke(s), TBM, Bonanza, KingAir---FSReborn FSR500---COWS Da42---FX HJet & VJet---FlySimWare Chancellor and LearJet---FlightSimStudio EMB175 &P2006T---Fenix 320---PMDG DC6, 737(700+900), 777---C22J---Milviz Cessna 310 & Porter---SimWorksStudios Kodiak, PC12, Zenith & RV14---BigRadials Goose---IndiaFoxEcho MB3339+F35.

 

Posted
On 5/11/2024 at 11:46 PM, pilotter said:

I think this is because how fg works, you need at least 60 fps solid to have no artifacts.

Well I have a 4090 card and with the original FG I get acceptable performance (any artifacts barely noticeable) with a base rate of 25 fps and good at 30 fps.  This is with vsync on in NCP and frames locked at 50 in RTSS (monitor refresh rate).  I think having 24 gb of VRAM helps a lot.

Bruce

Bruce Bartlett

 

Frodo: "I wish none of this had happened." Gandalf: "So do all who live to see such times, but that is not for them to decide. All we have to decide is what to do with the time that is given to us."

Posted
10 hours ago, Sonosusto said:

However, the original mod (for this thread) was updated a few days ago. July 9th

Interesting, as I bought the app via steam and there is no update on steam for lossless scaling. What am I doing wrong? And where is the changelog?

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

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