December 28, 20232 yr All, I seem to have an issue with mesh grid patterns bleeding through the ground scenery, both pay ware and WT airports to varying degrees. I have Zinertec's airport enhancement package installed however I only seem to have noticed this in the last few weeks, could it be anything to do with the recent SU14? Does anyone have the same problem?? Regards
December 29, 20232 yr yes same. not sure if its dx12 related or su14 realted or both... 7900x3d , 64gb 6200mhz 30CL Ram, RTX 3080
December 29, 20232 yr its been around before SU14 i think , pretty sure i read it was a Dx 12 isssue ROG Crossair Hero X670e , 9900X, TUF 4090 , X4 NVME's. OS 2TB 980 Pro , MSFS 2TB WD Black , Kington Fury 64GB ram ( 6000) Corsair RM1000 PSU, Artic Freezer iii 360 AIO . Phanteks P600s Case ,TCL QM8B 50" 120 Hz TV,second 24 inch screen for charts you tube etc, and 11" touch screen for the EFB. Warthog Stick and TCA Captains throttle ( full pack) Velocity 1 Rudder Pedals , extreme3D for the Tiller,Streamdeck XL x2 / Streamdeck +/Streamdeck mini because i like pressing buttons
December 29, 20232 yr I have seen this on the Isle of Man, but then this area appears to have had major texture display problems since MSFS was released. For the record, I run the simulator in DX11 mode. Edited December 29, 20232 yr by Christopher Low Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
December 29, 20232 yr Try removing Zinertec and reverting to DX11 and see if that solves the issue. If that doesn't solve it, try removing all of your addons. If the problem persists, it sounds like a problem with MSFS itself which you may have to just live with. What GPU are you using and how much VRAM do you have? If you are compromised here, you may have to look at reducing some of the settings. It's hard to be sure without knowing your system specs, GPU settings, MSFS graphics settings and addons being used. Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
December 29, 20232 yr 14 hours ago, Nicholas Jackson said: All, I seem to have an issue with mesh grid patterns bleeding through the ground scenery, both pay ware and WT airports to varying degrees. I have Zinertec's airport enhancement package installed however I only seem to have noticed this in the last few weeks, could it be anything to do with the recent SU14? Does anyone have the same problem?? Regards Could you post a screen shot of this? This is one of those things that could cause several issues to end up being conflated. 5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - AMD RX 9070 XT- Samsung 980 Pro x2
December 29, 20232 yr I believe you see the ground tiles bug which is acknowledged by the team and recently they found out what the problem is: a ground source conflict between newer and older tiles.
December 29, 20232 yr 6 minutes ago, bvdboomen said: I believe you see the ground tiles bug which is acknowledged by the team and recently they found out what the problem is: a ground source conflict between newer and older tiles. This is exactly what I mean by conflating issues. Until we see a picture I can't tell which issue he has. There is an issue that affects airports textures alone when using DX12 and there is an issue that affects all scenery, irrelevant which DX version and causes tile swapping. They're not the same. Edited December 29, 20232 yr by Jazz 5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - AMD RX 9070 XT- Samsung 980 Pro x2
December 29, 20232 yr Author Guys, Thank You for your replies, not having luck posting picture but a better description may help. Chess board type square lines across the runway which are very visible at night not so much in the day, if orient outside view to looking straight down they disappear however at a shallow angle I.E from cockpit very noticeable. I did read a recent post ref elevation issues for some airports and wondered if this could be connected. As previously mentioned more prevalent with addon airports. Sorry for the lack of picture Edited December 29, 20232 yr by Nicholas Jackson
December 29, 20232 yr 4 minutes ago, Nicholas Jackson said: Previous Page Next Page Guys, Thank You for your replies, not having luck posting picture but a better description may help. Chess board type square lines across the runway which are very visible at night not so much in the day, if orient outside view to looking straight down they disappear however at a shallow angle I.E from cockpit very noticeable. I did read a recent post ref elevation issues for some airports and wondered if this could be connected. As previously mentioned more prevalent with addon airports. Sorry for the lack of picture Previous Page Next Page Hmmm, sounds to me like this is an entirely different issue to what any of us thought. It doesn't sound like either the DX 12 vanishing airport texture bug nor does it sound like the texture swapping bug but we really need to see pictures, I'm afraid. You need to upload them to an image hosting website and then link them, I think. 5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - AMD RX 9070 XT- Samsung 980 Pro x2
December 29, 20232 yr 21 minutes ago, Nicholas Jackson said: Guys, Does this link work? https://ibb.co/0KbrqtS Yes, the link works Nicholas. Hell's teeth! I have never seen anything like that. Does it happen in daylight as well? Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
December 29, 20232 yr This was happening to me in the past, Nicholas. As far as I can remember it was an Anisotropic Filtering issue. In the NVCP, turn anisotropic filtering to Application Controlled and set the option in-game to 16x16 or whatever setting you normally use. See if that works, I'm 95% sure that was how I fixed mine. It was way more noticeable at night with the landing lights shining out across the tarmac but could also be seen in daylight. Edited December 29, 20232 yr by El Diablito B450 Tomahawk Max / Ryzen 7 5800x3D / RTX 3060ti 8G / Noctua NH-UI21S Max Cooling / 32G Patriot RAM / 1TB NVME / 450G SSD / Thrustmaster TCA & Throttle Quadrant / Xiaomi 32" Wide Curved Monitor 1440p 144hz
December 29, 20232 yr Author Thanks for the replies guys, Tried your helpful suggestions El Diablito. NVCP was application controlled....however in the sim menu anisotropic filtering was set to off placed to 16x and voila all is good in flightsim world. It must have been turned off in error by me atsome point. All contributors to this post thank you so much for taking time to help me out, All have a great 2024 Regards
December 29, 20232 yr Yes, I thought it was something different and after looking at the pic I had seen someone here post the very same thing quite some time ago. Perhaps it was even El Diablito above but I can't remember that far back. Pleased you got it fixed. 5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - AMD RX 9070 XT- Samsung 980 Pro x2
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