February 22, 20242 yr Alongside the new 2402 AIRAC cycle, MS is updating the following airfields with new data: Quote You will see a small update to your simulator today. This update also includes the first batch of World Hub updates for the following airports: 00AK 50D 66Y 7LA1 AGGT BGGH EDCB EDCD EDDC EDDF EDDR EDEN EDFY EDGA EDGB EDHE EDKB EDKI EDKO EDLL EDNY EDRU EDRW EDVJ EDVS EDWF EDXP FNMH GQPP HEAT JLA KEGV KGTF KIOW KJYO KLCI KLEB KMDW KMHT KMNM KMTH KOGM KRHI KSUE KUES LEBB LEMI LEXJ LIAP LSGL LSGS LSZH MDJB MDLR MDST PASP SBGR SBJR SBVT SKLA SVJQ USRR VEMN WADB WMKP Y55 YPKA YPKU What exactly is entailed with these world hub airports updates isn't defined. (Could and should be stand, apron, taxiway, runway layouts and designations and missing buildings). Nor does it appear to be voluntary, which will upset some who want to retain old data. https://forums.flightsimulator.com/t/world-hub-airports-navdata-update-cycle-2402/631381 Would be interested to hear from anyone familiar with the current default airfields listed above for comparison. AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
February 22, 20242 yr Why would anyone want to retain the old version of the airport? These upgrades should be welcome and mandatory in my opinion. Also if you was that bothered about a particular airport you would have likely upgraded it via freeware or payware already and anything 8n the community folder will override the official airports anyway so nothing lost. Thomas Derbyshire
February 22, 20242 yr 2 minutes ago, sidfadc said: Why would anyone want to retain the old version of the airport? I have the default detailed EDDF. Obviously I fear the upgrades may have made it heavier for the CPU. If I can keep the default one and opt out of the world hub version, it would be interesting. Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
February 22, 20242 yr 2 minutes ago, Luis Hernandez said: I have the default detailed EDDF. Obviously I fear the upgrades may have made it heavier for the CPU. If I can keep the default one and opt out of the world hub version, it would be interesting. I doubt they are any more intense, updating taxiways and buildings is likely expected. Thomas Derbyshire
February 22, 20242 yr World Hub? Does this mean that the associated World Hub infrastructure, apps, whatever has been put into use by the beta testing team, with these airports being the first round of modifications? Edited February 22, 20242 yr by jrw4 typo John Wiesenfeld KPBI | FAA PPL/SEL/IFR in a galaxy long ago and far away | VATSIM PILOT P2 i7-11700K, 32 GB DDR4 3.6 GHz, MSI RTX 3070ti, Dell 4K monitor
February 22, 20242 yr I am sure I missed an episode somewhere but what is a World Hub Airport in MSFSspeak ? Edited February 22, 20242 yr by Dominique_K Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
February 22, 20242 yr 17 minutes ago, Dominique_K said: I am sure I missed an episode somewhere but what is a World Hub Airport in MSFSspeak A portail that allow any users (for now in a closed Alpha/Beta mode) of MSFS to edit default generic airport by fixing small details like trees (exclude), taxiway name/sign or layout. Not as powerful as the full SDK a.k.a Scenery Editor as for example you can't add object from the MSFS library like a generic hangar... and obviously not your own 3D object. Edited February 22, 20242 yr by vbazillio Vincent B. Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.
February 22, 20242 yr 30 minutes ago, sidfadc said: I doubt they are any more intense, updating taxiways and buildings is likely expected. No buildings added in World Hub. 😞 EddieKABQ
February 22, 20242 yr 20 minutes ago, jrw4 said: World Hub? Does this mean that the associated World Hub infrastructure, apps, whatever has been put into use by the beta testing team, with these airports being the first round of modifications? As far as I understand, the World Hub infrastructure is made of several layer. The user part (check-out, limited SDK feature), the validation part and the delivery just to take an exemple. Not all layers are yet defined and set but I can imagine that Asobo as a bunch of validated fixes for this group of first airport and make the benefit to the community 😉 Vincent B. Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.
February 22, 20242 yr Author 46 minutes ago, sidfadc said: Why would anyone want to retain the old version of the airport? These upgrades should be welcome and mandatory in my opinion. A thread over at the official MSFS was discussing removal of disused/closed/built over airfields from the sim's default database. Especially when the underlying ground imagery shows housing, factories, stadia, etc. that has replaced them. Not only was there some resistance to removal, a few people didn't even want any changes whatsoever. 🤷♂️ 28 minutes ago, jrw4 said: World Hub? Does this mean that the associated World Hub infrastructure, apps, whatever has been put into use by the beta testing team, with these airports being the first round of modifications? It's the start of updating default airfields with the latest information. However, the alleged lack of missing/new buildings being added in these updates is a little disappointing. Edited February 22, 20242 yr by F737MAX AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
February 22, 20242 yr No KDFW update? IMHO KDFW is one of the worst handcrafted ASOBO airports. Gary M. | PPL ASEL | System Specs: W11 Pro, Corsair 4000X Mid Tower, Z790 Aorus Master Motherboard, i9-13900KF, 64 GB DDR5 SRAM, RTX 4090, Dell AW3821DW Monitor, Honeycomb Alpha & Bravo, MFG Crosswind Pedals, TrackIR
February 22, 20242 yr I don't use the default KMDW but I know they recently resurfaced runway 31R/13L and it is now taxiway H. Not sure if that is included in this update David
February 22, 20242 yr I've tried GQPP, LEXJ and LEBB so far and they are better now in terms of taxiways, parking positions, default buildings placement, etc, but still there are some issues. The main issue is that still neither of those airports has proper night lighting (light poles at the apron completely abscent), which makes almost impossible to see anything at night. Also some parking spots are duplicated in the MSFS menu. i3-12100F - 32GB RAM DDR5 - GTX 1660 Super - LG Ultrawide 29'' 2560 x 1080. Windows 10 Home. MSFS 2020. Aircraft: PMDG 737-700, Fenix A320, Asobo ATR 42/72, FBW A32NX, Just Flight Turbo Arrow.
February 22, 20242 yr The current WorldHub beta was set up (among others) to test the amount of QA needed, e.g. how many people must take care of the submitted reworked airports. I can assure you that they did quite a strict testing. Cleanup of taxi paths, parking spots and taxiway signs is the most tedious work in terms of workload. Scenery objects were not part of this beta, but many participants have voted for opening the WorldHub towards adding/removing/changing standard library objects. Most of apron lighting also is done by library objects - so, there was no possibility to add light. We should wait and see what further improvements are planned for the WorldHub. If Asobo keeps it as it's now (no change of objects), I doubt that too many people will contribute. The most simple (and needed) task is adding parking positions to those many strips that have only a runway. @sidfadc: The current changes will not affect fps in any way. @DaveS: Very recent changes in the airport's layout that are not visible in the used sat/aerial imagery were not allowed to make. The airports have to match the ground image. @TexasGary: To clean up such a huge airport as KDFW is quite a task. Normally, you won't do that for fun...
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