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Any cure for DLSS/DLAA anomoly?

Featured Replies

3 hours ago, s0cks said:

Ok, I take that back. TAA is still better than DLSS/DLAA. It's noticeable in a glass cockpit.

I downloaded the images and switched back and forth. In this case DLSS/DLAA is a lot more blurry. I wonder what causes this in your case? Or in that particular example. 

This is how DLSS+DLAA looks at my end (zoomed in screenshot from a 4K video I made yesterday):

wvAA9Hl.png

Edited by Cpt_Piett

7950X3D | RTX 4090 | 64GB DDR5

  • Replies 43
  • Views 7.2k
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11 hours ago, Cpt_Piett said:

I downloaded the images and switched back and forth. In this case DLSS/DLAA is a lot more blurry. I wonder what causes this in your case? Or in that particular example. 

This is how DLSS+DLAA looks at my end (zoomed in screenshot from a 4K video I made yesterday):

 

Because 4k. Mine is 1440p.

21 minutes ago, s0cks said:

Because 4k. Mine is 1440p.

I use DLSS+DLAA in 1440p and 1080p and it looks very good, as in Cpt_Piett's screenshot. I wonder why yours looks that bad.

Alvega

CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |
RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White 

23 minutes ago, s0cks said:

Because 4k. Mine is 1440p.

Have you try to increase Render scale with DLSS+DLAA? it would be interesting to hear how that works, I use +130 with TAA on my 3440x1440 monitor and the difference in sharpness is significant on small text.

System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I

2 hours ago, Ixoye said:

Have you try to increase Render scale with DLSS+DLAA? it would be interesting to hear how that works, I use +130 with TAA on my 3440x1440 monitor and the difference in sharpness is significant on small text.

You can't increase render scale when choosing DLSS. It's a TAA only option.

2 hours ago, Alvega said:

I use DLSS+DLAA in 1440p and 1080p and it looks very good, as in Cpt_Piett's screenshot. I wonder why yours looks that bad.

Maybe DLSS version? I know some people upgrade the DLLs for MSFS. I haven't done that.

24 minutes ago, s0cks said:

Maybe DLSS version? I know some people upgrade the DLLs for MSFS. I haven't done that.

I didn't upgrade mine too.

Alvega

CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |
RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White 

21 minutes ago, s0cks said:

Maybe DLSS version? I know some people upgrade the DLLs for MSFS. I haven't done that.

It’s probably a good idea as the MSFS versions are quite outdated. Actually from October 2022. 

7950X3D | RTX 4090 | 64GB DDR5

You guys DX11 or 12?

20 hours ago, s0cks said:

Ok, I take that back. TAA is still better than DLSS/DLAA. It's noticeable in a glass cockpit.

DLSS\DLAA:

dlaa.png

TAA:

TAA.png

 

Yeah this is what I get whenever I use DLSS DLAA. Everything outside looks great but the glass displays become a blury mess. Fingers crossed Asobo fix it soon.

 

Kael Oswald

9950X3D/ 64GB DDR5 6200 @ CL30 / Custom Water Loop / RTX 5090 / 3 x 48" LG C4 OLEDs

I upgraded the DLL to 3.6.0 and it is better, but not by a huge amount. I did notice that motion makes quite a difference. If you are sat still it looks a lot better than in flight. I do wonder if on airliners it may be less noticeable as you are often traveling much more smoothly compared to some little piston plane.

DLSS/DLAA when stationary

DLSS/DLAA in flight

  • 4 weeks later...
  • Commercial Member

Anyone try DLAA with 3.7.0? Is it any better?

 

Discord | YouTube | iFly Schedules

34" Odyssey OLED G8 175Hz | 3440X1440 | AMD Ryzen 7 7800X3D | PNY VERTO OC GeForce RTX 4070 Ti SUPER 16 GB | G.Skill Flare X5 32 GB (2 x 16 GB) DDR5-6000 CL30 | Asus ROG STRIX B650E-F GAMING WIFI ATX AM5 | Samsung 990 Pro 2 TB M.2-2280 PCIe 4.0 X4 | ARCTIC Liquid Freezer III 56.3 CFM Liquid CPU Cooler | Fractal Design North XL ATX Full Tower Case

In the Nvidia control panel set Texture filtering to High Quality - that will help on bluriness and maybe even ghosting.

System: i7-10700K, 32GB RAM, RTX4070 12GB, 1 x 1TB SSD, 2 x 2TB SSD, 1x 2TB HDD, Win10 64bit Home, Meta Quest 3

On 3/26/2024 at 7:27 AM, Cpt_Piett said:

What baffles me is that they’re still on DLSS .dll 2.4.0 while the recent NVidia update is 3.6.0. Back in the early days of DLSS3 (October ‘22), NVidia showcased their new tech using MSFS. Still, microsobo for some reason haven’t kept up with DLSS updates at all…

 🤷‍♂️

Best guess is with the release of SU 15 so close they've held off.

Win10Pro 22H2-19045.7184 IntelCorei7-3770K GigabyteGA-Z68XP-UD3 32GBGSkillCL7-8-8-24 AsusRTX2070OC8GB 1TBCrucialMX500SSD 2 TB PNY CS900 (x3)1TBRAWMushkinSSDs LGBlueRayBurner RosewillChallengerTowerBlack CorsairRM750wPSU X56HOTAS TtesportsCommanderKeyboardMousecombo TrackIR5Pro 34inUltraWideScreenLG2560x1080p TM2xMFDCougar OculusQuest2 InateckKU5211PCIe3.2 LTERIVERPCIeG2S4 TMobileHomeInternet5G

MSI Codex Series R2 B14NUC7-095US Windows 11 Home 25H2 26200.8655 - i7 14700F MSI Pro B760 VC Wifi II RTX 5060ti OC 16GB 32GB DDR5 5600mhz 2TB MSI nVME 4TB Crucial nVME 4TB SPCC SATA SSD P-3 4TB SSD  650w Gold PSU Monitor LG 2560x1080p 34in

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