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April 2024 Asobo Developer Livestream

Featured Replies

https://www.twitch.tv/msfsofficial

 

Edited by David Mills

Processor: Intel i9-13900KF 5.8GHz 24-Core, Graphics Processor: Nvidia RTX 4090 24GB GDDR6, System Memory: 64GB High Performance DDR5 SDRAM 5600MHz, Operating System: Windows 11 Home Edition, Motherboard: Gigabyte Z790 Aorus Elite AX, LGA 1700, CPU Cooling: Corsair H100i Elite 240mm Liquid Cooling, RGB and LCD Display, Chassis Fans: Corsair Low Decibel, Addressable RGB Fans, Power Supply: Corsair HX1000i Fully Modular Ultra-Low-Noise Platinum ATX 1000 Watt, Primary Storage: 2TB Samsung Gen 4 NVMe SSD, Secondary Storage: 1TB Samsung Gen 4 NVMe SSD, VR Headset: Meta Quest 2, Primary Display: SONY 4K Bravia 75-inch, 2nd Display: SONY 4K Bravia 43-inch, 3rd Display: Vizio 28-inch, 1920x1080. Controller: Xbox Controller attached to PC via USB.

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Thanks. Nothing spectacular so far. They are all there, Seb is speaking now.

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

"We've got pilots everywhere"

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

Working Title showing the new G3X  Touch which is a VFR only instrument. And 530 which is a IFR instrument. And how to possibly load IFR info from the 530 to the G3X.

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

My notes:

  • Sim Update 15:
    • 280+ changes
    • stability & performance: bug and crash fixes, updated GDK (Windows development platform that they use), memory usage reduced, etc
    • other areas of improvements: snow coverage, atc, life traffic, ground friction & handling
    • iniBuilds A3320 core crash issues were traced to WASM where the underlying issues were fixed (i.e. not freeing all memory used in aircraft initialization phase) .. this will also help outside the A320 obviously
    • new feature G3X touch deep dive (Working Title dev came on):
      • PFD some features: standard rate turn pointers, HSI TRK mode, flight plan inset, nearest airport inset, nearest airport bearing pointer
      • Raul (of FSReborn) commented in twitch chat: "Jorg, just wanted to say the way WT implemented all the functionalities and how to configure and tweak G3X is incredible modular and flexible, is a dream to set and configure via .XML settings. Thanks to both for pushing it this way, it makes the life of 3rd party airplane developers way easier.. *high five*"
      • lean assist, fuel calculator
      • detailed airport information window (all sorts of useful details for any airport) .. will recommend landing direction per weather/METAR and other stuff
      • flight planning: VFR approach, lateral guidance to line up with runway, etc
      • G3X is VFR only.. but can be paired with an "external navigator" like other Garmin units that are IFR capable, and plans can be transferred .. the G3X is then able to effectively that IFR plan including both lateral and vertical guidance
      • 3 default aircraft currently equipped with the VFR-only G3X (X and NX cub, and another one)
      • When SU15 release, 3rd party developers will be able to hook up the G3X with default/WT garmin units or other units
    • default A320 & iniBuilds (Michael Standen of iniBuilds came on):
      • core team have lots of experience working on their previous products for P3D & X-Plane
      • IRL Airbus pilots/mechanics/etc also make up the core dev team at iniBuilds, Cameron (guest speaker from last stream) is a current line pilot on A320 neo, Michael is a current A330 pilot
      • future updates planned and work on it will continue, they are looking at all feedback
      • stability issues: worked closely with Asobo on WASM
      • systems fidelity: taken the experience from A320 neo internal pilots team and also the FCOM to develop the systems, main aim is to give a true representation of normal line operations, day-to-day A to B
      • fuel transfer and associated momentary dip in pressure is modelled and ECAM shows it
      • flight model: huge amount of experience in dev team along with the IRL pilots on the team to flesh out the FM.. true-to-life and flies by the numbers
      • will likely get future AAU and Working Title treatment too
  • Q about codebase for PC vs XBox: most of the code is common codebase
  • Q about AMD FSR3:
    • team is working on this, main target is for MSFS 2024
    • there is a plan to backport to MSFS 2020, post SU15
  • Q about  enhancements to helicopter flight model?
    • SU15 already is coming with various improvements
    • post SU15: split checks (Cabri at least), improvements on turbines, etc
  • Q: will SU15 memory optimization improve airports loading on approach, A: yes (up to 1000x improvements in actual memory allocations which then translates to less stutters ultimately, especially on final approach after long lights for example)
    • Seb has 7 computers running to test long flights and memory use
  • World Hub alpha is still ongoing, new users still welcome, close to beta
  • Shallow water update (water masks):
    • used various tools along with hand editing to merge and harmonize various data and images they have to achieve the highest LOD, and to ensure no break in LOD and colors when going up or down
    • for example Turks and Cacos took 40+ hours
    • Asobo will work with Bing to hand this work back and improve in Bing itself across the world, they will be updating and improving over the coming months/years (labor intensive, 5 people on it, will take about 2 years)
  • Historical weather
    • they will bring ability to fly in preceding 24 hours weather in MSFS 2024
  • Both MSFS 2024 and 2020 will use newest 2023-based satellite imagery
  • Multiple bugs being tracked around the tile popping and texture bleed issues (wasn't clear to me what is actually fixed in SU15, and what is post that)
    • they came back to this and Marshall said that DX12 is the main graphics pipeline for MSFS 2024 so these issues are being tracked for that, and possibly could be backported to MSFS 2020
  • London fixup is still in progress
  • World Update Brazil is postponed (due to ATC in the country making photogrammetry flight change its flight plans, etc)
  • City Update 7: European cities 2 (Barcelona, Monte Carlo, Porto, Stockholm), coming May 28th
  • Q: Why only update a small # of aircraft for the new ground handling features ... A (Seb): we don't have the bandwidth to update and test all aircraft for every new feature
  • Q: How they plan to move forward with MSFS 2020 while they also work on MSFS 2024:
    • SU15 is the last sim update for MSFS 2020 for this year, as the team focuses on the new coming sim
    • SU16 will be in early 2025, some of the MSFS 2024 features will be backported
  • They are planning on feature discovery video series for MSFS 2024
  • "We are changing a lot of things in MSFS 2024" ... "We can't say much now, but we are definitely not removing things in MSFS 2024 that was in 2020"
  • Q: How many people work in Asobo, A: core Asobo is roughly 200 (but when considering associated partners/companies/etc like iniBuilds/orbx/etc it's 700+)
  • MSFS 2024 related announcement: Beluga, A400M seen in the trailer made by iniBuilds ... more details of the fleet will come soon, they are aiming for high fidelity
    • so like many of us suspected the A330 related fleet in MSFS 2024 will be done by iniBuilds
  • They will be at FS Expo as already announced by the conference

 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

no FSR3 mentioned?

 Rig Specs; CPU AMD Ryzen 9950X3d, GPU 5090 32gb,  Memory 64GB 2x32 CL28 , WD-SN710 Black 500 GB, WD-SN710 Black  2TB, MSI x870XeTomahawk, Be Quit Straight power 1200 Watt platinum. LG Oled C4

 

 

                                                         

Just now, pilotter said:

no FSR3 mentioned?

the stream just started. Paitience.

Edited by Tuskin38

18 minutes ago, pilotter said:

no FSR3 mentioned?

It will be in 2024, but they plan on backporting it to 2020 in a future update

Edited by Tuskin38

FSR 3.1 will come with FS2024 and backported to 2020, but not before (Martial).

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

17 minutes ago, pilotter said:

no FSR3 mentioned?

They said the target is MSFS 2024, but they will see if they can backport it to MSFS 2020. Martial answered it.

i5-12400, RTX 3060 Ti, 32 GB RAM

  • Commercial Member
30 minutes ago, Krakin said:

"We've got pilots everywhere"

Jorg specifically said, they have a special team of 11 real world pilots working full time for testing MSFS and providing feedback.

9 minutes ago, abrams_tank said:

They said the target is MSFS 2024, but they will see if they can backport it to MSFS 2020. Martial answered it.

pity, because I most likely will switch to 2024.

 Rig Specs; CPU AMD Ryzen 9950X3d, GPU 5090 32gb,  Memory 64GB 2x32 CL28 , WD-SN710 Black 500 GB, WD-SN710 Black  2TB, MSI x870XeTomahawk, Be Quit Straight power 1200 Watt platinum. LG Oled C4

 

 

                                                         

Not so far. 1st message has link to the live twitch.

 

 

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

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