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Ojects thru haze/fog etc...

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Win10Pro 22H2-19045.7184 IntelCorei7-3770K GigabyteGA-Z68XP-UD3 32GBGSkillCL7-8-8-24 AsusRTX2070OC8GB 1TBCrucialMX500SSD 2 TB PNY CS900 (x3)1TBRAWMushkinSSDs LGBlueRayBurner RosewillChallengerTowerBlack CorsairRM750wPSU X56HOTAS TtesportsCommanderKeyboardMousecombo TrackIR5Pro 34inUltraWideScreenLG2560x1080p TM2xMFDCougar OculusQuest2 InateckKU5211PCIe3.2 LTERIVERPCIeG2S4 TMobileHomeInternet5G

MSI Codex Series R2 B14NUC7-095US Windows 11 Home 25H2 26200.8524 - i7 14700F MSI Pro B760 VC Wifi II RTX 5060ti OC 16GB 32GB DDR5 5600mhz 2TB MSI nVME 4TB Crucial nVME 4TB SPCC SATA SSD P-3 4TB SSD  650w Gold PSU Monitor LG 2560x1080p 34in

No. But there are many things that have not been achieved or fixed with MSFS2020.  This one is just another one of them.

And as there will be no further sim updates this year, I fear the stock answer you will get will be "wait for MSFS2024 as it has a new graphics engine".

Whether that is a satisfactory answer or not is down to what you think. Personally I have stopped all spending in the sim, whether marketplace or 3rd party, and I will not throw a single penny more at it.

I have been unhappy with the team taking this project forward from the start, and after four years and a team of "about 500 people (LOL!)" working on it (apparently), my confidence level in them is not high, as it will likely be exactly the same team.

I fear we may end up with pretty pebbles visible in the water, but still stuck with this stupid immersion breaking bug. What's the betting? :smile:

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

I hope this will be solved in MSFS 2024. It‘s quite annoying. 

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

from the sounds of it your gonna have to accept it until SU16 ... If its showstopping then you may have to try a different sim platform until it gets addressed.

The sim's feature set is pretty much locked in now. warts and all. I am hopeful that there will be further patches this year but i don't think resources are going to be available at the moment when a new version is imminent.

AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2

Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders

Some people may say that flightsimmers are spoiled and just look for things to be unhappy about.

This was an issue in FSX and is also a problem in MSFS.  I have a feeling that it is a tricky one to solve, which is probably why it has never been fixed. I think it is particularly prevalent with some 3rd party addons.

Personally, I just accept it as a quirk of the sim aling with many other quirks and don't let it bother me.  The sim is far from perfect but I just accept that these things happen as a result of MSFS being a very complex piece of software.

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

Most objects are not visible through haze or fog. So it is possible for developers to avoid this glitch.

That's an issue you'll see across many games, it's an extremely common rendering issue with volumetrics and fog, especially objects with transparent properties have issues with this combination. As you see in the example, it's the glass on the jet bridges that isn't obscured by the fog / mist, very classic. So no, it's not something you just fix nor is it exclusive to MSFS. Can be mitegated by using different materials or changing properties to get around it.

And the melodramtics over every single issue and bug in this sim, like this is the one that is a bridge too far and they need to allocate every resource to fix it, is a bit much. 

[MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]

 

Yes, but some of these issues have (apparently) been a problem for years. A good case in point would be the "lime green and purple" textures on the Isle of Man. That should have been sorted out a long time ago. If those textures are somehow part of the Bing imagery, then they need to be removed from the Bing database!!

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

15 minutes ago, Christopher Low said:

Yes, but some of these issues have (apparently) been a problem for years. A good case in point would be the "lime green and purple" textures on the Isle of Man. That should have been sorted out a long time ago. If those textures are somehow part of the Bing imagery, then they need to be removed from the Bing database!!

Two completely different issues, graphical issues usually aren't lumped into one grand pool, as they stem from different reasons. A graphical issue inherent to the very API they use isn't just something you just fix, in some cases it's not something that can be fixed. When it's something that is happening across hundreds of titles, that should give you a clue it's a bigger issue than just a few lines of codes that need reworking.

However, that is one benefit of going exclusively to DirectX 12; low-level access, meaning developers have much more control over what's happening instead of being religated to a middle-man that decides what happens in the render pipeline. 

[MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]

 

I'm not 100% sure but where do you see this? I noticed it may be related to terminal and or hangar interiors being modelled.

  • Commercial Member
4 hours ago, KERNEL32 said:

I'm not 100% sure but where do you see this? I noticed it may be related to terminal and or hangar interiors being modelled.

Close 😀

 

 

Actually the issue depicted in the screenshot above is due to a incorrect design of the 3d model

In order to remove precipitations (rain/snow) and fog inside an open building, in MSFS a specific design technique needs to be used, it is called the "environment occluder". some designer forgot to remove it in distant LODs (or they don't use LODs at all). Therefore, the game doesn exactly what is asked, remove the fog.

This is part of the problem, the other issue is related to transparent tinted glass, this still needs a fix from Asobo 

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