June 28, 20241 yr 2 hours ago, SierraDelta said: Using TLOD 200 and PSXT with AIG models and no problems, 70 fps at Inibuilds EGLL. Screenshot or it didn't happen 🤣 Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
June 28, 20241 yr 4 hours ago, Cpt_Piett said: I just don't want to have a blurry runway on final approach. I'm interested in how other people deal with being mainthread-limited. Perfect visuals are more important than having every single hangar and airport terminal filled with AI planes. So reducing AI planes is better. But not the ship AI traffic. Ships are important to create interesting and alive beaches.
June 28, 20241 yr 4 hours ago, Cpt_Piett said: I just don't want to have a blurry runway on final approach. I'm interested in how other people deal with being mainthread-limited. Perfect visuals are more important than having every single hangar and airport terminal filled with AI planes. So reducing AI planes is better. But not the ship AI traffic. Ships are important to create interesting and alive beaches.
June 28, 20241 yr 1 hour ago, Christopher Low said: AI planes were very important to me in P3D, but so far I have been quite happy without them in MSFS. I think this is partly because I am worried that the performance hit on my mediocre PC will be way too much (I do not do AI planes in half measures; it is 100% or nothing at all), and also because I am not sure whether they will move convincingly when on the ground and on departure/landing. In addition, the ATC system in MSFS makes me hesitant to take the plunge. The only time that I use ATC at the moment is when the tower (sometimes) contacts me on departure, and that brief interaction does not exactly inspire me. It sounds less realistic to me than the ATC interaction in P3D. I guess the only way to test this is to activate the AI planes, but I am really enjoying the freedom of movement when flying in and out of the 80+ airports that I use at the moment. I do not have to worry about AI planes "getting in the way" when on final approach (although I have no problem with having to wait in line for departure), and the static aircraft option does a pretty good job of making airports look busy. I am also really enjoying looking at the scenery during my flights. It really is outstanding, even though I use full autogen mode. Get FsHud with say 5 or 10 active planes and 20,30 parked. Absolute game changer in terms of immersion, even with small numbers of aircraft. Edited June 28, 20241 yr by Langeveldt
June 28, 20241 yr Author 11 minutes ago, JetCat said: Perfect visuals are more important than having every single hangar and airport terminal filled with AI planes. So reducing AI planes is better. But not the ship AI traffic. Ships are important to create interesting and alive beaches. ...and we'll get ships in 2024, right? I think they've entered a partnership with Henrik Nielsen / GAIST. 1 hour ago, Flic1 said: AI is the the one thing that hits my performance the most. It absolutely hammers the main thread. Just tested at iniBuilds EGLL with AIG traffic controller at 50% - lost more than 30fps. Edited June 28, 20241 yr by Cpt_Piett 7950X3D | RTX 4090 | 64GB DDR5
June 28, 20241 yr 36 minutes ago, JetCat said: reducing AI planes is better. But not the ship AI traffic. Ships are important to create interesting and alive beaches. airplanes are important to create interestings and alive airports. But not the ship AI traffic. besides: ATC controls and communicates with AI airplane traffic, but not with the ship AI traffic. AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
June 28, 20241 yr 35 minutes ago, Langeveldt said: Get FsHud with say 5 or 10 active planes and 20,30 parked. Absolute game changer in terms of immersion, even with small numbers of aircraft. The fshud airplanes are injected and are not controlled by msfs?
June 28, 20241 yr does FShud also include general aviation traffic, and if not is there any tool that does? Edited June 28, 20241 yr by turbomax AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
June 28, 20241 yr Fshud has a performance balancer, you set your target fps, and fshud adds/remove ai aircraft dynamically. sounds very useful, have to look further into fshud. at the moment I’m using fstl with pilot2 atc. i know that voxatc, beyond atc and sayintention are in early access / are coming. Edited June 28, 20241 yr by Merawen
June 28, 20241 yr 28 minutes ago, Merawen said: Fshud has a performance balancer, you set your target fps, and fshud adds/remove ai aircraft dynamically. sounds very useful, have to look further into fshud. at the moment I’m using fstl with pilot2 atc. i know that voxatc, beyond atc and sayintention are in early access / are coming. They are injected by MSFS. I find the performance balancer irritating and doesn't really do the job. Just deletes loads of planes, then stutters, adds a load of planes. Better to have a small amount of very functional traffic communicating and working with ATC and being well spaced out IMO.
June 28, 20241 yr Author 3 hours ago, Noel said: Plus, using the 4090's ability to run render scale at 160 and AMD FidelityFX at 200 makes thinks sharp enough. I picked this sentence to quote, as for me, the biggest drawback of TLOD 50* is that the runway is blurry. Other than this, there’s not many reasons having a higher TLOD at lower altitude. 3 hours ago, Noel said: I have to live with a native rate around 40-45fps, which isn't bad but means the main thread is working harder than it could. I aim for a non-FG FPS of 30 or a little higher. That’s pretty much as high I as I can go at those mega-airports with a “reasonable” traffic level. *I’ve set AutoFPS to 50 below 1000ft Edited June 28, 20241 yr by Cpt_Piett 7950X3D | RTX 4090 | 64GB DDR5
June 28, 20241 yr For me both are important but if i ever have to adjust something down its going to be the traffic. AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2 Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders
June 28, 20241 yr 7 hours ago, SierraDelta said: Voted "don't care". Using TLOD 200 and PSXT with AIG models and no problems, 70 fps at Inibuilds EGLL. Yeah, I found that using PSXT is not as taxing on the CPU as internal AI traffic. I assume because it simply injects the models whereas the internal model calculates a path for them.
June 29, 20241 yr TLOD. All the way. It's especially obnoxious in VR, when I can't read the taxiway signs from the cockpit unless I drop a wheel into the grass. Ryzen 7 7800X3D/B650 X AX | 5090 | 32gig | Win10 | Pimax Crystal Light
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