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TFDi MD-11 released--includes P3D 4-5-6 versions

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The latest update (v.1.0.23) appears to be very much focused on resolving/improving sound effects and only 1 of the enhancements/fixes applies to P3D, so I am not sure whether its worth installing this update if you have P3D. It appears not to be a general update/fix package this time round which is a bit disappointing.

 

For those sitting on the fence about the MD-11 in P3D, it is certainly flyable, but you will need to make some compromises in P3D settings in order to keep the VRAM below 8Gb if you have an 8Gb graphics card as it will easily consume that while flying.
See my earlier post about a mod to the MD-11s texture settings.

FWIW, I recently upgraded to a 12Gb graphics card and have not experienced any VRAM issues since then and have flown about 8 flights so far with flights of up to 3 hours. Frame rates are fine. I am locked at 35FPS and there's no stuttering . Its pretty fluid.
 

From my own experience I have reported a number of bugs to TFDi:

  • The EFB only has 50% of the advertised functionality including no Simbrief integration meaning routes and waypoints need to be entered manually via the FMS (actually its not so bad on a 3 hr leg but transatlantic or transpacific flights might be a pain).
  • The EFB weight /payload entry is buggy in the EFB. Setting up a payload of more than 76tons is not able to be entered. To workaround this, I use the ZFW entry in the EFB rather than setting direct payload.
  • The external model does not show the Bulk card door in operation even though its displayed in the EFB as a operable door.
  • The fuel consumption seems "off". I typically land with a lot more FOB than I should (approx 11tons)
  • There does not seem to be any progressive refuelling option available built in to the MD-11. I tried to use GSX' manual refuelling but this does not work properly as it only takes 2-3 secs to load 15 tones of fuel.
  • I have some sort of mouse conflict between Chaseplane's menu and the autopilot when flying. The CP menu only appears to work on the ground . Once the AP is enabled, any right-click to pull up the CP menu will result in tripping the AP off. Instead I use the Windows task bar to bring the CP menu into view and then switch between views. Again only problematic when in normal flight and AP is on.

 

That being said, I find the take-offs are quite easy to fly, navigation is straightforward albeit the FMC is different to the Boeings and the Buses. ILS and RNAV approaches work quite well.  Landing is a bit tricky as the plane likes to hit the ground harder (~2G) due to its higher approach speeds at F35. I like flying it though and so far apart from the VRAM issue I experienced early on, its pretty stable.

I only wish TFDI would focus a bit more attention on fixing stuff for the P3D version which is lagging behind the MSFS version in terms of capabilities.

TFDI's support/ticket service seems to be quite efficient and adept of being customer focused, but once the troubleshooting/verification is done and the issue is passed to the devs, then its taking an age for those updates to materialise in the aircraft (especially for P3D).

 

Cheers,
Mark

 

 

Spoiler

System specs: MFG Crosswind pedals| ACE B747 yoke |Honeycomb Bravo throttle
Now built: P3Dv5.3HF2: Intel i5-12600K @4.8Ghz | MSI Z690-A PRO | Asus Dual RTX 4070 Super OC 12Gb| 32Gb Corsair Vengeance LPX DDR4 3200Mhz |Samsung 980Evo Pro PCIe 500Gb | WD Black SN850 PCIe 2Tb | WD SA510 4Tb |beQuiet 802 Tower Case|Corsair RM850 PSU | Acer Predator X34P 3440x1440p

Mark Aldridge
MSFS2024 SU5 & P3D v5.3 HF2

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  • Views 31.1k
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  • sloppysmusic
    sloppysmusic

    I blame the modern version of 'beta testers'. They all seem to be more concerned about rushing out their 'exclusive first look' YouTube videos on an unreleased product than doing any serious testing. 

  • Hi all - just wanted to comment on the pushback issue in case other developers experience this. The problem was caused by the fact that P3D treats any contact point with a lateral offset of 0 as a "no

  • Hi Folks,   Just a quick update. I have been messing around with another update of the GSX aircraft profile that includes autodetection of the GSX doors (passenger & cargo) for the

The EFB is a white rectangle when I bring it to the screen - shift 1, I think.

Just to add to the list.

I thought there were no 2D pop-ups in the P3D MD-11.

Best regards,
Luis Hernández 20px-Flag_of_Colombia.svg.png20px-Flag_of_Argentina.svg.png

Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...

Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .

VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.

  • 4 weeks later...

1.0.28 (14 November 2024)

 ADDED - CHECK DATA BASE CYCLE message logic

 ADDED - New economy cruise tables

 ADDED - Dynamic VMO/MMO behavior based on altitude and tip fuel quantity

 ADDED - Startup simulation to MCDU

 FIXED - Incorrect MAX ALT data at high mach speeds

 FIXED - Aircraft exiting HOLD into HDG MODE after one loop

 FIXED - Alignment of SD and EAD outlines

 FIXED - OPT/MAX FL not updating properly

 FIXED - OPT/MAX FL not resetting

 FIXED - Standby altimeter jumpiness

 FIXED - Selection of SID/STAR on SEC FPLN

 FIXED - CHECK/CONFIRM VSPDS on flight reset

 FIXED - ALTN LEGS not including original destination

 FIXED - Enable alternate behavior not working on LAT REV

 FIXED - New destination not working on SEC FPLN

 FIXED - Enable alternate behavior not working on SEC FPLN

 FIXED - Alternate cruise altitude behavior via LAT REV

 FIXED - LAT arrows missing on MCDU

 FIXED - Various alignment issues on POS REF page

 FIXED - Missing PERF FACTOR value on A/C STATUS

 FIXED - RETURN TO VERT REV not working on RTA PROGRESS page

 FIXED - G/S warning inhibit never resetting

 FIXED - PFD value flag behavior during IRU alignment

 FIXED - GPWS callouts playing on the ground

 FIXED - TCAS showing wrong sign for altitude separation

 FIXED - All spoilers moving at identical rate

 FIXED - Font size issue for ballast and total fuel

 FIXED - MCDU not blanking often enough

 FIXED - Overhead fuel displays not powering off when power is lost

 FIXED - AUTOPILOT alert not always playing when power is connected

 FIXED - Shutting down engine 2 stopping APU

 FIXED - SEC FPLN state on reset

 FIXED - ALTN fuel entry not properly converting units

 FIXED - Extra fuel always displaying in pounds

 FIXED - WXR/TERR missing in VOR and APPR mode

 FIXED - Alignment of A/C STATUS page

 CHANGED - FCC (and FCP readouts) now take a few seconds to power on

 CHANGED - Radios and fuel displays now take a few seconds to power on

8 hours ago, Zatoichi said:

1.0.28 (14 November 2024)

 ADDED - CHECK DATA BASE CYCLE message logic

 ADDED - New economy cruise tables

 ADDED - Dynamic VMO/MMO behavior based on altitude and tip fuel quantity

 ADDED - Startup simulation to MCDU

 FIXED - Incorrect MAX ALT data at high mach speeds

 FIXED - Aircraft exiting HOLD into HDG MODE after one loop

 FIXED - Alignment of SD and EAD outlines

 FIXED - OPT/MAX FL not updating properly

 FIXED - OPT/MAX FL not resetting

 FIXED - Standby altimeter jumpiness

 FIXED - Selection of SID/STAR on SEC FPLN

 FIXED - CHECK/CONFIRM VSPDS on flight reset

 FIXED - ALTN LEGS not including original destination

 FIXED - Enable alternate behavior not working on LAT REV

 FIXED - New destination not working on SEC FPLN

 FIXED - Enable alternate behavior not working on SEC FPLN

 FIXED - Alternate cruise altitude behavior via LAT REV

 FIXED - LAT arrows missing on MCDU

 FIXED - Various alignment issues on POS REF page

 FIXED - Missing PERF FACTOR value on A/C STATUS

 FIXED - RETURN TO VERT REV not working on RTA PROGRESS page

 FIXED - G/S warning inhibit never resetting

 FIXED - PFD value flag behavior during IRU alignment

 FIXED - GPWS callouts playing on the ground

 FIXED - TCAS showing wrong sign for altitude separation

 FIXED - All spoilers moving at identical rate

 FIXED - Font size issue for ballast and total fuel

 FIXED - MCDU not blanking often enough

 FIXED - Overhead fuel displays not powering off when power is lost

 FIXED - AUTOPILOT alert not always playing when power is connected

 FIXED - Shutting down engine 2 stopping APU

 FIXED - SEC FPLN state on reset

 FIXED - ALTN fuel entry not properly converting units

 FIXED - Extra fuel always displaying in pounds

 FIXED - WXR/TERR missing in VOR and APPR mode

 FIXED - Alignment of A/C STATUS page

 CHANGED - FCC (and FCP readouts) now take a few seconds to power on

 CHANGED - Radios and fuel displays now take a few seconds to power on

Thanks for the heads-up. Been waiting for the next significant update from TFDi. Thx for posting.

Spoiler

System specs: MFG Crosswind pedals| ACE B747 yoke |Honeycomb Bravo throttle
Now built: P3Dv5.3HF2: Intel i5-12600K @4.8Ghz | MSI Z690-A PRO | Asus Dual RTX 4070 Super OC 12Gb| 32Gb Corsair Vengeance LPX DDR4 3200Mhz |Samsung 980Evo Pro PCIe 500Gb | WD Black SN850 PCIe 2Tb | WD SA510 4Tb |beQuiet 802 Tower Case|Corsair RM850 PSU | Acer Predator X34P 3440x1440p

Mark Aldridge
MSFS2024 SU5 & P3D v5.3 HF2

Is this update for the P3d version? I know most of their updates have been strictly for the MS2020 version of the plane.

Orman

4 hours ago, okupton said:

Is this update for the P3d version? I know most of their updates have been strictly for the MS2020 version of the plane.

P3D V6 here. Yes.

Nice.  Glad to see it is getting attention in P3d finally.  I haven’t purchased this plane yet because it seems to have a lot of bugs and missing features. 

Orman

I'm only using this bird in P3D, despite having both sims. Right now it's very flyable for me, except for the EFB (but I can use Simbrief for that in the meantime).

Best regards,
Luis Hernández 20px-Flag_of_Colombia.svg.png20px-Flag_of_Argentina.svg.png

Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...

Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .

VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.

3 hours ago, Luis Hernandez said:

Right now it's very flyable for me, except for the EFB (but I can use Simbrief for that in the meantime).

Good to know. Looks like Santa is going to bring me an MD-11 at some point during the holiday season.

Joel Murray @ CYVR (actually, somewhere about halfway between CYNJ and CZBB) 

  • 10 months later...
  • Commercial Member

Hi all - just wanted to comment on the pushback issue in case other developers experience this. The problem was caused by the fact that P3D treats any contact point with a lateral offset of 0 as a "nose gear", even if there is another point further forward. We've moved the center gear 0.01 to the left and now it pushes back properly.

The 1.1 update will address the embarrasingly obvious issues (animation clipping, broken controls, the pushback problem). Code-wise, the P3D version is already nearly identical to the MSFS version.

 

Edit: To anyone else, I realize this post is now coming up on a year old. We've made significant improvements to the product since this topic began (it did, admittedly, need work when it first released).

Edited by TurbofanDude

Collin Biedenkapp
Chief Executive Officer
TFDi Design (Invernyx) | Website

Thank you for your input Collin.  This was a plane I was very much looking forward to purchasing, but have been scared away due to not really knowing what the plane is capable of in p3d.

How can I easily get a current status update on the MD11 for p3d?  What works and what doesn't?  I realize TFDI relies on Discord primarily for communication, but it is hard to determine what the current status of the p3d version and what are the plans (if any) for future p3d development with this plane.

 

Thank you

 

P.S.  I still love the 717 in p3dv5.  It is a great plane!

Orman

  • 4 weeks later...
  • Commercial Member
On 9/30/2025 at 3:24 PM, okupton said:

Thank you for your input Collin.  This was a plane I was very much looking forward to purchasing, but have been scared away due to not really knowing what the plane is capable of in p3d.

How can I easily get a current status update on the MD11 for p3d?  What works and what doesn't?  I realize TFDI relies on Discord primarily for communication, but it is hard to determine what the current status of the p3d version and what are the plans (if any) for future p3d development with this plane.

 

Thank you

 

P.S.  I still love the 717 in p3dv5.  It is a great plane!

Apologies for the late reply here! The easiest way is on our Discord or via our social media outlets - as of now, the P3D version is still behind visually, but it'll be updated soon.

Collin Biedenkapp
Chief Executive Officer
TFDi Design (Invernyx) | Website
  • 2 weeks later...

Having fond memories of the PMDG MD-11 in FSX, I bought the TFDi version for my P3D 4.5 recently, hoping for at least the level of quality of their 717, which is a fine model that I still enjoy a lot. I'm not sure what version 1.1 holds, but having done a single flight with version 1.0.78 in P3D 4.5 (latest stable version as of 10JUL25), I don't see myself going back for the following reasons:

  1. Save states linked to saved flights on long haul aircraft are a must to me. The TFDi MD-11 allows you load a saved state through its EFB but if you save mid flight and then try to load the saved flight in P3D, the aircraft will load in the default cold and dark state with gear out and plunging down a few thousand feet while you fumble with the EFB to load the last saved flight state, regain control and right up the ship, and then regain the lost altitude and get back on course. Huge immersion breaker, though the state does eventually get loaded fine.
  2. With long haul aircraft I also need to be able to accelerate time or skip to a waypoint along the programmed route. The latter is not available on the TFDi MD-11 and the highest time acceleration you will be able to achieve is x4. The autopilot is incapable of handling anything higher: the pitch oscillation will increase and get out of control (this is with Active Sky weather but quite mild conditions that aircraft from other developers have no issue handling at x16 or x32 acceleration).
  3. The P3D version doesn't have wing flex and apparently it will not be added. I can excuse the lack of wing flex on FSLabs A320 but it's way too pronounced on the MD-11 to not have it. The aircraft simply doesn't look good/believable in the air without it. I wish I had known this before the purchase.
  4. I had no performance issues on my 6-year old PC other than having to disable TFDi contrail effects due to the huge frame loss in P3D above 20K feet, the SimBrief integration in the EFB is quite decent (you can load your flight plan, fuel, and payload; no performance calculation within the EFB but you can get somewhat decent numbers in SimBrief), and the autopilot has handled the lateral and vertical profile of the flight quite well (KDFW-KORD: AKUNA9 MLC SGF WELTS TRTLL6). I could live without PW-engined variants, weak sounds, and narrow selection of liveries (10 for the pax variant, 6 for the freighter), but the first 3 issues are deal breakers for me.

Edited by otterspotter

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