August 3, 20241 yr At this point, I don't think I will worry about the current update. I will most likely wait until the VRAM issue is resolved. Glenn Wilkinson SpoilerMy specs: AMD Ryzen 5 5600X @ 3.7 GHz, 32 GB 3200MHz DDR4, NVIDIA GeForce RTX 2060 12 GB, 2TB SAMSUNG EVO Plus SSD M2, 2TB WD Black Gaming SSD M2, 8TB WD Black Gaming HDD, 4TB WD Black Gaming Ext HDD, Windows 10, X-Plane 12 + large quantity of 3rd party addons scenery & aircraft. Honeycomb Alpha & Bravo, Thrustmaster TFRP. It's an older machine but gets the job done quite nicely - smooth with no stutters!
August 3, 20241 yr I wonder how much of the issues noted are due to different versions? I run V6 am seem to have far fewer issues.
August 4, 20241 yr This is very disappointing from tfdi. I get that P3d isn’t the most popular platform, but seems they just released this thing because they said they would and have put as little work into it as possible. Orman
August 5, 20241 yr On 8/3/2024 at 11:26 PM, Zatoichi said: I wonder how much of the issues noted are due to different versions? I run V6 am seem to have far fewer issues. I have not used v6 so I can''t say anything about it, but certainly for v5 I think the DX12 implementation is the source of a lot of the VRAM issues, it's always been heavy on it since release and the MD11 just isn't optimised for it at all. If I can't run it with 1024x1024 texture size there's something quite wrong in that department. Funny thing is I do actually get pretty decent FPS, but a bit of a moot point when I can't finish a flight without a CTD. I never had VRAM issues in v4 though, so I'd be interested to hear how people who stuck with 4.5 are doing with the MD11. Edited August 5, 20241 yr by SimeonWilbury PUT In the UK. AMD Ryzen 5 5600x & Radeon RX6700XT. Prepar3Dv5 @1080p
August 5, 20241 yr How well does the MD11 run on P3D v5.4 with a 12g video card? Can you run at 2048x2048 textures size? Joel Murray @ CYVR (actually, somewhere about halfway between CYNJ and CZBB)
August 6, 20241 yr 15 hours ago, JRMurray said: How well does the MD11 run on P3D v5.4 with a 12g video card? Can you run at 2048x2048 textures size? FPS performance isn't a problem. I have a 16GB card, and memory steadily increases during scenarios until OOM, around 10 minutes in.
August 6, 20241 yr 4 hours ago, MonkeyWings said: memory steadily increases during scenarios until OOM, around 10 minutes in. Ugh. Too bad ... I was sorely tempted. Thanks for letting me know. Joel Murray @ CYVR (actually, somewhere about halfway between CYNJ and CZBB)
August 6, 20241 yr I haven't had VRAM issues but I think my 3090 is the savior in that regard (thank god I went for a second hand 3090 last year, instead of a new 4070😁) i9 14900K / Corsair Nautilus RS ARGB liquid CPU Cooler / MSI Z790 Tomahawk WiFi / 64GB Trident DDR5 RAM @ 7200 mhz / 24GB Gainward 3090 Geforce RTX / 2 TB SSD WD Black SN850X NVMe / 1 TB SSD Samsung 990 Pro series / 2 TB SSD Samsung 980 Pro Series / 500 gb and 250 gb SSD Samsung Evo 850 / RM1000W Corsair PSU - P3Dv5.4, X-Plane 12, X-Plane 11 and FSX
August 7, 20241 yr On 8/6/2024 at 11:23 AM, MonkeyWings said: I have a 16GB card, and memory steadily increases during scenarios until OOM, around 10 minutes in. Got the bird last night. 8 GB GPU here. Loading at KMIA (AFCAD only), switching to spot view: not even half a lap around the plane and I was already getting an OOM-generated CTD. And that was after reducing all textures to 2048-px DXT5 DDS. If I stayed in cockpit, no issues at all, including FPS. That never ever happened with other aircraft; not even FSL or PMDG. I issued a ticket immediately. Let's see how it goes. In the meantime, I'll try again tonight, but with 1024-px textures. If it fails, I'll try in v4 and the other sim. Edited August 7, 20241 yr by Luis Hernandez Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
August 7, 20241 yr 4 hours ago, Luis Hernandez said: Got the bird last night. 8 GB GPU here. Loading at KMIA (AFCAD only), switching to spot view: not even half a lap around the plane and I was already getting an OOM-generated CTD. And that was after reducing all textures to 2048-px DXT5 DDS. If I stayed in cockpit, no issues at all, including FPS. That never ever happened with other aircraft; not even FSL or PMDG. I issued a ticket immediately. Let's see how it goes. In the meantime, I'll try again tonight, but with 1024-px textures. If it fails, I'll try in v4 and the other sim. I put out a ticket around launch day about it. They've told everyone that they will be doing a low-res version in the future. It seems like this addon, in this state, will use all of the memory you can throw at it.
August 7, 20241 yr 2 hours ago, MonkeyWings said: It seems like this addon, in this state, will use all of the memory you can throw at it. Sadly, that behavior renders it unusable in v5. At least in v4 it works, but it's not the same. TFDi took almost 18h just for asking for my system specs. I applied this method, however, it simply delayed the CTD: Bummer... Changing topic a bit: does anybody know how to lower the yoke? It bothers me when banking right. I found no clickspots at all. Edited August 7, 20241 yr by Luis Hernandez Confirmed it works in v4 Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
August 10, 20241 yr I have the TFDI MD-11 installed in P3Dv4 and P3Dv5. Nobody experiencing with floating artifacts in Cockpit rear side from either sim? https://imgur.com/a/rD94NPE Pat Edited August 10, 20241 yr by trisho0 n/a Patricio Valdes
August 11, 20241 yr 1 hour ago, trisho0 said: I have the TFDI MD-11 installed in P3Dv4 and P3Dv5. Nobody experiencing with floating artifacts in Cockpit rear side from either sim? https://imgur.com/a/rD94NPE Pat That's simply your seat's headrest. Your eyepoint is precisely located inside the headrest, and that's why it happens. Move your eyepoint out of there and the "artifacts" will disappear. Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
August 11, 20241 yr On 8/6/2024 at 12:48 AM, JRMurray said: How well does the MD11 run on P3D v5.4 with a 12g video card? Can you run at 2048x2048 textures size? I can provide an update: I recently installed a new RTX 4070 Super and on a flight from EGNX to EDDK the VRAM topped out at about 7.5Gb VRAM consumed running 2048 textures.I was running Activesky on medium settings. This was with the latest version v1.0.7 installed. I was able to complete the flight without any major issues. So for anyone running an 8Gb graphics card, depending upon scenery complexity, weather add-ons installed, the usable VRAM for the sim being around 6.9-7.1Gb (excluding Windows usage), this is not going to be enough. Note. The TFDI specs (which have been recently added to their web site product page) now lists an RTX 3xxxx series and 8GB RAM, so they will need to make some improvements to the current VRAM consumption. No ETA when this will arrive though. SpoilerSystem specs: MFG Crosswind pedals| ACE B747 yoke |Honeycomb Bravo throttleNow built: P3Dv5.3HF2: Intel i5-12600K @4.8Ghz | MSI Z690-A PRO | Asus Dual RTX 4070 Super OC 12Gb| 32Gb Corsair Vengeance LPX DDR4 3200Mhz |Samsung 980Evo Pro PCIe 500Gb | WD Black SN850 PCIe 2Tb | WD SA510 4Tb |beQuiet 802 Tower Case|Corsair RM850 PSU | Acer Predator X34P 3440x1440pMark AldridgeMSFS2024 SU5 & P3D v5.3 HF2
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