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FSHud 2.0

Featured Replies

5 hours ago, FSHud said:

Alright,
and what is your Environment specs (especially amount of CPU cores)?

resolution  1080

 graphics settings in medium  few on high,  Terrain at 70 , LOD 90 

cpu i7-7700K (4 cores 8 Threads)

gpu amd 5700XT  (8gb vram)

32 gb ram

 

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  • Views 22.9k
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  • Cpt_Piett
    Cpt_Piett

    Allright, so you're apparently not a fan of FSHud and jump at the dev at any chance you can get. IMO nothing unreasonable has been said. It's you that's being overly dramatic and disrespectful. ATC ad

  • Cpt_Piett
    Cpt_Piett

    Haha, I anticipated something like this. Not willing to admit you came across too strong you accuse me of being sensitive. Nice one, and you epitomize the spirit of Avsim and the internet in general t

  • That will be a next step - to take NavData directly from MSFS or alternative data sources by avoid continuous subscriptions. This topic was started with initial preview introduction of version 2.

1 hour ago, espent said:

Looks like you have plenty of resources to spare though. Only issue is heat and fan noise. 

no cause the problem is in the main core with this i get 20 22 fps, cause msfs and fshud most of the usage is in one core is what a can see when i use a cpu core meter msfs is very bad  using multicore for now even on dx12

Great News for those of you with Navigraph.

I have cancelled my Navigraph subscription for good, and unfortunately FSHUD is designed in such a tied dependency from Navigraph regarding the navdata updates that I will no longer be able to use it.

If in the future FSHUD opens it's link to AviaPlanner then I might be able to give it a go again, but having to make my flights with such an outdated default nav database is a no go for me...

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

52 minutes ago, Ron Lefebvre said:

Hey, thanks. Yes I know, but I prefer to have that information while in cruise. Very busy once you get to TOD.

Would be neat to have it say about 25 to 50 NM before TOD.

No big deal. Just something I personally would prefer.

 

I know it's cheating, but FShud does give you the destination runway in its panel from quite early on in the flight - for example see 

This could change, of course, if the wind changes at the destination.

Edited by ConstVoid
Extra Info

Ian Box

  • Commercial Member
23 minutes ago, ConstVoid said:

I know it's cheating, but FShud does give you the destination runway in its panel from quite early on in the flight - for example see 

This could change, of course, if the wind changes at the destination.

Not really cheating - this actually will be improved in version 2.
It is described in preview video (navigation on top that show all the route gate-to-gate).

Strange question here, but does anyone know if AI traffic navigation lights, beacon lights, etc., are cpu "intensive" or controlled?  The reason I ask is that when using FSHud, I notice several of the AI planes are not displaying those.  Whereas other traffic solutions don't have that issue (for me). 

If the AI traffic lights are cpu bound, and FSHud is cpu heavy, then that might explain it, i.e., FSHud is using enough cpu that there isn't headroom left over for all AI traffic lights.  

Minor issue, I know, just curious is all.

  • Commercial Member
2 hours ago, mikeklimek said:

Strange question here, but does anyone know if AI traffic navigation lights, beacon lights, etc., are cpu "intensive" or controlled?  The reason I ask is that when using FSHud, I notice several of the AI planes are not displaying those.  Whereas other traffic solutions don't have that issue (for me). 

If the AI traffic lights are cpu bound, and FSHud is cpu heavy, then that might explain it, i.e., FSHud is using enough cpu that there isn't headroom left over for all AI traffic lights.  

Minor issue, I know, just curious is all.

Lights not presented is aircraft model issue - which doesn't react on light flags sent via SDK.
All aircrafts lights are controlled in the same way and same commands are sent to turn on/off those lights.

11 hours ago, FSHud said:

What aircraft are you flying?
Did you checked ceiling altitude settings in Aircraft setting of FSHud panel?

Thanks for your reply. In both instances I was flying the Fenix A320, and so the ceiling of that aircraft shouldn’t be a factor in either case.

  • Commercial Member
18 minutes ago, Redge said:

Thanks for your reply. In both instances I was flying the Fenix A320, and so the ceiling of that aircraft shouldn’t be a factor in either case.

Then check landing/takeoff distance - which is also in FSHud aircraft settings.
Also check how it behaves with another livery of A320 (probably default one) - some liveries contains incorrect parameters.

21 hours ago, FSHud said:

It requires tight cooperation with user (like making several calls to see together how it looks like, provide custom version and so on).
Those things are not written in logs or somewhere - mostly it is under the hood of MSFS or system. And you can't measure all of that.
Besides - it can be (as you said) personal opinion or completely something else.

Until now, we've not found any enthusiasts who agree to do that (we've posted this mention in our Discord channel). 

If you are interested, I could probably offer you a help but regarding your expectations we should message private. I have time starting in September. The amount could we discus. You may PM me if you are interested. I will react I'm the first September week. Maybe 1 week earlier. 

Regards

Marcus (Scrum Master)

Regards,

Marcus P.

xaP1VAU.png

One topic that interests me is traffic on the ground. At the moment, it still happens too often that AI traffic is assigned a gate that is already occupied after landing. Unfortunately, the same applies to your own aircraft. AI planes often roll up to just before the occupied gate and gradually cause a traffic jam on the taxiway. I opened a ticket about this at the beginning of June, but never received a response. Are there any improvements here, what is the developer's general opinion on this? I am generally a satisfied customer, but communication could be better.

  • Commercial Member
6 hours ago, Chavez86 said:

One topic that interests me is traffic on the ground. At the moment, it still happens too often that AI traffic is assigned a gate that is already occupied after landing. Unfortunately, the same applies to your own aircraft. AI planes often roll up to just before the occupied gate and gradually cause a traffic jam on the taxiway. I opened a ticket about this at the beginning of June, but never received a response. Are there any improvements here, what is the developer's general opinion on this? I am generally a satisfied customer, but communication could be better.

We need more exact information about it, like screenshots when it was happened.

Edited by FSHud

18 hours ago, jcomm said:

Great News for those of you with Navigraph.

I have cancelled my Navigraph subscription for good, and unfortunately FSHUD is designed in such a tied dependency from Navigraph regarding the navdata updates that I will no longer be able to use it.

If in the future FSHUD opens it's link to AviaPlanner then I might be able to give it a go again, but having to make my flights with such an outdated default nav database is a no go for me...

Thanks for the info, did not know that. So sadly FSHud is a no Go for me since i just rarely buy Navigraph (around 1 Month per Year) to get the latest Airac in Simbrief and for my Addons. No need to have the latest Airac tbh. So please consider Changing it :)

1 hour ago, Bam2000 said:

Thanks for the info, did not know that. So sadly FSHud is a no Go for me since i just rarely buy Navigraph (around 1 Month per Year) to get the latest Airac in Simbrief and for my Addons. No need to have the latest Airac tbh. So please consider Changing it 🙂

Yes, this is rather limitative for me, and a shame because FSHUD is still my preferred ATC / AI injector ever !  I recently purchased BATC full license, to get early access to their AI injection when available, but while BATC is interesting and has potential it is also rather limited by Simbrief import, and just as I quit Navigraph, I also am quiting Simbrief because of it's dependency on the Navigraph database updates.

No more FSHUD for me, unless it either:

- allows users to keep their last Navdata update as a reference, not forcing users to keep their navdata up to date in terms of Navigraph licensing ;

- or opens to solutions like AviaPlanner ( whose 1 year subscription I purchased to support their project and also because I always preferred LIDO over JEPPESEN ).

Meanwhile, I'm out of FSHUD 😕

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

  • Commercial Member
37 minutes ago, jcomm said:

Yes, this is rather limitative for me, and a shame because FSHUD is still my preferred ATC / AI injector ever !  I recently purchased BATC full license, to get early access to their AI injection when available, but while BATC is interesting and has potential it is also rather limited by Simbrief import, and just as I quit Navigraph, I also am quiting Simbrief because of it's dependency on the Navigraph database updates.

No more FSHUD for me, unless it either:

- allows users to keep their last Navdata update as a reference, not forcing users to keep their navdata up to date in terms of Navigraph licensing ;

- or opens to solutions like AviaPlanner ( whose 1 year subscription I purchased to support their project and also because I always preferred LIDO over JEPPESEN ).

Meanwhile, I'm out of FSHUD 😕

That will be a next step - to take NavData directly from MSFS or alternative data sources by avoid continuous subscriptions.

This topic was started with initial preview introduction of version 2.

We've put huge effort on version 2 development with all it's leading features like:
More realistic AI Voices. 
New panel fully integrated in MSFS with ability to open from Tablet/Mobile another computer.
Finally Speech Recognition - which is very close to initial demonstration.

Unfortunately - we can't solve all possible problems in one single shot, but we're doing our best.

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