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FSHud 2.0

Featured Replies

@FSHud

A quick question, will there be a vers 2.0 for P3D4+.

for now, cheers

john martin

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  • Views 22.8k
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  • Cpt_Piett
    Cpt_Piett

    Allright, so you're apparently not a fan of FSHud and jump at the dev at any chance you can get. IMO nothing unreasonable has been said. It's you that's being overly dramatic and disrespectful. ATC ad

  • Cpt_Piett
    Cpt_Piett

    Haha, I anticipated something like this. Not willing to admit you came across too strong you accuse me of being sensitive. Nice one, and you epitomize the spirit of Avsim and the internet in general t

  • That will be a next step - to take NavData directly from MSFS or alternative data sources by avoid continuous subscriptions. This topic was started with initial preview introduction of version 2.

10 hours ago, FSHud said:

Then how you can explain the fact all of our videos were been taken on i5 13600KF and you can notice lots of traffic and everything runs smoothly?

Thanks for your reply. I watched your videos. I indeed see lots of traffic, up to 40+50 or even 50+50 aircraft (parked+active), and only saw it dropping below 30 FPS in the EDDF video. I was going to say that your 13600KF was not bad at all, but then I saw you also test in an i7-8700.

5 hours ago, FSHud said:

So as you can see, completely different machines with different settings gives same impact of 20 FPS - which seems like something to expect from FSHud.

What traffic setup did you use for that 20-FPS loss? External, 50 active + 50 parked? I don't remember how to reset FSHud to default settings.

10 hours ago, FSHud said:

And in the worst case - you can turn off AI Traffic in FSHud and use default traffic or no AI Traffic at all which brings you the same experience as from our competitors
(with ability to hear good quality voices and talk to ATC).

If I do so, I'd only hear communications between ATC and the user aircraft, right?

11 hours ago, FSHud said:

In our discord channel

I'll take a look there.

 

 

Best regards,
Luis Hernández 20px-Flag_of_Colombia.svg.png20px-Flag_of_Argentina.svg.png

Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...

Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .

VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.

  • Commercial Member
4 hours ago, vadriver said:

@FSHud

A quick question, will there be a vers 2.0 for P3D4+.

Yes, P3D compatibility leaves the same as in previous version.

  • Commercial Member
2 hours ago, Luis Hernandez said:

Thanks for your reply. I watched your videos. I indeed see lots of traffic, up to 40+50 or even 50+50 aircraft (parked+active), and only saw it dropping below 30 FPS in the EDDF video. I was going to say that your 13600KF was not bad at all, but then I saw you also test in an i7-8700.

What traffic setup did you use for that 20-FPS loss? External, 50 active + 50 parked? I don't remember how to reset FSHud to default settings.

If I do so, I'd only hear communications between ATC and the user aircraft, right?

I'll take a look there.

On i7-8700 I'm getting around 45 FPS without AI Traffic, then after starting FSHud with default settings (50/50) it decreases to 25.
Then I turn on Performance Balancer to 25-30 which leaves me with around 20/20 aircrafts by getting FPS up to 30.

In terms of communications: 
no traffic=silent channel with only user.


 

6 hours ago, michdb8 said:

in my case  with you atc progrma is also having big problems with performance to the point that the atc addon had more cpu usage than MSFS itself i never see a addon than spend more cpu usage than the sim at was only around 15-20 ai traffic injection.

i think in the last 6 months i only use the atc few times to test updates but for now  i prefer using the  traffic injector of FSLT or AIG cause i can have 30-40 ai traffic and fps still over 30 fps and no many stutters but with your atc even with 10 ai traffic is already big stutters and fps around 17-20 so is unplayable with that performance probably if you have a high end cpu is ok but  having worse performance than the default  traffic injector when that injector is the same from FSX 2006 which was always criticized of  be outdated  and having terrible performance   and to me the point of a modern  atc addon that inject traffic  now is to have better performance  than default.

i just did a test now a take a look at cpu usage compare with msfs using the pmdg 777 and fslt with fs hudspacer.png

This looks really great. I’ve been using FSHud for a couple of months now and I’ve really been enjoying it. A couple of questions (not specific to this voices and UI update):

- When flying into EGLL I’m never cleared to use the transition I would expect because FSHud says that my aircraft isn’t capable (but it definitely is) Logan2H with LAM transition to ILS 27L/R.

- When departing EGLL I can never be cleared above the initial FL060 altitude until much later than in real life (and there’s no option to override it currently).
 

Are these kinds of behaviours also things that are also being worked on?

The above mini issues aside, the whole FSHud ATC (and AI traffic) experience is incredible. I’m really enjoying it and find the vectoring on arrival to be perfect almost every time!

  • Commercial Member
45 minutes ago, Redge said:

This looks really great. I’ve been using FSHud for a couple of months now and I’ve really been enjoying it. A couple of questions (not specific to this voices and UI update):

- When flying into EGLL I’m never cleared to use the transition I would expect because FSHud says that my aircraft isn’t capable (but it definitely is) Logan2H with LAM transition to ILS 27L/R.

- When departing EGLL I can never be cleared above the initial FL060 altitude until much later than in real life (and there’s no option to override it currently).
 

Are these kinds of behaviours also things that are also being worked on?

The above mini issues aside, the whole FSHud ATC (and AI traffic) experience is incredible. I’m really enjoying it and find the vectoring on arrival to be perfect almost every time!

What aircraft are you flying?
Did you checked ceiling altitude settings in Aircraft setting of FSHud panel?

  • Commercial Member
58 minutes ago, michdb8 said:

i just did a test now a take a look at cpu usage compare with msfs using the pmdg 777 and fslt with fs hudspacer.png

Is it continuously 33%, or time-to-time peaks? 

28 minutes ago, FSHud said:

Is it continuously 33%, or time-to-time peaks? 

peak is around 40-41% average is around 25-30 % and  low peaks around 17%  if i dont have traffic i get like 7%, what is weird is sometimes   i get 40% usage at cruse altitude with just 7 ai traffic but  before at departure airport the usage was lower with much more ai traffic.

i think you should guys implement in future updates some kind of options sliders to inject traffic i already saw some people mention  about this but the fslt injector is has some nice setting that help a lot  for medium and low end computers and is the range of injection on the ground and air ai traffic , in my case using a limiter range of injection of 15 km for ground  aircrafts  and 80 km  for  ai traffic in the air increase  around  15 fps , the ground ai traffic range help a lot in cities with multiple close  airports  like Dallas, New York, Tokyo etc cause  ground traffic don't spawn in the near airports

 the atc and traffic injection works really well and with this new voices  gona be much better, but performance is a big downside for this addon 

 

  • Commercial Member
29 minutes ago, michdb8 said:

peak is around 40-41% average is around 25-30 % and  low peaks around 17%  if i dont have traffic i get like 7%, what is weird is sometimes   i get 40% usage at cruse altitude with just 7 ai traffic but  before at departure airport the usage was lower with much more ai traffic.

i think you should guys implement in future updates some kind of options sliders to inject traffic i already saw some people mention  about this but the fslt injector is has some nice setting that help a lot  for medium and low end computers and is the range of injection on the ground and air ai traffic , in my case using a limiter range of injection of 15 km for ground  aircrafts  and 80 km  for  ai traffic in the air increase  around  15 fps , the ground ai traffic range help a lot in cities with multiple close  airports  like Dallas, New York, Tokyo etc cause  ground traffic don't spawn in the near airports

 the atc and traffic injection works really well and with this new voices  gona be much better, but performance is a big downside for this addon 

 

Alright,
and what is your Environment specs (especially amount of CPU cores)?

When i start a flight in large airport with fshud, i retard the moment when i start fstl, often start when i am at 5000 feet.

When i request simbrief flight plan through fshud, i can ear cpu speed up until it is load, it is each time i request flight plan.

Frédéric Giraud

Just a note of caution if you find it FSHUD lagging. The balancer made things worst on my system.

I have no idea why cause I don't care as FSHUD works great with it off.

Love the software.

Wishes:

Being able to ask FSHUD for vectors and to be able to ask FSHUD ahead what runway I will be landing at instead of waiting for it to tell me when its a little too late.

FSHUD combined with FSTL and AIG. Simply amazing.

Edited by Ron Lefebvre

Ron

MSFS 2024 -Too many airplanes to name. Too many airports to name.

  • Commercial Member
46 minutes ago, Ron Lefebvre said:

Just a note of caution if you find it FSHUD lagging. The balancer made things worst on my system.

I have no idea why cause I don't care as FSHUD works great with it off.

Love the software.

Wishes:

Being able to ask FSHUD for vectors and to be able to ask FSHUD ahead what runway I will be landing at instead of waiting for it to tell me when its a little too late.

FSHUD combined with FSTL and AIG. Simply amazing.


FSHud does report you the runway before TOD "Expect .... runway XX".
You can also change those settings using "Change arrival settings" option - as shown in Flight Tutorial video:

 

6 hours ago, michdb8 said:

i just did a test now a take a look at cpu usage compare with msfs using the pmdg 777 and fslt with fs hudspacer.png

Looks like you have plenty of resources to spare though. Only issue is heat and fan noise. 

// 5800X3D // RTX 3090 // 64GB RAM // HP REVERB G2 //

1 hour ago, FSHud said:


FSHud does report you the runway before TOD "Expect .... runway XX".
You can also change those settings using "Change arrival settings" option - as shown in Flight Tutorial video:

 

Hey, thanks. Yes I know, but I prefer to have that information while in cruise. Very busy once you get to TOD.

Would be neat to have it say about 25 to 50 NM before TOD.

No big deal. Just something I personally would prefer.

 

Ron

MSFS 2024 -Too many airplanes to name. Too many airports to name.

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