October 29, 20241 yr Just now, Noel said: I don't think stable 60fps is possible for anyone when the most complex planes and airports are involved. That being said stable 45fps is really quite decent in all aspects, and that's where I'm at most of the time. FBW and I'm sure Fenix can bring that down to 40fps in spots and fortunately the G-sync display helps there. Agreed. I would have to turn down settings for a stable 60fps everywhere. I find 45fps sustainable even over cities at Ultra settings. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
October 29, 20241 yr 1 minute ago, MrBitstFlyer said: Agreed. I would have to turn down settings for a stable 60fps everywhere. I find 45fps sustainable even over cities at Ultra settings. Yep, even taxi and taking off out of EHAM a moment ago which is very demanding I had a grand total of ZERO micro/macro stutters in the B738 and remained locked at 45FPS and 100% smooth. I'm there, thankfully, with this hardware. And....2024 may make that even better. If an OLED screen solved the FG visual artifacts I might consider changing but would aim for an ultra wide version as that is preferred here. If what I have now was lacking in any meaningful way I'd do it but again, frame rate is close to a non issue for 98% of all flights regardless of how demanding. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
October 29, 20241 yr 11 minutes ago, MrBitstFlyer said: If FG doesn't degrade the experience, why not use it? Exactly. using fluid motion frames Locked at 45 doubled up to 90 provides margin if the base frames drop to the 30's in high intensity areas. The fact that i do not get any observable artifacts or shimmering when fluid motion frames (Framegen) is turned on means that there is no image quality tradeoffs that i have to deal with. The only trade off is some latency which is minuscule in the grand scheme of things when simming and fluid motion frames 2 improved the latency numbers and frame pacing immensely. One of the reasons i'm considering just upgrading to another AMD card instead of dealing with the native version Nvidia uses. I appreciate the game agnostic way they implemented it. AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2 Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders
October 29, 20241 yr 12 minutes ago, Noel said: ...If an OLED screen solved the FG visual artifacts I might consider changing... Is that a thing? I thought the artifacts were generated at the GPU, so they would be displayed and any type of screen. The artifacts with FG do annoy me slightly as well. I have bought that alternative bit of software from Steam, but I haven't tried it yet. Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
October 29, 20241 yr 17 minutes ago, bobcat999 said: Is that a thing? I thought the artifacts were generated at the GPU, so they would be displayed and any type of screen... MrBits says he has zero artifacts w/ FG as I've described them and he has the identical system as I have except for screens, so just a possible explanation. Maybe it's something to do with Freesync which is in his display whereas mine is G-sync. That said I've tried everything including turning G-sync off to no avail. Edited October 29, 20241 yr by Noel Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
October 29, 20241 yr The odd thing is that I only ever see these artifacts on the ground, particularly if I glance down to one side on my takeoff run. I never notice anything in the air at all. Edited October 29, 20241 yr by cianpars Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
October 29, 20241 yr 1 hour ago, cianpars said: I never notice anything in the air at all. No wonder the air is pretty clear 😉 And beyond that I spend a lot of time on the ground with long taxi, panning my view, etc. And it's absolutely, positively, awful! Edited October 29, 20241 yr by Noel Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
October 29, 20241 yr 6 hours ago, Noel said: I don't think stable 60fps is possible for anyone when the most complex planes and airports are involved. That being said stable 45fps is really quite decent in all aspects, and that's where I'm at most of the time. FBW and I'm sure Fenix can bring that down to 40fps in spots and fortunately the G-sync display helps there. At large payware hubs with FSHud I barely get 30fps, often lower. That's with TLODs as low as 25. EDIT: That's without FG. But as the 1% lows are very bad, I get stutters with FG as well. Frame time consistency is also very bad in these situations. My point: FG probably helps, but doesn't eliminate stutters in these type of situations. Example: EDDF Fenix ILS approach w/ FSHud (with FG). Avg non-FG FPS 31, 1% low non-FG FPS 13. Edited October 29, 20241 yr by Cpt_Piett 7950X3D | RTX 4090 | 64GB DDR5
October 29, 20241 yr Correct. But to me, stutters around 60FPS or more are still less annoying than stutters at FPS around or below 30FPS. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
November 1, 20241 yr On 10/29/2024 at 2:30 AM, Noel said: There are lots of replies concurring with the OP's reported issues. I have to assume it must be your OLED screen that gets rid of the heinous strobing I get that is so distracting can't possibly tolerate it. One person said they just ignore what that is for them which is one approach but alas, with rate of 45 and ultra smooth it's pretty much good enough. I would love to try an OLED screen to see if this minimizes this issue. Interesting one person said NV recommended only using FG when the native rate is at least 60. I remember you mentioning a strobing effect on runways a while back - I saw it as well on my older PC on the Samsung Odyssey G7. I just tried the Samsung G7 on my new PC, but no strobing seen at all! No strobing when panning or when looking at runways/taxiways. Very odd as our PC specs are so close! CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
November 1, 20241 yr 7 hours ago, MrBitstFlyer said: I remember you mentioning a strobing effect on runways a while back - I saw it as well on my older PC on the Samsung Odyssey G7. I just tried the Samsung G7 on my new PC, but no strobing seen at all! No strobing when panning or when looking at runways/taxiways. Very odd as our PC specs are so close! Weird, with no cogent explanation. I don't see strobing on runways per say, it's really just looking out a side window to the taxiway the plane is on, often not even in front of me. I have tried to video capture this but for some reason captures obscure the effect so unable to show anyone what I actually see. I've even tried iPhone video but something about that capture obscures what is seen live. I posted the link to an MSFS forum thread of others who clearly see this big time also and when I saw that thread I began to conclude my initial suspicion that something might be wrong w/ the 4090 FE I installed wasn't valid. Don't know what to make of it and very fortunately it hardly matters. I have exquisite image quality and stutters are rare now so I'm there w/o FG thankfully. Your report spares me the effort to try out an OLED screen which now no longer explains the difference since your G7 didn't do this either. Thanks! ADDENDUM: just TO from RJTT which had low visibility of maybe 2km. This of course is ultra low contrast so turned FG on at a rate of 80 and it looked great, no significant strobe type artifact. So taxied to RWY22 and panning was more what I would call 'fluid'. That being said, that fluidity is not what I see when I turn my view side to side in the RW. That has very sudden stop points when panning my vision. So in some way 45 native is more accurate a representation of how panning vision is for me in the RW then a rate of 80+ is. That being said by the time I got to the runway vis had cleared enough and the surface was more of a high contrast surface with course bright and dark texture and that seems to be what accentuates the strobing effect. The benefit though comes when you run closer to 60 w/ FG on so you only need to maintain 30 native and that def helps cope with the most demanding conditions so hopefully some day DLSS FG will somehow change this. Edited November 2, 20241 yr by Noel Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
November 2, 20241 yr 3 hours ago, Noel said: The benefit though comes when you run closer to 60 w/ FG on so you only need to maintain 30 native and that def helps cope with the most demanding conditions so hopefully some day DLSS FG will somehow change this. Yeah I try to aim for minimum 60 fps. I think I’ve also read somewhere the nvidia recommendation of 60+ base fps. Obviously that’s not always possible to achieve, so there’s that. But with a base of 30+ I really don’t notice much in terms of artifacts. 7950X3D | RTX 4090 | 64GB DDR5
November 2, 20241 yr Unable to delete 🙃 Edited November 2, 20241 yr by Noel Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
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