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Live AI planes seems to be a mess in MSFS 2024 !?

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Saw this on disord about FSLTL

The sim attempting to place all aircraft in one parking spot, AI control issues, sound issues, etc.  Unless some fixes/changes are added before release, MSFS 2024 AI could possibly be in a worse state than even MSFS2020.

@everyone

**FSLTL and MSFS 2024 release **

As MSFS 2024 nears its release, the FSLTL team want to make sure you all are aware of where we stand and how we plan to support FSLTL with MSFS 2024.

TLDR: It's probably going to be messy.

Because FSLTL is not listed in the MSFS marketplace (we don't make any money for Microsoft/Asobo), the FSLTL team does not have access to MSFS 2024 before release.  Therefore, until it releases, we really won't know what will work, if anything, when it comes to FSLTL and MSFS 2024.

However, we have been in contact with a few people outside FSLTL that have had access, and the feedback so far isn't great.  The sim attempting to place all aircraft in one parking spot, AI control issues, sound issues, etc.  Unless some fixes/changes are added before release, MSFS 2024 AI could possibly be in a worse state than even MSFS2020.  We just don't know.

**With all of that in mind, when MSFS 2024 releases, we won't be able to offer any support for FSLTL with MSFS2024.**  Injector v1.6.7 does include MSFS 2024 support in that it will detect if MSFS 2024 is running and will connect to it.  But in terms of injection and how the AI aircraft behave in the sim, we won't be able to offer any support.  Over time, as we learn more, this stance will change.  But changes to the injector either to fix bugs when using MSFS 2024 or attempting to add workarounds to MSFS 2024 AI issues may be slow to release.  We may find that changes to models will be required too, we just don't know.

Also, please remember that if you choose to use FSLTL Base Models with the built-in live AI in MSFS 2024, we can't offer support there either (same as MSFS 2020).  In that scenario, Base Models is just a resource for the sim to use, and FSLTL has zero control over how the sim matches liveries, etc.

As things change, Asobo releases updates, and we learn more, we'll update you on new developments on our end to try and improve FSLTL with MSFS 2024.  We appreciate your patience and understanding.

MSI Tomahawk Z790, I7-13700K, DDR5 6000mhz, MSI 4090, 3x SSD 980 PRO, Corsair 360 Liguid CPU cooler, Corsair H1200V2 power.

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  • I'm not sure how OP got this interpretation from FSLTL's message. They said there was problems with FSLTL's injector in FS24. There was no reference to the functionality of the default Live AI traffic

  • Then you're whole post is just deceptive cause it makes it seems like MSFS AI traffic is a mess when realistically we don't know. We just do know that injectors don't work with it, atleast not on laun

  • And how do you know  that lol. There was nothing ready for 2020 when it launched. I was there day 1. The release will have issues, without doubt, all do!

Further evidence that 2024 won’t be anywhere near what 2020 is with many of these add-ons on day one.  Likely it won’t be anywhere near 2020 for an unknown stretch of time.

1 minute ago, jspilot said:

Further evidence that 2024 won’t be anywhere near what 2020 is with many of these add-ons on day one.  Likely it won’t be anywhere near 2020 for an unknown stretch of time.

And how do you know  that lol. There was nothing ready for 2020 when it launched. I was there day 1. The release will have issues, without doubt, all do!

AMD Ryzen 7800x3d   64gb DDR5, Sapphire 7900 GPU MSSI Tomahawk AM5 M/Board. 1x 4tb Crucial M.2  SSD, 3x 2tb Crucial M.2 SSD's

Strange, we saw videos with AI RW liveries in their fancy/hyped videos?

So, until fsltl gets sorted. We can just use native real traffic with native real ground traffic based in FR? Right? Right. Right?...

I am too growing suspicious, gladly I did not pre-purchase it I can still hold off the purchase.

However, do I really need AI traffic right of the bat? I can also place an argument that it can be without it for some time because we have a fleshed out msfs2020 with somewhat good AI? So no stress?

Can put it in different ways, but hey it is a maiden flight tomorrow. Better see it perhaps as a barebone situation 'ground zero'.

I9 12900K @ 5.1ghz P-cores/ 4.0 ghz E-cores fixed HT off / Corsair iCue H150i Capellix Cooler/ MSI Z690 CARBON WiFi / 32GB Corsair DDR5 RAM @ 5200 mhz XMP on / 12GB MSI 4090 RTX Ventus 3 / 7,5 total TB SSD (2+2+2+1+0,5 all NVMe)/ PSU 850W Corsair / 27" (1080P)

11 minutes ago, Piotr007 said:

Strange, we saw videos with AI RW liveries in their fancy/hyped videos?

How is that strange? Those liveries were MSFS 2024's built-in liveries (not FSLTL), and they weren't controlled by the FSLTL injector.

2 minutes ago, martinboehme said:

How is that strange? Those liveries were MSFS 2024's built-in liveries (not FSLTL), and they weren't controlled by the FSLTL injector.

My point is they have added RW liveries. So it should not the old fiction liveries with those fake ugly 320, A330, A380 models in yellow blue or purple.

I9 12900K @ 5.1ghz P-cores/ 4.0 ghz E-cores fixed HT off / Corsair iCue H150i Capellix Cooler/ MSI Z690 CARBON WiFi / 32GB Corsair DDR5 RAM @ 5200 mhz XMP on / 12GB MSI 4090 RTX Ventus 3 / 7,5 total TB SSD (2+2+2+1+0,5 all NVMe)/ PSU 850W Corsair / 27" (1080P)

56 minutes ago, altenae said:

Unless some fixes/changes are added before release, MSFS 2024 AI could possibly be in a worse state than even MSFS2020.

I'm not sure how OP got this interpretation from FSLTL's message. They said there was problems with FSLTL's injector in FS24. There was no reference to the functionality of the default Live AI traffic with MSFS 24.

This was simply a message on how the injector won't work day one.

Am I missing something here?

 

  • Author
5 minutes ago, Lucky38i said:

I'm not sure how OP got this interpretation from FSLTL's message. They said there was problems with FSLTL's injector in FS24. There was no reference to the functionality of the default Live AI traffic with MSFS 24.

This was simply a message on how the injector won't work day one.

Am I missing something here?

 

Well..

However, we have been in contact with a few people outside FSLTL that have had access, and the feedback so far isn't great.  The sim attempting to place all aircraft in one parking spot, AI control issues, sound issues, etc.  Unless some fixes/changes are added before release, MSFS 2024 AI could possibly be in a worse state than even MSFS2020.  We just don't know.

So not good.
Maybe also not good for other 3rd party traffic developers 

MSI Tomahawk Z790, I7-13700K, DDR5 6000mhz, MSI 4090, 3x SSD 980 PRO, Corsair 360 Liguid CPU cooler, Corsair H1200V2 power.

After 4+ years MSFS 2020 ai traffic (internal and external) has not even reached the quality of FSX/P3D ai traffic. So I don't expect much in this regard from the new version.

- Harry 

9800x3D (Strix x870e-E)  -  64GB RAM (DDR5 6000, CL 30)  -  RTX 5090, 34'' 1440p OLED HDR  -  Windows 11 Pro (1TB M.2)  -  MSFS 2024 (MS Store, 4TB M.2).

6 minutes ago, altenae said:

The sim attempting to place all aircraft in one parking spot, AI control issues, sound issues, etc.  Unless some fixes/changes are added before release, MSFS 2024 AI could possibly be in a worse state than even MSFS2020.  We just don't know.

Injectors "inject" aircraft into the AI traffic engine. MSFS handles the rest. This isn't a testament to MSFS's live AI, this is only the result of the Injector attempting to inject traffic.

*edit*

I'm happy to be shown incorrectly upon the sim's release but from my understanding this is FSLTL not working on day one with MSFS24's AI traffic engine implementation. With regards to the traffic engine itself, I know nothing about it's capabilities

Edited by Lucky38i

  • Author
5 minutes ago, Lucky38i said:

Injectors "inject" aircraft into the AI traffic engine. MSFS handles the rest. This isn't a testament to MSFS's live AI, this is only the result of the Injector attempting to inject traffic.

yes and MSFS places it wrong in one parking spot, AI control issues, sound issues, etc.
That's what they said
it's about third party 

Edited by altenae

MSI Tomahawk Z790, I7-13700K, DDR5 6000mhz, MSI 4090, 3x SSD 980 PRO, Corsair 360 Liguid CPU cooler, Corsair H1200V2 power.

I don’t use AI at all. I do have FSLTL base aircraft installed for Vatsim model matching, and they work very well for that. I’m assuming VPilot will be updated for MSFS2024 compatibility  soon after the new sim launches, so we will see if the FSLTL models work in 2024 as they do in 2020.

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

24 minutes ago, altenae said:

yes and MSFS places it wrong in one parking spot, AI control issues, sound issues, etc.
That's what they said
it's about third party 

Then you're whole post is just deceptive cause it makes it seems like MSFS AI traffic is a mess when realistically we don't know. We just do know that injectors don't work with it, atleast not on launch

Right - that doesn't mean that default traffic will necessarily be a mess. It's just that AIG and FSLTL may have some initial issues with injection.

Rick Abshier

5900X | RTX 5070 Ti  OC| 64 GB@3600 | India Pale Ale

 

 

1 hour ago, Lucky38i said:

I'm not sure how OP got this interpretation from FSLTL's message. They said there was problems with FSLTL's injector in FS24. There was no reference to the functionality of the default Live AI traffic with MSFS 24.

This was simply a message on how the injector won't work day one.

Am I missing something here?

Well, the subject title says "Live AI planes seems to be a mess in MSFS 2024 !?". From that one could infer that AI in MSFS2024 is a total mess.

A better title would have been "Live AI with FSLTL seems to be a mess in MSFS 2024" since that is what is being discussed. The default AI probably works as expected; nothing as fancy as FSLTL or AIG but at least there are real-world liveries now.

It will be a rough time for developers to find out what needs to be patched, study the SDK and implement changes. Unfortunately Microsoft/Asobo made the choice to limit the availability of the alpha to a very small subset of developers, but hopefully the compatibility fixes are quite easy to implement. It does make it harder for developers since these fixes might break stuff for MSFS2020 so they might need to branch of their current MSFS2020 version.

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