November 18, 20241 yr AI ships seem to be an issue too in some of the videos I've seen. They seem to be all over the place and much too bright compared to the ASOBO water, ground and photo scenery. Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
November 18, 20241 yr 35 minutes ago, Allard said: A better title would have been "Live AI with FSLTL seems to be a mess in MSFS 2024" since that is what is being discussed. Yeah that was my point, it comes off a little click baitey
November 18, 20241 yr 32 minutes ago, cianpars said: AI ships seem to be an issue too in some of the videos I've seen All those videos showed a stripped-down version. The new AI system wasn´t included yet and there were like two different ship models
November 18, 20241 yr But we shouldn’t draw any conclusions because it was only an alpha build and nothing like the current build. No beta. No videos of the final build from influencers the past few days. What little we’ve heard has been pretty shaky. Not worried, but not planning on doing anything with 2024 this month or next. Q1 2025 it hopefully will be usable. Fortunately 2020 is solid! Edited November 18, 20241 yr by RobJC 7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro
November 18, 20241 yr 1 hour ago, Allard said: Unfortunately Microsoft/Asobo made the choice to limit the availability of the alpha to a very small subset of developers, but hopefully the compatibility fixes are quite easy to implement. It does make it harder for developers since these fixes might break stuff for MSFS2020 so they might need to branch of their current MSFS2020 version. Microsoft/Asobo made the choice to limit the availability of the Alpha to those with products in the market place that they themselves can check for compatibility. I'd hardly call that a small subset and it doesn't seem unreasonable. Bare in mind all add on devs seem to have made a great deal of money out of MSFS and I would imagine they're about to make another large chunk of cash out of the new product too....
November 18, 20241 yr We likely won’t need FSLTL injection or models anymore. The native AI has been improved and we have a massive set of new liveries and models - something like 90% of planes are covered, and like 30% of liveries (and they said they are working on more). So yeah, I wouldn’t worry about this level of hearsay. Wait one day and see for yourself! 9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen
November 18, 20241 yr 31 minutes ago, JonathanC said: The native AI has been improved Source? Because Asobo has never said that. Edited November 18, 20241 yr by Tuskin38
November 18, 20241 yr 6 minutes ago, Tuskin38 said: Source? Because Asobo has never said that. https://msfsaddons.com/2024/09/19/microsoft-flight-simulator-2024-fully-detailed-a-comprehensive-look-at-the-next-gen-sim/ yes, they have. This site does a good job of collecting the information - check out the section on ATC and AI Improved AI Traffic Realism Microsoft Flight Simulator 2024 is set to introduce a significant overhaul to its air traffic system, addressing limitations of the previous version and bringing the simulated air traffic closer to real-world conditions. In MSFS 2020, the air traffic representation was notably simplified. The entire airliner fleet, for example, consisted of just two models: a wide-body and a narrow-body aircraft. This limited variety failed to capture the diversity of aircraft types that populate real-world skies. For the 2024 edition, the development team has made substantial improvements. They’ve collaborated with aircraft manufacturers worldwide, securing licenses to accurately model hundreds of different planes. This expanded fleet allows for a much more diverse and realistic representation of air traffic. To ensure accuracy in air traffic patterns, the team utilizes data from FlightAware. They’ve analyzed an entire year’s worth of global flight data, using this information to model plane movements accurately within the simulator. With these improvements, the developers claim to have achieved approximately 91% accuracy in representing global air traffic. AI Traffic Liveries Another area of focus has been the visual representation of airlines. The team is working on securing licenses for airline liveries, aiming to make airport scenes more authentic. While they’ve made progress, reaching about 25% coverage at the time of the presentation, they expressed commitment to expanding this further. The impact of these changes is particularly noticeable at major airports. As an example, when landing in Paris, users will now see a rich, varied fleet that more accurately represents the complexity of real-world air traffic, including Air France aircraft, which makes the whole experience more realistic. Airport environments in MSFS 2024 are much more true-to-life. 9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen
November 18, 20241 yr 4 minutes ago, JonathanC said: yes, they have. This site does a good job of collecting the information - check out the section on ATC and AI They're talking about liveries and models.
November 18, 20241 yr Just now, Tuskin38 said: They're talking about liveries and models. Well, they also talked about improvements to AI. If you don’t see that, just wait a day. You won’t need an injector anymore. But sure, if you think that it’s going to be terrible like you say.. well, again, less than 24 hours 🙂 9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen
November 18, 20241 yr 2 minutes ago, JonathanC said: You won’t need an injector anymore. I use BeyondATC, so yes I will be using one. However BATC controls all the movement of the aircraft itself, so I don't think any AI bugs will effect it. Edited November 18, 20241 yr by Tuskin38
November 18, 20241 yr 3 minutes ago, Tuskin38 said: I use BeyondATC, so yes I will be using one. However BATC controls all the movement of the aircraft itself, so I don't think any AI bugs will effect it. When I said “you”, I didn’t mean you specifically - it was a more general statement. Individually of course you do whatever you want, but generally speaking, people will not need an injector as MSFS 2024 is doing a great job of simulating real world traffic, liveries, models, flight plans, patterns and all. 9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen
November 18, 20241 yr 1 hour ago, JonathanC said: We likely won’t need FSLTL injection or models anymore. The native AI has been improved and we have a massive set of new liveries and models - something like 90% of planes are covered, and like 30% of liveries (and they said they are working on more). So yeah, I wouldn’t worry about this level of hearsay. Wait one day and see for yourself! I'm really hoping that is true. While the folks at AIG and FSLTL have done such a good job (for free), I won't mind having fewer things to worry about and keep updated. Rick Abshier 5900X | RTX 5070 Ti OC| 64 GB@3600 | India Pale Ale
November 18, 20241 yr 2024 AI might have many more real world models and liveries but I doubt it will scratch the surface of the thousands available using AIG. I have confidence that AIG will get it figured out eventually, and until then I am happy using what 2024 provides. I will fully enjoy 2024 as is and be patient waiting for my addons. Edited November 18, 20241 yr by desbean
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