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Live AI planes seems to be a mess in MSFS 2024 !?

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AI ships seem to be an issue too in some of the videos I've seen.  They seem to be all over the place and much too bright compared to the ASOBO water, ground and photo scenery.

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

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  • I'm not sure how OP got this interpretation from FSLTL's message. They said there was problems with FSLTL's injector in FS24. There was no reference to the functionality of the default Live AI traffic

  • Then you're whole post is just deceptive cause it makes it seems like MSFS AI traffic is a mess when realistically we don't know. We just do know that injectors don't work with it, atleast not on laun

  • And how do you know  that lol. There was nothing ready for 2020 when it launched. I was there day 1. The release will have issues, without doubt, all do!

35 minutes ago, Allard said:

A better title would have been "Live AI with FSLTL seems to be a mess in MSFS 2024" since that is what is being discussed.

Yeah that was my point, it comes off a little click baitey 

 

32 minutes ago, cianpars said:

AI ships seem to be an issue too in some of the videos I've seen

All those videos showed a stripped-down version. The new AI system wasn´t included yet and there were like two different ship models

But we shouldn’t draw any conclusions because it was only an alpha build and nothing like the current build. No beta. No videos of the final build from influencers the past few days. What little we’ve heard has been pretty shaky. Not worried, but not planning on doing anything with 2024 this month or next. Q1 2025 it hopefully will be usable. Fortunately 2020 is solid! 

Edited by RobJC

7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro

1 hour ago, Allard said:

Unfortunately Microsoft/Asobo made the choice to limit the availability of the alpha to a very small subset of developers, but hopefully the compatibility fixes are quite easy to implement. It does make it harder for developers since these fixes might break stuff for MSFS2020 so they might need to branch of their current MSFS2020 version.

Microsoft/Asobo made the choice to limit the availability of the Alpha to those with products in the market place that they themselves can check for compatibility. 

I'd hardly call that a small subset and it doesn't seem unreasonable. Bare in mind all add on devs seem to have made a great deal of money out of MSFS and I would imagine they're about to make another large chunk of cash out of the new product too....

We likely won’t need FSLTL injection or models anymore. The native AI has been improved and we have a massive set of new liveries and models - something like 90% of planes are covered, and like 30% of liveries (and they said they are working on more). 
 

So yeah, I wouldn’t worry about this level of hearsay. Wait one day and see for yourself! 

9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen

31 minutes ago, JonathanC said:

The native AI has been improved

Source? Because Asobo has never said that.

Edited by Tuskin38

6 minutes ago, Tuskin38 said:

Source? Because Asobo has never said that.

https://msfsaddons.com/2024/09/19/microsoft-flight-simulator-2024-fully-detailed-a-comprehensive-look-at-the-next-gen-sim/
 

yes, they have. This site does a good job of collecting the information - check out the section on ATC and AI

 

Improved AI Traffic Realism

Microsoft Flight Simulator 2024 is set to introduce a significant overhaul to its air traffic system, addressing limitations of the previous version and bringing the simulated air traffic closer to real-world conditions.

In MSFS 2020, the air traffic representation was notably simplified. The entire airliner fleet, for example, consisted of just two models: a wide-body and a narrow-body aircraft. This limited variety failed to capture the diversity of aircraft types that populate real-world skies.

For the 2024 edition, the development team has made substantial improvements. They’ve collaborated with aircraft manufacturers worldwide, securing licenses to accurately model hundreds of different planes. This expanded fleet allows for a much more diverse and realistic representation of air traffic.

MSFS2024 AirTraffic 06

To ensure accuracy in air traffic patterns, the team utilizes data from FlightAware. They’ve analyzed an entire year’s worth of global flight data, using this information to model plane movements accurately within the simulator. With these improvements, the developers claim to have achieved approximately 91% accuracy in representing global air traffic.

AI Traffic Liveries

Another area of focus has been the visual representation of airlines. The team is working on securing licenses for airline liveries, aiming to make airport scenes more authentic. While they’ve made progress, reaching about 25% coverage at the time of the presentation, they expressed commitment to expanding this further.

The impact of these changes is particularly noticeable at major airports. As an example, when landing in Paris, users will now see a rich, varied fleet that more accurately represents the complexity of real-world air traffic, including Air France aircraft, which makes the whole experience more realistic. 

JFK MSFS 2020 vs MSFS 2024 Airport environments in MSFS 2024 are much more true-to-life.

9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen

4 minutes ago, JonathanC said:

yes, they have. This site does a good job of collecting the information - check out the section on ATC and AI

They're talking about liveries and models.

Just now, Tuskin38 said:

They're talking about liveries and models.

Well, they also talked about improvements to AI. 
 

If you don’t see that, just wait a day. You won’t need an injector anymore. But sure, if you think that it’s going to be terrible like you say.. well, again, less than 24 hours 🙂 

9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen

2 minutes ago, JonathanC said:

You won’t need an injector anymore.

I use BeyondATC, so yes I will be using one.

However BATC controls all the movement of the aircraft itself, so I don't think any AI bugs will effect it.

Edited by Tuskin38

I really feel the huge frustration is ahead. One day ahead...

3 minutes ago, Tuskin38 said:

I use BeyondATC, so yes I will be using one.

However BATC controls all the movement of the aircraft itself, so I don't think any AI bugs will effect it.

When I said “you”, I didn’t mean you specifically - it was a more general statement.

Individually of course you do whatever you want, but generally speaking, people will not need an injector as MSFS 2024 is doing a great job of simulating real world traffic, liveries, models, flight plans, patterns and all. 
 

 

9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen

1 hour ago, JonathanC said:

We likely won’t need FSLTL injection or models anymore. The native AI has been improved and we have a massive set of new liveries and models - something like 90% of planes are covered, and like 30% of liveries (and they said they are working on more). 
 

So yeah, I wouldn’t worry about this level of hearsay. Wait one day and see for yourself! 

I'm really hoping that is true. While the folks at AIG and FSLTL have done such a good job (for free), I won't mind having fewer things to worry about and keep updated.

Rick Abshier

5900X | RTX 5070 Ti  OC| 64 GB@3600 | India Pale Ale

 

 

2024 AI might have many more real world models and liveries but I doubt it will scratch the surface of the thousands available using AIG.  I have confidence that AIG will get it figured out eventually, and until then I am happy using what 2024 provides. I will fully enjoy 2024 as is and be patient waiting for my addons.

Edited by desbean

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