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2024 loading texture data as you fly.

Featured Replies

First let me say I have good internet speeds and my PC can handle 2020 and 2024 with now issues. What I don’t like is how 2024 loads texture data right in front of me as I’m flying along. Reminds me of the old P3D days. Is there a setting that can have data load faster? I flew around downtown Atlanta, unless you’re right on top of the city it looks like it was melting. I have LOD set to 200 and upped cache to 64. I know 2024 is my cloud based but it kills the immersion. 

Edited by Wise87

Dan

i9-13900K / Asus Maximus Hero Z790 / RTX 4090 FE / G.Skill Trident Z5 RGB 64 GB DDR5-6400 CL32 / Artic Liquid Freezer II 360 / Samsung 980 PRO SSD 1TB PCIe NVMe M.2 / Samsung 980 PRO SSD 2TB PCIe NVMe M.2 / Samsung 970 EVO Plus SSD 2TB PCIe NVMe M.2 / EVGA 1000W G3, 80+ Gold / Phanteks Eclipse P600S ATX Mid Tower / Arctic P14 PWM Case Fans / LG C2 42 Inch Class 4K OLED TV/Monitor / Windows 11 Pro / 1Ghz AT&T Fiber

Crank up LOD.

 

Jim Driscoll, MSI Raider GE76 12UHS-607 17.3" Gaming Laptop Computer - Blue Intel Core i9 12th Gen 12900HK 1.8GHz Processor; NVIDIA GeForce RTX 3080 Ti 16GB GDDR6; 64GB DDR5-4800 RAM; Dual M2 2TB Solid State Drives.Driving a Sony KD-50X75, and KDL-48R470B @ 4k 3724x2094,MSFS 2020, 30 FPS on Ultra Settings.

Jorg/Asobo: “Weather is a core part of our simulator, and we will strive to make it as accurate as possible.”Also Jorg/Asobo: “We are going to limit the weather API to rain intensity only.”


 

In the tech alpha, everything was seamless. I cant recall ever having to wait for textures to load. Nor watching any streamers have the issue. 
Now in the full game, I do.

Theyre having server issues (despite what they say). Just wait until its resolved.

Edited by FedDriver

1 minute ago, FedDriver said:

 

Theyre having server issues (despite what they say). Just wait until its resolved.

If this ever happens, i am not shure about that, this streaming ( the whole infrastructure ) should be overworked so there Server has less to load, means they should give the using people more data to save so the amount of data to the Servers is more less.

And if you apply that to all users who use MSFS2024, it will definitely add up to a lot of data and I think that would really help with streaming performance. It wouldn't bother me one bit if the MSFS2024, for example, took 15 minutes to load but streamed much better.

cheers 😉

08.2024 new PC is online :  ASUS ROG STRIX X670E-F GAMING WIFI Mainboard,  AMD Ryzen™ 9 7950X3D Prozessor, G.Skill DIMM 64 GB DDR5-6000 (2x 32 GB) Dual-Kit, MSI GeForce RTX 4090 VENTUS 3X E 24G OC Grafikkarte, 2x WD Black SN850X NVMe SSD 4 TB - Drive C+D, WD Gold Enterprise Class 12 TB for storage  HDD, Thermaltake Toughpower GF3 1000W PC - Power supply, Thermalright Phantom Spirit 120 EVO CPU Aircooler with 7 Heatpipes, Design Meshify 2 White TG Clear Tint Tower-Case, 3x 4K monitors 2x32 Samsung 1x27 LG  3840x2160, Windows11 Prof. 23H2 - now Windows11 Prof. 25H2

Flightsimulator Hardware: Honeycomb Throttle Bravo, Logitech Extreme 3D Pro, Logitech Flight Joke System, XBox Controller, some Thrustmaster stuff, Winwing CDU Panels.

spacer.pngspacer.png

13 minutes ago, pmplayer said:

If this ever happens, i am not shure about that, this streaming ( the whole infrastructure ) should be overworked so there Server has less to load, means they should give the using people more data to save so the amount of data to the Servers is more less.

And if you apply that to all users who use MSFS2024, it will definitely add up to a lot of data and I think that would really help with streaming performance. It wouldn't bother me one bit if the MSFS2024, for example, took 15 minutes to load but streamed much better.

cheers 😉

Yes. I purchased a 4 TB M.2 SSD exclusively for MSFS 2024, now I have 60 GB on this drive.

- Harry 

9800x3D (Strix x870e-E)  -  64GB RAM (DDR5 6000, CL 30)  -  RTX 5090, 34'' 1440p OLED HDR  -  Windows 11 Pro (1TB M.2)  -  MSFS 2024 (MS Store, 4TB M.2).

Just now, Nemo said:

Yes. Some months ago, I purchased a 4 TB M.2 SSD exclusively for MSFS 2024, now I have 60 GB on this drive.

 

- Harry 

9800x3D (Strix x870e-E)  -  64GB RAM (DDR5 6000, CL 30)  -  RTX 5090, 34'' 1440p OLED HDR  -  Windows 11 Pro (1TB M.2)  -  MSFS 2024 (MS Store, 4TB M.2).

6 hours ago, Wise87 said:

First let me say I have good internet speeds and my PC can handle 2020 and 2024 with now issues. What I don’t like is how 2024 loads texture data right in front of me as I’m flying along. Reminds me of the old P3D days. Is there a setting that can have data load faster? I flew around downtown Atlanta, unless you’re right on top of the city it looks like it was melting. I have LOD set to 200 and upped cache to 64. I know 2024 is my cloud based but it kills the immersion. 

Crank up your Terrain Level of Detail.

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

43 minutes ago, Nemo said:

Yes. I purchased a 4 TB M.2 SSD exclusively for MSFS 2024, now I have 60 GB on this drive.

You weren't paying much attention, eh? 😉

Just increase the size of your rolling cache to 1 TB then. That way most of the stuff you stream will stay on your drive.

It doesn't happen to me. I use 200 both LODS. DLSS Quality. Render preset ULTRA. My hardware specs are not top notch, to be sure.

Probably won't help but in general settings, try multiplayer channel equal  to USA West, or whatever it's called. That may connect you to USA West server for everything MSFS, I don't know. I live in Western USA, no problems with scenery loading during flight. I see on the official forum, some people are saying to try USA West.

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

  • Author

Just an update. I turned off the Dynamic Settings. I had it set to my monitors refresh rate, 120  and it looks like DS was trying to keep me at 120 FPS so it would sacrifice LOD and texture quality in order to maintain it. Things are greatly improved, not perfect but much, much better then before now that it is off.  

Dan

i9-13900K / Asus Maximus Hero Z790 / RTX 4090 FE / G.Skill Trident Z5 RGB 64 GB DDR5-6400 CL32 / Artic Liquid Freezer II 360 / Samsung 980 PRO SSD 1TB PCIe NVMe M.2 / Samsung 980 PRO SSD 2TB PCIe NVMe M.2 / Samsung 970 EVO Plus SSD 2TB PCIe NVMe M.2 / EVGA 1000W G3, 80+ Gold / Phanteks Eclipse P600S ATX Mid Tower / Arctic P14 PWM Case Fans / LG C2 42 Inch Class 4K OLED TV/Monitor / Windows 11 Pro / 1Ghz AT&T Fiber

10 hours ago, Wise87 said:

First let me say I have good internet speeds and my PC can handle 2020 and 2024 with now issues. What I don’t like is how 2024 loads texture data right in front of me as I’m flying along. Reminds me of the old P3D days. Is there a setting that can have data load faster? I flew around downtown Atlanta, unless you’re right on top of the city it looks like it was melting. I have LOD set to 200 and upped cache to 64. I know 2024 is my cloud based but it kills the immersion. 

I have high end system and 2gb internet.  Have same issue.  I will raise lod but the sim is really consuming more resources than it should as I have largely vanilla sim loaded.

12 minutes ago, Wise87 said:

Just an update. I turned off the Dynamic Settings. I had it set to my monitors refresh rate, 120  and it looks like DS was trying to keep me at 120 FPS so it would sacrifice LOD and texture quality in order to maintain it. Things are greatly improved, not perfect but much, much better then before now that it is off.  

To be honest, you don't need 120 FPS for a flight simulator. Now I play on 1080 FPS, but I have my FPS capped at 25 FPS, because my graphics card (RTX 3060 Ti) is getting quite hot when it runs MSFS 2024.  25 FPS is fine for me, I honestly think it's smooth enough (I remember when FSX came out, I was playing off of 15 FPS at times).

When you lower the FPS, you have more room to crank up the rest of the settings in MSFS. For example, given a good system, you could run at 60 FPS at Ultra settings for everything, or you could run at 120 FPS at High settings for everything. I don't know about you, but I would choose 60 FPS for Ultra settings over 120 FPS at High settings, especially since the human eye can only differentiate between 30 FPS to 60 FPS: https://www.sighthound.com/blog/human-eye-fps-vs-ai-why-ai-is-better

120 FPS is only really needed if you are playing games like Counter Strike at pro level.  I doubt that even an amateur Counter Strike player needs 120 FPS, they are probably fine at 60 FPS.  Certainly for a flight simulator, anything over 60 FPS is probably indistinguishable, if that scientific study cited above is accurate.

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

49 minutes ago, abrams_tank said:

To be honest, you don't need 120 FPS for a flight simulator. Now I play on 1080 FPS, but I have my FPS capped at 25 FPS, because my graphics card (RTX 3060 Ti) is getting quite hot when it runs MSFS 2024.  25 FPS is fine for me, I honestly think it's smooth enough (I remember when FSX came out, I was playing off of 15 FPS at times).

When you lower the FPS, you have more room to crank up the rest of the settings in MSFS. For example, given a good system, you could run at 60 FPS at Ultra settings for everything, or you could run at 120 FPS at High settings for everything. I don't know about you, but I would choose 60 FPS for Ultra settings over 120 FPS at High settings, especially since the human eye can only differentiate between 30 FPS to 60 FPS: https://www.sighthound.com/blog/human-eye-fps-vs-ai-why-ai-is-better

120 FPS is only really needed if you are playing games like Counter Strike at pro level.  I doubt that even an amateur Counter Strike player needs 120 FPS, they are probably fine at 60 FPS.  Certainly for a flight simulator, anything over 60 FPS is probably indistinguishable, if that scientific study cited above is accurate.

At last, somebody gets it :smile: Like you, I can live quite happily with 25fps in MSFS. My framerate is set to Unlimited, so it varies to a considerable extent. Nevertheless, I can still maintain playable performance at IniBuilds EGLL London Heathrow with 100% AIG AI active @ 1080p resolution.......on my 2015 specification PC.  I have to pinch myself sometimes to make sure that I am not dreaming....

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

1 hour ago, abrams_tank said:

To be honest, you don't need 120 FPS for a flight simulator. Now I play on 1080 FPS, but I have my FPS capped at 25 FPS, because my graphics card (RTX 3060 Ti) is getting quite hot when it runs MSFS 2024.  25 FPS is fine for me, I honestly think it's smooth enough (I remember when FSX came out, I was playing off of 15 FPS at times).

When you lower the FPS, you have more room to crank up the rest of the settings in MSFS. For example, given a good system, you could run at 60 FPS at Ultra settings for everything, or you could run at 120 FPS at High settings for everything. I don't know about you, but I would choose 60 FPS for Ultra settings over 120 FPS at High settings, especially since the human eye can only differentiate between 30 FPS to 60 FPS: https://www.sighthound.com/blog/human-eye-fps-vs-ai-why-ai-is-better

120 FPS is only really needed if you are playing games like Counter Strike at pro level.  I doubt that even an amateur Counter Strike player needs 120 FPS, they are probably fine at 60 FPS.  Certainly for a flight simulator, anything over 60 FPS is probably indistinguishable, if that scientific study cited above is accurate.

I was just as convinced as you are and was happily using 30FPS for years... until frame generation came along, turning 30FPS into 60 FPS, and now I cannot for the love of god return to 30 FPS.

For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.

29 minutes ago, Fiorentoni said:

I was just as convinced as you are and was happily using 30FPS for years... until frame generation came along, turning 30FPS into 60 FPS, and now I cannot for the love of god return to 30 FPS.

I was playing MSFS 2024 at 60 FPS, before I noticed my GPU was overheating.  I was lucky enough to have a 2 hour session once at 60 FPS without my GPU running into problems. Then I had to lower the FPS to prevent my GPU from overheating. Honestly, I can't tell the difference between 30 FPS and 60 FPS for MSFS 2024, but maybe need to play it side by side, one with 30 FPS on the left side, one with 60 FPS on the right side, to notice the difference.

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

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