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FS 2024 - AMAZING graphics !!! (Again...)

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15 minutes ago, Ianrivaldosmith said:

No one is disputing that it isnt smooth. It may well be. Its the feeling of fluidity that is missing at 30FPS, which is actually massive in a flightsim. Ask @MrBitstFlyer

Yep, FTV was everything to me when running 2020 at 33fps.  A steady FTV gave me smoothness not experienced before.  However, once you get to 60fps with steady FTV, you realise fluidity comes into play - that is a sense of increased reactivity to controls, a faster moving world.  

I always ran TAA for sharpness, but I have moved over to DLSS with FG to get a steady 120fps and thus greater fluidity. DLSS 4 has reduced blurriness on instrumentation, so I'm happy to have a little blurriness on fast moving digits to gain fluidity. I don't really see blurriness anywhere else, so its a good trade-off.

If a system has to run at 30fps due to hardware constraints, just make sure your FrameTimes are consistent and you will have a good looking, stutter free and smooth sim,  but more FPS and thus fluidity, will seem like a huge upgrade when a better system can be purchased.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

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  • Christopher Low
    Christopher Low

    I don't want to sound critical here, but......couldn't you get almost exactly the same level of detail/lighting/immersion in MSFS 2020? If not, can someone enlighten me as to what is different in that

  • abrams_tank
    abrams_tank

    The clouds have improved in MSFS 2024, including cirrus clouds in live weather. Light also passes through the clouds differently in MSFS 2024.  The lighting is also improved in MSFS 2024.

  • At 30K+ feet, what is most noticeable (for me) in terms of visual depiction improvements over 2020 (that are non-trivial): environmental lighting (big improvement... and that makes sense since

14 minutes ago, March Hare said:

I'm not disputing anything, either. I was only making a passing remark about my experience with FPS.

I'm not sure how you're differentiating between fluidity and smoothness, either. Again, I'm not seeing any issue with 30 frames locked, so terminology is irrelevant to my subjective user experience, which MrBitsFlyer can't comment on.

Yes I can, because I ran 2020 at 33FPS for four years. 

I made sure my frame times were consistent, so the sim was as smooth as it could be. I was VERY satisfied with how 2020 ran - in fact if I still had my previous system I would still be very happy with it.  @Ianrivaldosmith pointed out 60 plus FPS was far better, but I refuted that outright.  My new system (specs below) with DLSS 4 allows me to run without FG at 60fps, which I did so for a few months.  You notice immediately the sim is still smooth, but FLUIDITY of the experience comes into play - so much so that I decided to use FG to get a consistent 120fps to gain that fluidity.

If your Monitor allows more than 60Hz, do as @Ianrivaldosmith suggests and go to https://www.testufo.com/.  My monitor is 240Hz. Although each example shown on screen at that site is smooth, you will se the higher the Hz is, the more fluid the result.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

Just got back home from three days work. First thing I did was update 2024 with the latest beta update.  I saw AA had a fix so looking forward to seeing how that fix affects the display - OMG, everything is so sharp again!  That sharpness together with 120fps fluidity is insanely good!

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

9Dsb5dn.png

Ok I finally got the darn link to work. Here's the pic I was talking about above. Too late to do the edit now.

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

18 minutes ago, MrBitstFlyer said:

I saw AA had a fix so looking forward to seeing how that fix affects the display - OMG, everything is so sharp again!

Just had a look. So - did something happen with the detail of the ground textures? It was better in the 1st beta build, right? But did it then get worse? Since you're saying "everything is so sharp again". Just asking since I haven't been following the beta discussion. 

This is a quick screenshot just a bit north of Coffs Harbour - is that similar to what you're seeing in "your sim"? Btw TLOD is 400. 

EtBG6g9.jpeg

Btw this is from the changelog:

Quote

Fixed ground texture aliasing regression

 

7950X3D | RTX 4090 | 64GB DDR5

6 hours ago, Cpt_Piett said:

I seem to remember that you did not particularly enjoy the 2024 clouds.

Once I got rid of the weird grid I'm starting to appreciate what I'm seeing...and that took returning to TAA over DSLL4 + DLAA.  Very, very challenging for anyone to develop really good cloud structure with the current tech and that I super appreciate (IOW, don't have very high expectations).  Here for those who have not yet seen this is this weird grid which I enhanced so as to make it more visible than it is in 2024:

New-Voxel-Grid.png

 

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

20 minutes ago, Cpt_Piett said:

Just had a look. So - did something happen with the detail of the ground textures?

I found not as much detail plus far textures were softer.  First flight after the update and everything below and into the distance super sharp again.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

8 minutes ago, Noel said:

Once I got rid of the weird grid I'm starting to appreciate what I'm seeing...and that took returning to TAA over DSLL4 + DLAA.

This is all so inconsistent. I am finding DLSS 4, FG with SU1 to be better than TAA - and I'm using the Quality setting!  Far textures have more detail for me.  I'm not seeing this grid either?

Edited by MrBitstFlyer

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

8 minutes ago, Noel said:

Here for those who have not yet seen this is this weird grid which I enhanced so as to make it more visible than it is in 2024

You've got the sharpening slider set fairly high, right? Could it be related to that?

7950X3D | RTX 4090 | 64GB DDR5

2 minutes ago, MrBitstFlyer said:

This is all so inconsistent. I am finding DLSS 4, FG with SU1 to be better than TAA - and I'm using the Quality setting!  Far textures have more detail for me.  I'm not seeing this grid either?

Yep, everyone's hardware, software, exact configurations, preferences and perceptions all yield very inconsistent experiences. 

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

7 minutes ago, Cpt_Piett said:

You've got the sharpening slider set fairly high, right? Could it be related to that?

I have all sharpening tools maxed and to me it looks by far the best approximation of photo-real in 2020 and now 2024.  But again, oddly to me, TAA gets rid of this heinous grid, and as well gets rid of ghosting/smearing so all good in 2024.  And I have PrimaryScaling at 140.  Once the complex planes port over I may have to revisit this to allow for enough headroom.  I can say with utmost assurance:  Preset K is zero better than default Precept C for anything perceivable here.  Precept C is what happens when I put NV Inspector to default.  In the Longitude in 2024 I was able to kill FG and resume absolute best visual experience (no 2nd screen judder, no strobing/flickering, etc) but that meant the rate maxed out at about 50FPS with 10% headroom.  

Edited by Noel

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

5 minutes ago, Cpt_Piett said:

You've got the sharpening slider set fairly high, right? Could it be related to that?

I thought that because @Noel uses high sharpening and a filter.

I don't use any filters and just 120 sharpening in game and find the display sharp out to the distance.  Also I use HDR, but @Noel is using a filter to simulate this, so maybe it is that causing the issue?

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

1 minute ago, Noel said:

 I can say with utmost assurance:  Preset K is zero better than default Precept C for anything perceivable here.  Precept C is what happens when I put NV Inspector to default. 

Interesting because preset K here is wonderful.

 

2 minutes ago, Noel said:

I have all sharpening tools maxed and to me it looks by far the best approximation of photo-real in 2020 and now 2024.

This must be playing a part with your issue.  I use AMD FidelityFX sharpening in game at just 120 and find everything pin sharp out to the distance.  If I raise it much more than that it looks way over sharpened.  I am using 4K though.

 

4 minutes ago, Noel said:

And I have PrimaryScaling at 140

I have never changed this, but with high sharpening, filters plus settings like this one must surely must be adding up to the issues you see?

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

4 minutes ago, MrBitstFlyer said:

I thought that because @Noel uses high sharpening and a filter.

I know you tried the GFE Details filter and didn't like it but I continue to find it so superior to anything else by a large margin in 2020 and 2024 now.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

Just now, Noel said:

I know you tried the GFE Details filter and didn't like it but I continue to find it so superior to anything else by a large margin in 2020 and 2024 now.

I couldn't believe how bad it was against true HDR 😁

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

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