February 20, 20251 yr 11 minutes ago, Noel said: Do I need to turn on FSLTL's injector for FSHud to be able to use it in its ATC instructions? Or does FSHud not work with FSLTL's models? I chose External injectors but no traffic appears. I think so. I normally use AIG. But I tried FSLTL sometime before Christmas. The dev needed to change things, as there was some sort of licensing issue that resulted in no other 3rd parties than FSLTL being allowed to use the traffic source that FSLTL uses - FR24? Anyway, the change in FSHud is that now it can detect ANY traffic that appears in the sim - regardless of how it ends up there. Using the AIG traffic controller, FSLTL injector, etc. Just make sure that you set sim traffic and nothing else in the settings. IIRC, external will not work anymore. 7950X3D | RTX 4090 | 64GB DDR5
February 20, 20251 yr 3 minutes ago, MrBitstFlyer said: I'm willing to compromise a little if I gain much more back - fluidity is so good at 120fps I can unsee a few FG artifacts Therein lie the subjective variation between users. I find the diff between 70 or 80FPS-fg and 120 to be so marginal as to be not slightly, but completely irrelevant. Seriously: send me your email via PM and I will send you a .tiff of KDEN just now and be aware this is with TLOD at 60 via DynamicLOD. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
February 20, 20251 yr 3 minutes ago, Cpt_Piett said: Just make sure that you set sim traffic and nothing else in the settings. IIRC, external will not work anymore. @Noel 7950X3D | RTX 4090 | 64GB DDR5
February 20, 20251 yr 4 minutes ago, Cpt_Piett said: @Noel Awesome thank you so much for that! What about 2024's built in traffic, can it respond to that as well? If so that might be the cleanest option and best performing, or not! FSLTL's models don't always work reliably in 2024 and some weird planes show up parked. Edited February 20, 20251 yr by Noel Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
February 20, 20251 yr 1 hour ago, Noel said: What about 2024's built in traffic, can it respond to that as well? I don't think so. You could always try enabling MSFS traffic then choosing BGL. We should probably take this discussion elsewhere. I can sense the fear of being moderated building up 🙂 Edited February 20, 20251 yr by Cpt_Piett 7950X3D | RTX 4090 | 64GB DDR5
February 20, 20251 yr 7 minutes ago, Cpt_Piett said: You could always try enabling MSFS traffic then choosing BGL. I did, though don't know what BGL is. Seemed like it was working fine w/ MSFS traffic as I did not turn on FSLTL, but FSLTL models are in the 2024 Community folder. So I guess I don't know exactly what was managing AI traffic, but FSHud seemed to be interacting with it and me correctly. The performance impact was substantial on the ground at a small airport in the Longitude. I was able to stay just barely over 70FPS-fg unlocked so can set at 60 or so. From the scenario I was in it appears to be about a 12% penalty over FSLTL + BATC ATC only sans traffic, so that 12% pays for AI traffic aware ATC and what I saw in terms of AI traffic animation was very good. A few rarer stutters but nothing like BATC's here. I do like the Premium voice for controllers in BATC, and like BATC's interface more. So really, either one works for me at this point not sure which I will find myself using more. I'm doing a new flight and will start FSLTL's injector this time after disabling MSFS'. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
February 20, 20251 yr 5 hours ago, Noel said: Once I got rid of the weird grid I'm starting to appreciate what I'm seeing...and that took returning to TAA over DSLL4 + DLAA. Very, very challenging for anyone to develop really good cloud structure with the current tech and that I super appreciate (IOW, don't have very high expectations). Here for those who have not yet seen this is this weird grid which I enhanced so as to make it more visible than it is in 2024: How did you get THAT?? How strange looking! I have never seen that in 2020 or 2024. Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
February 20, 20251 yr 2024 graphics can indeed be amazing - default clouds over SE UK. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
February 21, 20251 yr 2 hours ago, Mace said: How did you get THAT?? How strange looking! I have never seen that in 2020 or 2024. I took a screenshot which had that same grid framework but was ultra faint but I could still make it out. Then I processed it in paint.net to bring out the grid. It is related to various sharpening algorithms and type of anti-aliasing being used. Here, TAA gets rid of it and DLSS4 + DLAA tends to make it show up in places where it can. It's fairly uncommon to see this, but it does happen in certain conditions with how I'm set up. Again, it's actually very faint or absent and I don't notice it most of the time. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
February 21, 20251 yr Speaking of clouds. I see this, again, flying out of KSLC just now. This looks really repetitive and you can even see patterns in it. I turned off sharpening in large part and no diff. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
February 21, 20251 yr As I understand it, volumetric clouds are created using a voxel grid, which algorithms eat away at to form cloud shapes. Based on observation, my presumption is the size of individual voxels and therefore grid "density" is dynamic, with individual voxels becoming more noticeable when processing resources are allocated to more and more certain tasks. I rarely noticed the voxel grid in 2020, but I really noticed it during stormy conditions with lightning.
February 21, 20251 yr 5 hours ago, Noel said: Speaking of clouds. I see this, again, flying out of KSLC just now. This looks really repetitive and you can even see patterns in it. I turned off sharpening in large part and no diff. Are you using an add-on that affects clouds like Active Sky or some other add-on? I never get the clouds that you are getting in your photo, and I watch a lot of live streamers of MSFS 2024 and I haven't seen the clouds in your photo on their streams either. i5-12400, RTX 3060 Ti, 32 GB RAM
February 21, 20251 yr Author @Noel, strange, I never had those colours or pixelation in the clouds ? Do you use any shaders or other mods ? Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
February 21, 20251 yr 20 hours ago, abrams_tank said: Like, if you can't tell the difference between the first Amazon forest comparison (first of the three), I really don't know what to say. We're back to the trees are better in 2024 than 2020? ******* is weeping. B450 Tomahawk Max / Ryzen 7 5800x3D / RTX 3060ti 8G / Noctua NH-UI21S Max Cooling / 32G Patriot RAM / 1TB NVME / 450G SSD / Thrustmaster TCA & Throttle Quadrant / Xiaomi 32" Wide Curved Monitor 1440p 144hz
February 21, 20251 yr 23 minutes ago, El Diablito said: We're back to the trees are better in 2024 than 2020? ******* is weeping. Dude, get some glasses. It's more than trees. It's the also the vegetation, rocks, dirt, etc. What does trees, vegetation, rocks, dirt, etc equal to? It's the whole terrain that's vastly improved at ground level in MSFS 2024. You do know what "terrain" is, right? Edited February 21, 20251 yr by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
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