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Beta 5 has been release

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2 minutes ago, KERNEL32 said:

UPDATE: Yeah so I noticed after some more trial that once I went "into" or above cloud layers I started to see flickering again. Also I do not have VR I am seeing flickering in regular 2D.

Ok

Thanks for the update. I assume it will be the same way in VR as well. I guess I will see if they come out with an update to this soon. 

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  • Franz007
    Franz007

    Some of the clouds and lighting-effects during twilight are truly amazing!

  • Art controls: "moon/angular_diameter" and "sun/angular_diameter". Halve the default value to get the correct visual dimensions. Be advised that if LR corrects the bug/feature in a future rel

  • Yes, probably with a realistic FOV you would get better results with my tweaked real values than the default. Another use case would be VR. In theory the enlarged default diameters would be more

6 hours ago, Franz007 said:

I see. For me one of tmy references are that in reality I cannot even look straight into the sun, yet in the sim I can although it is very bright. So it's difficult to translate that part of reality into the virtual world.

Even taking into consideration the limited brightness of our monitors, something could be done to model sun blinding in a flight sim. Infact X-Plane  partially did that in the past.

Here's X-Plane 10:

ISXIIDP.png

VS the latest X-Plane 12.2 beta:

gWqZHUg.png

Now that they're in the process of completely revisiting the lighting engine, maybe they will decide to improve on this aspect too. In case, that would be another unique feature among flight simulators.

Edited by Murmur

"Society has become so fake that the truth actually bothers people".

EDIT: double post.

Edited by Murmur

"Society has become so fake that the truth actually bothers people".

46 minutes ago, Murmur said:

something could be done to model sun blinding in a flight sim

The sun blinding you is EXACTLY what is getting patched out in 12.2 because people did not like it when they got blinded by the sun and could not see their instrument panel.

I don´t think that X-Plane will ever have code that determines if blinding is "desired" (i.e. I don´t want to be able to see an aircraft´s textures if the sun is right behind it) or "undesired" (i.e. I want to be able to see my instrument panel well, even if the sun is right in front of me).

I would make it optional. 

I had it in il2 great battles, but honestly these days I am more concerned with saving my retina from unnecessary exposure to LED light, particularly if intense...

 

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

59 minutes ago, Murmur said:

Even taking into consideration the limited brightness of our monitors, something could be done to model sun blinding in a flight sim. Infact X-Plane  partially did that in the past.

Here's X-Plane 10:

ISXIIDP.png

VS the latest X-Plane 12.2 beta:

gWqZHUg.png

Now that they're in the process of completely revisiting the lighting engine, maybe they will decide to improve on this aspect too. In case, that would be another unique feature among flight simulators.

It looks like some find it too bright, other not enough 😀

i9 12900k, RTX 3090, 32GB RAM

49 minutes ago, Litjan said:

The sun blinding you is EXACTLY what is getting patched out in 12.2 because people did not like it when they got blinded by the sun and could not see their instrument panel.

I don´t think that X-Plane will ever have code that determines if blinding is "desired" (i.e. I don´t want to be able to see an aircraft´s textures if the sun is right behind it) or "undesired" (i.e. I want to be able to see my instrument panel well, even if the sun is right in front of me).

That appared to be superficially similar, but was different. The old autoexposure darkened the whole view when there was a bright external environment, despite the sun being in view or not.

Whereas, a simulation of sun blinding would be done differently: it would only manifest when the sun is in view (maybe when it's near the center of the screen, as it was in X-Plane 10, IIRC ) and it would mostly cause a decrease in contrast and detail. X-Plane 10 did a decent job in some situations, as can be seen from the above screenshot.

The fact that autoexposure and the modeling of sun blinding are two different things can be verified by the fact that even with the old autoexposure feature (i.e. before 12.2) X-Plane 12 would have produced basically the same screenshot as 12.2 above.

Edited by Murmur

"Society has become so fake that the truth actually bothers people".

1 hour ago, Franz007 said:

It looks like some find it too bright, other not enough 😀

But when goldilocks tried baby bears porridge, it was just right.

Some of the clouds and lighting-effects during twilight are truly amazing!

Cessna-172-SP-2025-05-12-21-04-30.png

i9 12900k, RTX 3090, 32GB RAM

Performance also seems improved - did a flight in the Toliss 320 using Map Enhancement, Simheaven, Airport enhancement, and a couple of third party airports and it was very smooth, much better than before. 
 

There still are some anti-aliasing issues ? I tried the various modes but the “shimmering” effect didn’t go away completely no matter what I tried. 
 

Looking forward to the next beta… this is getting really really good. 

9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen

On the other forum I have seen many negative reports for beta5, strange anomalies have appeared that need to be fixed.
I prefer to skip this version for now.

[Pc Intel i3-4160 3,6 GHz, 8 GB di RAM, GeForce RTX-3060 12 GB, Win10 Home 64 bit]
 

1 hour ago, JonathanC said:

There still are some anti-aliasing issues ? I tried the various modes but the “shimmering” effect didn’t go away completely no matter what I tried. 

Again, this will only be fixed when next gen scenery comes with motion vectors. 

47 minutes ago, efis007 said:

On the other forum I have seen many negative reports for beta5, strange anomalies have appeared that need to be fixed.
I prefer to skip this version for now.

Nothing that stops you flying

I have gone back to stable because of the vram problems.

It is flyable not a show stopper but one awaits the next Beta update to be delivered!

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