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I Highly Recommend Active Sky for MSFS 2024

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39 minutes ago, 0stones0 said:

Active Air Effects: ASFS still provides enhanced weather effects such as turbulence and thermals, which are often non-existent or very basic in the default simulator's live weather.

Ah ... so it does NOT improve overall wind depiction, just Turbulence and Thermals?

Extraordinary claims require extraordinary evidence. - Carl Sagan

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  • Georgleboui
    Georgleboui

    I used to use it until I realized exactly what @AnkH says – it doesn’t depict distant weather systems. Instead of showing a storm on the horizon for example, you’d gradually find the clouds around you

11 minutes ago, SayAgain said:

Ah ... so it does NOT improve overall wind depiction, just Turbulence and Thermals?

Again...AI quote:

Yes,

Active Sky FS (ASFS) is designed to depict real-world wind conditions by utilizing a variety of actual aviation weather data sources, including real-time and historical data from sources like METARs, TAFs, and upper air data (GRIB). 

And this from HiFi:

Passive Depiction Mode

Passive mode is used with live weather and allows MSFS’s internal live weather depiction to take full control of weather depiction in the simulator, while Active Sky FS provides Active Air Effects and all other non-depiction features (mapping, planning, voice features, conditions report, web companion app, etc.) This can provide better regional variation and cloud variations outside of Preset control, recommended for LIVE WEATHER VFR and casual flights where visuals and effects are more important than weather conditions accuracy.

Active Air Effects

Provided in either depiction mode, Active Air Effects enhance your flight with turbulence, drafts and more:

  • Clear air turbulence
  • Internal MSFS turbulence compatibility (for combined ASFS-applied and internal MSFS-applied turbulence effects)
  • Updrafts
  • Downdrafts
  • Microbursts
  • Thunderstorm vicinity turbulence and draft effects
  • Gusts, wind variation and gust-related turbulence
  • New: Cloud turbulence with in-cloud detection

Edited by 0stones0

i7-13700KF @ 5.3GHz    32.0GB DDR5 @ 5600    RTX 3080    65" LG OLED @ 4k

3 hours ago, 0stones0 said:

Again...AI quote:

Again … not clear.

Let me re-phrase …

Does AS manage ALL the wind (not just gust, thermals, turbulence, wind variations) in MSFS 2024 when in Passive Mode?  The bit I’m missing here is “steady state” and/or “yes, all winds will be managed by AS in passive mode” … accurate?

If there is a 15 kts cross wind (steady state) at airport X, will AS depict that in Passive mode?  I see winds listed in AS conditions all the way up to 60,000 feet, but they don’t seem to be having any impact … head into the reported wind and my GS remains the same and visa-versa.

Not trying to be dense or argumentative, just looking for precise wording of what is actually managed when in Passive Mode.

Edited by SayAgain

Extraordinary claims require extraordinary evidence. - Carl Sagan

  • Commercial Member
27 minutes ago, SayAgain said:

Again … not clear.

Let me re-phrase …

Does AS manage ALL the wind (not just gust, thermals, turbulence, wind variations) in MSFS 2024 when in Passive Mode?  The bit I’m missing here is “steady state” and/or “yes, all winds will be managed by AS in passive mode” … accurate?

If there is a 15 kts cross wind (steady state) at airport X, will AS depict that in Passive mode?  I see winds listed in AS conditions all the way up to 60,000 feet, but they don’t seem to be having any impact … head into the reported wind and my GS remains the same and visa-versa.

Not trying to be dense or argumentative, just looking for precise wording of what is actually managed when in Passive Mode.

No, we don't control wind or any other weather parameter directly in passive (MSFS live weather mode). We only control active air effects (using additive forces) including CAT, drafts and cloud turbulence. MSFS live weather provides all the weather (including winds) which is as designed, and utilizes the full MSFS live weather depiction system, unless you are in active mode, where we control it all using dynamic weather preset control.

So if you're getting improper winds (or clouds, or anything else) in sim with passive, it's actually MSFS live weather, and that is what is wrong/unexpected. Active mode is recommended for the best accuracy with conditions including winds.

Damian Clark
HiFi  Simulation Technologies

8 minutes ago, Damian Clark said:

No, we don't control wind or any other weather parameter directly in passive

Appreciate the response Damian … that’s exactly what I’m experiencing in MSFS 2024 … windless world 😉

I wonder if the wind issue is even on Asobo’s radar for SU4? or future?

Extraordinary claims require extraordinary evidence. - Carl Sagan

Quick, but silly question...

 

I do enjoy using active sky...I fly mainly VFR, what do you guys do if real world weather is a no fly day....historical or not use it?

8 hours ago, SayAgain said:

Ah ... so it does NOT improve overall wind depiction, just Turbulence and Thermals?

In passive mode it does not inject or change the winds, no, because they come from the weather engine (which - in passive mode - is still MSFS default). It simply creates turbulence effects out of e.g. the difference of wind angles and speed over a specific time period.

For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.

14 hours ago, SayAgain said:

Assume I will need to disable A2A Aerostar 600 turbulence settings?

In my experience, that's unfortunately not possible. In the Comanche or Aerostar, even when the slider is set to '0', those repetitive, jerky bumps are still happening.

I use Realturb which I find the best turbulence generator I've used in any sim, so really want those pesky A2A bumps to go away! 😁

Edited by JYW

Bill 😎
FS2024 • Currently in 'GA mode' : A2A Comanche 2024 & Aerostar • Black Square C208, Bonanzas, Barons, TBM850, Dukes • COWS DA40 & DA42 • FSW Legacy, C24R Sierra & C414 • Echo Falco F8L • FFX HJET, Visionjet and P180 2024 • Got Friends A32 Vixxen • FSReborn Sirius TL3000, Sting S4 and Piper M500 • Flyboy Rans S6S • Skyward DA50RG • SWS Zenith CH701, RV-8, RV-10, RV-14, PC12 • Milviz C310R • Air Foil Labs Bristell B23 
TrackIR • BeyondATC • PMS GTN Payware • RealTurb • Axis & Ohs • FS Realistic Pro
9800X3D • RTX 3080 • 64GB DDR5-6000
NPPL licence holder in the UK

I tried again now also Active Sky and it seemed that the approach was much more difficult with it looks more realistic winds.

Bummer, searching for difficult conditions is primary purpose for me … find bad weather, see if i have 3rd party airport in the area (or buy airport if available) and fly a challenging route.  

I’ll check Asobo bug/feature list and see if wind is present to get a fix or update.

But I sense I’m alone on the desire for accurate wind implementation.

EDIT: i have done cross wind landings in MSFS 2024, but very rare given that I seek difficult weather conditions.

Edited by SayAgain

Extraordinary claims require extraordinary evidence. - Carl Sagan

11 hours ago, SayAgain said:

Again … not clear.

Let me re-phrase …

Does AS manage ALL the wind (not just gust, thermals, turbulence, wind variations) in MSFS 2024 when in Passive Mode?  The bit I’m missing here is “steady state” and/or “yes, all winds will be managed by AS in passive mode” … accurate?

If there is a 15 kts cross wind (steady state) at airport X, will AS depict that in Passive mode?  I see winds listed in AS conditions all the way up to 60,000 feet, but they don’t seem to be having any impact … head into the reported wind and my GS remains the same and visa-versa.

Not trying to be dense or argumentative, just looking for precise wording of what is actually managed when in Passive Mode.

Glad Damian came into the discussion. Unfortunately, I can no longer edit that post to get rid of the "Again...AI" part. I'm guessing you saw the part underneath that, which is directly from  HiFi.

i7-13700KF @ 5.3GHz    32.0GB DDR5 @ 5600    RTX 3080    65" LG OLED @ 4k

6 hours ago, JYW said:

En mi experiencia, lamentablemente eso no es posible. Tanto en la Comanche como en la Aerostar, incluso con el control deslizante en '0', esos baches repetitivos y bruscos siguen ocurriendo.

Utilizo  Realturb  , que me parece el mejor generador de turbulencias que he usado en cualquier simulador, ¡así que realmente quiero eliminar esos molestos baches entre aeronaves!  😁

I don't think Realturb works with A2A either, or at least I haven't been able to get it to work with Comanche.

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