November 25, 2025Nov 25 Concerned culling issue was listed as “No Repo” (only 86 votes)? It’s a really obvious and easy issue to replicate, just have to taxi at any airport and the runway/taxi-way signs will not be rendered until close to the aircraft. Same for other objects at the airport, I can see aircraft, cars, trucks “fill-in” (late rendering) as I fly directly over the airport … far TOO aggressive culling of objects. Hope this issue isn’t being confused with LOD (which is texture resolution specific NOT object specific)? Maybe Asobo don’t distinguish between LOD and Culling? Extraordinary claims require extraordinary evidence. - Carl Sagan
November 25, 2025Nov 25 38 minutes ago, SayAgain said: Concerned culling issue was listed as “No Repo” (only 86 votes)? It’s a really obvious and easy issue to replicate, just have to taxi at any airport and the runway/taxi-way signs will not be rendered until close to the aircraft. Same for other objects at the airport, I can see aircraft, cars, trucks “fill-in” (late rendering) as I fly directly over the airport … far TOO aggressive culling of objects... Exactly. I can't believe they don't see this. Some people blame a language barrier in describing the issue, but in this case it doesn't affect the understanding of it. They just need to taxi at their own airports to see the issue in front of their very own eyes. Frustrating. Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
November 25, 2025Nov 25 Add missing landing gear for AI traffic. Does someone use the inbuild AI models? Dont they suffer from this? Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
November 25, 2025Nov 25 My PC has arrived, but MS/Asobo have a stay of execution, as I am not fitting the graphics card until the weekend. So, they have a few more days to get their word not allowed in order. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
November 25, 2025Nov 25 1 hour ago, SayAgain said: Concerned culling issue was listed as “No Repo” (only 86 votes)? It’s a really obvious and easy issue to replicate, just have to taxi at any airport and the runway/taxi-way signs will not be rendered until close to the aircraft. Same for other objects at the airport, I can see aircraft, cars, trucks “fill-in” (late rendering) as I fly directly over the airport … far TOO aggressive culling of objects. Hope this issue isn’t being confused with LOD (which is texture resolution specific NOT object specific)? Maybe Asobo don’t distinguish between LOD and Culling? 33 minutes ago, bobcat999 said: Exactly. I can't believe they don't see this. Some people blame a language barrier in describing the issue, but in this case it doesn't affect the understanding of it. They just need to taxi at their own airports to see the issue in front of their very own eyes. Frustrating. It is literally one of the achilles heels of the sim and they can't see it? Do they not taxi around airports or see AI that can't display landing gear for more then 2,500 feet? This is one of those things that really makes you scratch your head in amazement. Language barrier or terminology aside a no repro must be the equivalent of we didn't actually look for it so we couldn't see it... 🙈 Have a Wonderful Day -Paul Solk
November 25, 2025Nov 25 15 minutes ago, psolk said: Language barrier or terminology aside a no repro must be the equivalent of we didn't actually look for it so we couldn't see it... 🙈 They don’t even have to look it’s that obvious. I can only hope that Asobo read LOD as including culling of objects even though they are not the same. I have no issues with blurry textures in SU3, but I do have issues with objects not rendering. I’m even more concerned that the object culling is actually intended as part of the “performance improvements” which would be incredibly disappointing. I remember in the P3D days, there was a .cfg setting that one could adjust that was used to cull small objects less than XYZ pixels and also to keep objects loaded in memory so they aren’t flushed … if this is part of the improve VRAM usage, then NO THANKS! I’m hoping my fears are unfounded … anyone on SU4 Beta can confirm the culling issue with objects is “fixed”? Easy to test, just roll down a runway and look for Taxi signs that suddenly appear. Extraordinary claims require extraordinary evidence. - Carl Sagan
November 25, 2025Nov 25 1 hour ago, AnkH said: Add missing landing gear for AI traffic. Does someone use the inbuild AI models? Dont they suffer from this? Yes, and they’re working on it. It’s mentioned on the bug list. But it sounds like they need to fix each model individually, it’s not something that can be applied to every model globally Edited November 25, 2025Nov 25 by Tuskin38
November 25, 2025Nov 25 57 minutes ago, SayAgain said: I’m hoping my fears are unfounded … anyone on SU4 Beta can confirm the culling issue with objects is “fixed”? Easy to test, just roll down a runway and look for Taxi signs that suddenly appear. That’s up to each scenery designer to make sure their taxi signs have the proper LODs Edited November 25, 2025Nov 25 by Tuskin38
November 25, 2025Nov 25 16 hours ago, Vitold69 said: I can already see that the blurred ground textures will smoothly migrate to SU5. That was remedied in my case by getting a new MB with DDR5 ram (2 x 32G, 5600MHz) Edited November 25, 2025Nov 25 by John-Allen i9-14900K, 64G DDR5, 24G VRAM RTX4090 Velocity One Yoke and Quadrant LG rudder pedals Bluetooth earbuds
November 25, 2025Nov 25 50 minutes ago, Tuskin38 said: That’s up to each scenery designer to make sure their taxi signs have the proper LODs It is of course if they are bespoke, but the default Asobo ones in the sim display this issue, and a lot of scenery designers use the default signs. I bought a third party taxi sign pack, and it works for the ones they have built from scratch (which proves your point), but they don't replace every sign, so it is pointless because you see the bespoke signs staying as they should with some of the default Asobo signs popping in and out right next to them. It needs a fix on the default signs. I wish it was simple. Edited November 25, 2025Nov 25 by bobcat999 Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
November 26, 2025Nov 26 5 hours ago, Tuskin38 said: That’s up to each scenery designer to make sure their taxi signs have the proper LODs In my experience, the issue is present in MSFS 2024 "default" airports and in 3rd party airports. But to be clear, it's not just taxi signs, vehicles and many other objects. I went as far as testing the same default airport in MSFS 2020 and in 2024 ... there same signs were visible in MSFS 2020, but not in MSFS 2024. I'm curious who was your source for suggesting the issue is only specific to 3rd party content providers? This is why I'm concerned Asobo aren't addressing the problem. Edited November 26, 2025Nov 26 by SayAgain Extraordinary claims require extraordinary evidence. - Carl Sagan
November 26, 2025Nov 26 5 hours ago, Tuskin38 said: But it sounds like they need to fix each model individually, it’s not something that can be applied to every model globally From a developers prospective that seems odd? Object culling is typically not on a case by case basis and is global to the render pipeline. Now, I'm really concerned this will not get addressed. 😞 EDIT: does anyone know what exactly Asobo are doing to the AI models to make the landing appear? Are they just making the geometry larger so as to not be culled? Would love to get more explicit details from Asobo or modeler? Really hoping the claimed performance gains are NOT due to more aggressive culling and hence less objects to render. Edited November 26, 2025Nov 26 by SayAgain Extraordinary claims require extraordinary evidence. - Carl Sagan
November 26, 2025Nov 26 13 hours ago, JonathanC said: Solid. I have very similar specs and can tell you that you're going to enjoy it a lot. And the power bill.. today's CPUs are so much better. My computer runs cooler, quieter, has lower power consumption and still manages to do a lot more than my previous computer. Things did get better (and I'm lucky I upgraded before RAM prices went insane). Enjoy the new PC! What is the wattage of your PSU? I'm thinking of buy a pre-built PC with a 5080 and a 9800X3D . It comes with a 1000w PSU which I think is overpowered.
November 26, 2025Nov 26 24 minutes ago, Matt Sdeel said: What is the wattage of your PSU? I'm thinking of buy a pre-built PC with a 5080 and a 9800X3D . It comes with a 1000w PSU which I think is overpowered. I wouldn't go under 1000, personally. Much better to have more than enough. 9950X3D - X870E Aorus Master- TUF 5090 OC - 64GB DDR5 - 1500W HXi - Titan 360 RX LCD - 9100 Pro x 2 - LG 45GX950A - HOTAS Warthog with Ava Base
November 26, 2025Nov 26 3 hours ago, Matt Sdeel said: What is the wattage of your PSU? I'm thinking of buy a pre-built PC with a 5080 and a 9800X3D . It comes with a 1000w PSU which I think is overpowered. There is such a thing as over-spec or overpowered, especially when you don't want to spend too much money, but I wouldn't call 1000w over-powered for a higher spec computer these days. I have a 1000w in mine, and one thing I like is that even in MSFS I don't hear the fan. I did consider a 1200w, and in retrospect that would have been too much. (14900k and RTX4080 for reference). A few years ago I had a 650w unit in a 10900k+1080Ti. It used to get hot and noisy. It gave up after a few years with a bit of a pop. Unfortunately it took the motherboard with it. Probably from an inherent fault waiting to happen I think, but if there is one thing to go over the top on I would say the PSU - that is where it all starts. My current 1000w unit is four or five years old and has been through two motherboards and three processor upgrades. Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
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