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Anyone knows what is going on with SU5 beta ?

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The first window could be 4pm GMT today, as they like releasing on a Tuesday.  I am eager to try it.

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

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  • FPVSteve
    FPVSteve

    I am in no hurry for everything to break again 😂

  • The only thing I can find is https://www.flightsimulator.com/feedback-snapshot/ Not sure how up to date it is given some items are still marked as "in progress - SU4" etc. That said, issue #97 on

  • In my particular case, FS2024 performance is stellar with ultra settings, G-Sync 120fps, absolutely no complaints here, so kudos to all of Asobo/MS developers, they deserve a round of applause. Keep u

30 minutes ago, bobcat999 said:

The first window could be 4pm GMT today, as they like releasing on a Tuesday.  I am eager to try it.

IMO, you are too much optimistic 🙂 

I would say not this week and most likely not next week as well. 

But ill be happy to be proven wrong 🙂 

 

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The only time I've seen issues with stuttering has been due to poor third party airport scenery.  The biggest culprit being KDFW.  Hung for about 10 seconds while everything loaded in on short finals.  Otherwise I get solid and smooth 30FPS  3x upscaled.  

SU5 is going to be absolutely wonderful. Asobo is busy polishing it to manifest its full luster. The closing Olympic ceremonies will sing its praise. 

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I read somewhere something, so i assume at around 2 or 3 weeks..

cheers 😉

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5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

13 hours ago, pmplayer said:

I read somewhere something, so i assume at around 2 or 3 weeks..

cheers 😉

I think I remember reading the same thing!

I'm guessing March, to coincide with the one sunny day the UK is getting this year.

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They should get rid of these so-called "community managers", its not like they are doing much anyway, and AI can probably do the little they do. 

And with that money, hire more Devs. Maybe then they will be able to more consistent with updates.

I9-11900K, 3080 12GB, 64gb, SSD's only, W11 PRO

1 hour ago, NextGenSimmer said:

They should get rid of these so-called "community managers", its not like they are doing much anyway, and AI can probably do the little they do. 

And with that money, hire more Devs. Maybe then they will be able to more consistent with updates.

Adding more developers to resolve a problem doesn't immediately make it faster. There's a lot involved with software development including testing that adding a larger workforce, ironically leads to longer lead times.

Not to mention I highly doubt a community manager's salary is even near that of an experienced SWE

3 hours ago, Lucky38i said:

Adding more developers to resolve a problem doesn't immediately make it faster.

But they dont just got one problem, they got many. Watch their bug tracking sheet. 

I9-11900K, 3080 12GB, 64gb, SSD's only, W11 PRO

16 hours ago, NextGenSimmer said:

They should get rid of these so-called "community managers", its not like they are doing much anyway, and AI can probably do the little they do. 

And with that money, hire more Devs. Maybe then they will be able to more consistent with updates.

I believe the community managers most important role is damage control and forum policing.

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5 hours ago, Flightpath said:

I believe the community managers most important role is damage control and forum policing.

Nothing that AI cant do better than these guys. Maybe even better. 
 

Took these guys some 12 hours of downtime last Saturday to acknowledge and escalate an issue that blocking people to run the game. 
 

Clearly AI could do better

MSFS2020, 24, Fenix A320,  Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28

22 hours ago, NextGenSimmer said:

But they dont just got one problem, they got many. Watch their bug tracking sheet. 

I was giving an example to my point. I didn't mean they literally only have one problem. My point still stands, adding more engineers to any given problem doesn't always result in faster resolution, it can even lead to the opposite.

I'm not disagreeing with you that MSFS has problems, but it's really easy as an outsider to suggest fixes without having any internal context behind how Asobo operates.

 

5 hours ago, roi1862 said:

Nothing that AI cant do better than these guys. Maybe even better. 

inb4 someone opens a thread here complaining the AI managers randomly ban people and how they wished that they used real people the monitor this stuff.

7 minutes ago, Lucky38i said:

inb4 someone opens a thread here complaining the AI managers randomly ban people and how they wished that they used real people the monitor this stuff.

Which would happen on day 1 😁

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It is never the sheer size of a team that produces excellence, but ALWAYS the expertise of the individual team members. See Fenix: A small team of flight simulation experts with decades of experience – first-class results.

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