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GSX 3.8.2 update with Aircraft and Airport Handlers

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1 hour ago, Watsi said:

As far as I see it:
 - the PMDG 777 has three classes - first, business and economy
 - the third FMC (never touched by me, before GSX gets his hands on, btw) has two separate pages for loading - a pax page and a cargo page
 - I guess SimBrief spits out a single number for overall pax and GSX should split it up in the three classes
 - as it correctly does in the PMDG 737 (with two classes) for example
 - GSX switches the FMC correctly to the pax page. But doesn't split the numbers. It just puts all passengers possible into the economy class and leaves the business and first empty (no attempt to do more by GSX)
 - it seems GSX doesn't know about the 'first- and business-line' in the FMC to enter pax there
 - no lag/delay problem as GSX is pretty slow with inserting numbers and switching pages already (which is good)
 - I never entered anything in the third FMC (just left untouched until GSX uses it)
 - then it switches to the second page > the cargo page, it fills the bulk-line of the FMC and leaves the rest also totally empty (aft and fwd cargo)

For me it just enters a ZFW on the Payload page...but it's always wrong

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  • virtuali
    virtuali

    Follow up from that: 🌐 Your GSX airport just got a live connection to the outside world. Following up on our recent post about Handler Scripts, we want to spotlight one of the most powerful

  • virtuali
    virtuali

    Your request has been granted, exactly 2 hours after you posted it. Check version 3.8.4, out now:     Well, in fact we were always aware this was a missing feature, it's just that we

  • MassiveSim32_Jase
    MassiveSim32_Jase

    This is brilliant mate.  Love your enthusiasm for the GSX project. Jason

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33 minutes ago, pete_auau said:

maybe this is due to pmdg removing  the intergration from gsx?

Nothing PMDG does can possibly hamper how GSX will work with it.

In fact, if they had a problematic automation, removing it would only make GSX work better, since the only automation at play would be GSX's one, considering all those weird things happening with doors opening/closing were caused by both automations at play.

We even added documented variables that developers can use to *stop* our internal automation, on the assumption PMDG would have a wonderfully perfect automation themselves, so they might have wanted to shut down ours, but they decided to remove it instead.

Or, at least, to tell users they removed it, since I can still see several GSX LVars inside their .WASM code for all 737 and 777, but of course I cannot possibly tell for sure it's they have been left there as dead code not running, or they are still doing something.

If they remove the GSX profile, it's also better, since we would be sure that, barring any user customization, the profile used is our internal one, that works and well tested.
 

10 minutes ago, virtuali said:

Give it time, but you'll see lots of incredible stuff being added. This is really next level compared to what was possible with a simple .INI profile or with the extremely limited .PY addition which were just naming decoration.

Exciting!

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13 hours ago, virtuali said:

Absolutely, there's a dedicated channel on GSX Community on Discord to discuss handlers (they have been playing with the Beta since a couple of weeks), and somebody already discussed about doing this. The ability to parse CSV files from a Web API request has been added specifically because the Vatsim Slurper API returns CSV. Note that, there's no unified vACDM API in Vatsim, the individual branches have their own solutions, but as long as you can make an API call, and the result is either a .JSON string (most common) or a .CSV file, it can be read by an handler.

What to do with the data, is completely up to the profile creator, but we provided support to inject any data into the VGDS, either by adding new cycling pages, but also replacing existing pages. It's an extension of the work we did a few months ago by providing the ability to customize VGDS messages, but it was more static and pulling data from the web would require writing a separate app, now it's all integrated in GSX, so it's easier to write and test, with no intermediate apps required.

Another question: Would it be possible to create a script that selects the ground handling company based on the airline rather than the airport? Currently, handler.py is an airport-based and contains a list of airlines and the handlers serving them at that airport. What I’m asking about is an airline-based script that contains a list of airports and the handling companies serving that specific airline. This would be a quicker and more convenient solution for those who mainly fly a limited number of airlines and may not want to wait when/if airport-based scripts to be released by profile creators, especially with dozens of installed sceneries.

  

20 hours ago, Ray Proudfoot said:

@virtuali, many thanks for the extra features especially for P3D. Looking through the fixes I couldn’t see anything regarding the removal of Ai at my chosen gate. It’s still not working.

 

20 hours ago, Ray Proudfoot said:

@virtuali, many thanks for the extra features especially for P3D. Looking through the fixes I couldn’t see anything regarding the removal of Ai at my chosen gate. It’s still not working.

Ray, What extra features are there, if I may ask? I updated yesterday but the only change that is obvious, is that the ability to change the gate's Jetways and stairs has been removed.

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6 minutes ago, IanHarrison said:

 

Ray, What extra features are there, if I may ask? I updated yesterday but the only change that is obvious, is that the ability to change the gate's Jetways and stairs has been removed.

https://www.fsdreamteam.com/couatl_liveupdate_notes.html

Cheers, Søren Dissing

Intel i9-13900K @5.6-5.8 Ghz | ASUS ROG RYUJIN III | ASUS ROG Astral RTX 5090 OC | ASUS ROG Maximus Z790 Hero | 64Gb DDR5 @5600 | 1Tb Samsung M.2 980 PRO (Win11), 1Tb Samsung M.2 980 PRO, | ASUS ROG Helios 601 | 32” ASUS PG32UCDM 240hz 4K | Chaseplane | TM TCA Captain's Edition, Winwing FCU + EFIS L/R, Tobii 5 | Win 11 Pro 64 | MSFS 2024 | BA Virtual | PSXT, RealTraffic w/ AIG models

 

 

  • Moderator
1 hour ago, IanHarrison said:

Ray, What extra features are there, if I may ask? I updated yesterday but the only change that is obvious, is that the ability to change the gate's Jetways and stairs has been removed.

I haven’t installed the latest version yet Ian. In the previous one there’s a map that can show you to and from the runway / gate. Plus the option to delete any Ai parked at your gate but that’s not working for me.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

9 hours ago, amsfsx02501 said:

Wonder if there'll be any aircraft and airports taking advantage of customized Aircraft and Airport Handlers scripts soon?

MK Studios LSZH config has been updated to v. 1.6.0 and now includes a handler.py file. Available from the MK Studios discord.

Cheers, Søren Dissing

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The 'Remove AI' option from a gate hasn't worked for me for a long time.

I use PXPT but it never seems to be able to remove AI aircraft.

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2 hours ago, BWBriscoe said:

The 'Remove AI' option from a gate hasn't worked for me for a long time.

I use PXPT but it never seems to be able to remove AI aircraft.

Thanks for that. Given we’re using different sims it seems to be a wider issue. Strange because it must have worked for @virtualibefore he released that version.

Do you have FSUIPC. Traffic Zapper works but the target Ai has to be right in front of you. An alternative is Ai Companion and right clicking an aircraft entry has a delete option which works in P3D.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

Have the other so eager part of ”chief captains office” over at PMDG filled in with any current status for when their GSX hick up will be removed? I don’t follow any social media belonging to PMDG 

amazing support for this project

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On 3/6/2026 at 11:07 AM, BWBriscoe said:

The 'Remove AI' option from a gate hasn't worked for me for a long time.

That's because if you call it when you are not close to the gate, MSFS will automatically refill the same gate with another AI which would steal the gate for you. It wasn't always like this, it's a "feature" that has been added in MSFS in some update, that's why you might assume the GSX feature stopped working.

It we tried to outsmart it and keep removing the new AI over and over, not only we would create unnecessary traffic on Simconnect, but by the time you arrive at the gate (but not close enough for MSFS to stop respawning new AIs), you would see AIs constantly being removed/recreated in a loop so we are not obviously doing that.

The chance of this happening, of course, depends how many *other* spots are free, how dense is your traffic, you location when you asked for AI removal (affecting how long the taxi will last ) but the main issue is: MSFS will consider the gate "free" to use because it obviously cannot possibly know that you requested it in GSX.

It would work only if you used the default ATC, got a gate assigned to you, and then select the same gate in GSX, so MSFS reserves it for you for the whole time.

 

Edited by virtuali

  • Moderator
8 hours ago, virtuali said:

That's because if you call it when you are not close to the gate, MSFS will automatically refill the same gate with another AI which would steal the gate for you.

If you’re using the same logic for P3D I can guarantee the aircraft is not being deleted and immediately replaced by another aircraft.

How do I know this? Because I run Aivlasoft EFB on a network computer which shows Ai and the airport layout including gates. The target aircraft never disappears.

I’ve tried removing the Ai at varying distances. None work. If you are aware of AiCompanion you might want to try the option to delete any Ai aircraft be it on the ground or airborne. It’s free and available here.

https://www.alpha-india.net/forums/index.php?topic=35642.0

The author, koala, is very open to discussing his excellent utility.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

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