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Welcome to the Synaptic A220 - Releases next week on the MP

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13 hours ago, CAP1234 said:

I beg to differ that unfourtanetly - on their discord server there are loads of bug reports ranging from performance to FMS to WASM crashes. The fact that they had to release a patch soon after release to address the FMS route page lagging issue - Again don't know why this was not picked up during beta testing. With another update lined up next Tuesday addressing the performance and WASM issues - Yeah this is not what I would call a "finished product"

It is great addon I must add - but they do need to address the issues raised.

Technically the FMS route page issue was found before release. The version that came on on MSFS Marketplace was the wrong one to include the fix. Then they were able to get MS to push it out.

Anyway, for some positive feedback in this thread. I've been doing a number of flights in the A220 and have been having fun. Still can't wait for the next update(s) though as there is a need for some additional performance improvements for sure.

Edited by Zangoose

Vote to fix transparent  sun visors having no effect on the sun glare effect in MSFS at: https://forums.flightsimulator.com/t/sun-shades-sun-visors-not-influencing-light-in-cockpit/691565/

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13 hours ago, DavidP said:

I don't think I can recall a product that anyone here has liked on release.

With the exception of the F70/F100 all my airliner purchases from JustFlight have been without issue. They're pretty much the only developer right now that I would day 1 purchase from.

Well I have had a number of flights with this plane and full props to it. It is fun to program and fly. In fact I love the FMS. Very granular. The checklist is great.

Anyone having an issue with the autobrake switch? Mines locked into OFF. Maybe there's something I'm missing. Also on the EFB I have not been able to get it set for a landing. I always get red notations warning above runway length, ldg requirements not fulfilled, non-authorized landing - doesn't matter how long the runway length is. I manually put the vspeeds in the FMS using simbrief performance page.

Looking forward to updates on this plane as it is definitely a great addition.

 Ryzen 7 5800x, 64gb, 7900XTX 24gb

2 hours ago, lenny777 said:

Also on the EFB I have not been able to get it set for a landing

Same here, last night it told me my landing distance was a comically large number (I think 27,000 feet roughly). I know it was 36 degrees C at FLL, but that’s excessive 😁

Dave

Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU

Something that needs to be looked at: if you have your APU on and shut off the Ground Power at source (rather than on the plane) you will get an FMS fail and it will go blank with the fail. I just recycled, turned the GPU on at source then shut it off on the plane and the FMS came back with the full flightplan and data.

I have had perfect ILS landings with this plane. One thing I noticed - I manually tuned the ILS but the question is: would there be an autofill at some point because it doesn't do so when you program the arrival on the FMS?

Also, the behaviour on landing is odd as the plane swivels or rocks in a rather odd fashion after touchdown.

Also there are stuttering issues with this plane.

Edited by lenny777

 Ryzen 7 5800x, 64gb, 7900XTX 24gb

  • Commercial Member
1 hour ago, lenny777 said:

Something that needs to be looked at: if you have your APU on and shut off the Ground Power at source (rather than on the plane) you will get an FMS fail and it will go blank with the fail. I just recycled, turned the GPU on at source then shut it off on the plane and the FMS came back with the full flightplan and data.

I read the other day that disconnecting the GPU outside before switching in the cockpit can cause lots of errors that cause the real plane to have to be powercycled - so maybe it's not a bug!

Developer of Self-Loading Cargo - The Cabin Crew and Passenger Simulation Addon for MSFS, X-Plane, P3D and FSX

  • Commercial Member
6 hours ago, lenny777 said:

Well I have had a number of flights with this plane and full props to it. It is fun to program and fly. In fact I love the FMS. Very granular. The checklist is great.

Anyone having an issue with the autobrake switch? Mines locked into OFF. Maybe there's something I'm missing. Also on the EFB I have not been able to get it set for a landing. I always get red notations warning above runway length, ldg requirements not fulfilled, non-authorized landing - doesn't matter how long the runway length is. I manually put the vspeeds in the FMS using simbrief performance page.

Looking forward to updates on this plane as it is definitely a great addition.

A known bug, to get around the issue change the units to feet and you will get sensible landing distances and no errors (or the other way around, not at my PC right now). Its a bug in the metric/imperial units settings.

 

- Jane Whittaker

 

 

I had a flight from LIRF to OTHH air time is 5:38 with enroute burn only 11,355 kg so very fuel efficient plane. Problem was about 2.5 hours into the flight it froze. Had to call up taskmanager and end task for msfs. Too bad. Obviously still bugs but this one I can't explain.

 Ryzen 7 5800x, 64gb, 7900XTX 24gb

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