Thursday at 10:25 PM1 day RELEASE NOTES Sim Update 7 Beta - 1.9.13.0If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior.If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title.General Bug FixesAdded new popup for group loading errorAircraftAero Vodochody L39Updated all containers instruments with their simAttach version for Red Thunder variationFixed attitude indicator G5 screen emissive valueUpdated old instruments containers with their simAttach versions for AmericanPatriot variationAviat Pitts Special S1SFixed Fuel_Digital_02 screen position to avoid cropped numbers in Toto variationUpdated all containers instruments with their simAttach version for Toto variationNorth American Aviation P-51 MustangFixed missing right flap for passive default variationFixed C_Gear animation for passive default variationFixed missing heat blur effect for SpamCan variationFixed missing heat blur effect and fixed shading issue all over the fuselage due to frost layer casting shadow for MissAmerica variationFixed missing heat blur effect for ManOWar variationFixed missing heat blur effect and fixed shading issue all over the fuselage due to frost layer casting shadow for LadyB variationFixed missing heat blur effect and fixed shading issue all over the fuselage due to frost layer casting shadow for Strega variationFixed missing heat blur effect for MrsVirginia variationFixed missing heat blur effect for Bunny variationFixed missing heat blur effect for WeeWillyII variationFixed missing heat blur effect for Voodoo variationFixed missing heat blur effect and fixed shading issue all over the fuselage due to frost layer casting shadow for GoldFinger variationNorth American Aviation T-6 TexanFixed vigilus screen node nameFixed miniVigilus screen material in Almost Perfect variationUpdated old containers instruments with their simAttach version for Gunslinger variationUpdated old containers instruments with their simAttach version for Almost Perfect variationFixed wheels blurred animations for RadialVelocity variationFixed wheels blurred animations for BabyBoomer variationFixed wheels blurred version to fix their visual rotating animation for BigRed variationFixed wheels blurred version to fix their visual rotating animation for Gotcha variationFixed missing engine heat blur FX on all variationsFlight SystemNavDataFixed an issue with routes in old BGL files not loading correctly.EFBFixed an issue in the new Ground Services app where the status of the pushback, chocks and doors would stop updating in certain situations.Aircraft GameplayFixed aircraft external weights sometimes loaded wrong after changing aircraftATCFixed COM radio playing static when a station is tuned to (e.g. ATIS) after restarting a flightCareerCareer can now identify when an incorrect aircraft configurations causes the engines of your aircraft to turn off after using Skip or Back-on-Track. When such a failure is detected and causes the aircraft to crash, the player will no longer receive reputation loss, or aircraft wear-and-tear consequences requiring repairs.Removed the Float and Ski options in career mission filtersGeneral Bug FixesChanged skip to shutdown for helicopter parking spots to teleport the helicopter on the center of the paking spot instead of on the edgeActivitiesNational Championship Air RacesAdded message during turnaroundAdded a skip to next phase after several landing attemptsFixed timer start in practice modeFixed STOL disqualified because of crashAdded texts for new commentator voicelinesDevModeGeneralAdded RDR-1 Weather Radar Sim Attachment.ModelLibEditor: Fixed a bug that prevent to add a tag on a selected package.ModelLibEditor: Improved the UX of the tag.Fixed developer camera zooming issue after focusing on an objectNavigation Graph EditorFixed exception when opening navigation graph filesScenery EditorAdded daytime intensity override in light parameterFixed rendering of tire gum materials applied to taxipathsFixed line snapping when editing with “Update game renders on mouse update” enabledMaterial EditorAdded duplicated GUID check when building MaterialLib packagesFixed file duplication when renaming materials.Fixed airport failed to draw due to corrupted materials.SimObject EditorFixed creating new attachment/preset/livery, it’s no longer possible to write special charactersSDKSamplesFixed Wasm Camera Sample which used wrong callback namesWASM APIFixed a bug that prevents the FsIO API to partially read .bin or .gltf files when streamed.Fixed wasm systems loading for Rotorcraft and LighterThanAirExporter BlenderExceptions occurring in glTF hooks are now reported in the logs.Fixed an edge case where the AO map was not exported.Correctly name mesh UV channels when importing glTF files. This fixes the ambient occlusion map viewport preview.Prevent export of unused color and texcoord channels.DocumentationNew tags added into the model animation documentation:< BlendTreeStateGroup >< DefaultBlendTreeState >< BlendTreeStateTransitions >< BlendTreeStateTransition >< NextCandidates >< Candidate >Added documentation for new navigation data items.Cockpit Decals page has had minor updates (removed file format requirements and image updates).WASM:New VFX API functions added - fsVfxSetWorldPosition_EX1, fsVfxSpawnInWorld_EX1.New core ENUM added - eFsWorldReferenceNew hash-map parameter added to system.cfg [BURNER_SYSTEM] valves: PiezoAdded description of the “ModelBehavior” samples folder to the SDK Contents page.Added information on the WASMVersion SDK folder.New CFG parameters related to the Wear And Tear system added to the engines.cfg: cht_max_safe, max_safe_mp, radiator_max_safe, max_safe_torque, ITT_max_safeNew custom cubemap option added to cockpit.cfg. SimObject Editor: New section detailing the Cubemap Reflection Capture Tool added.
Yesterday at 12:37 AM1 day Commercial Member Added daytime intensity override in light parameterInteresting
18 hours ago18 hr Added new popup for group loading error 🤦♂️ They love a pointless popup Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
16 hours ago16 hr Fixed an issue with routes in old BGL files not loading correctly.I wish they would fix the issue with "GAIST routes" in BGL files that stop them from working in AI Offline mode. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
7 hours ago7 hr 18 hours ago, btacon said:RELEASE NOTES Sim Update 7 Beta - 1.9.13.0General Bug FixesAdded new popup for group loading errorAircraftAero Vodochody L39Updated all containers instruments with their simAttach version for Red Thunder variationFixed attitude indicator G5 screen emissive valueUpdated old instruments containers with their simAttach versions for AmericanPatriot variationAviat Pitts Special S1SFixed Fuel_Digital_02 screen position to avoid cropped numbers in Toto variationUpdated all containers instruments with their simAttach version for Toto variationNorth American Aviation P-51 MustangFixed missing right flap for passive default variationFixed C_Gear animation for passive default variationFixed missing heat blur effect for SpamCan variationFixed missing heat blur effect and fixed shading issue all over the fuselage due to frost layer casting shadow for MissAmerica variationFixed missing heat blur effect for ManOWar variationFixed missing heat blur effect and fixed shading issue all over the fuselage due to frost layer casting shadow for LadyB variationFixed missing heat blur effect and fixed shading issue all over the fuselage due to frost layer casting shadow for Strega variationFixed missing heat blur effect for MrsVirginia variationFixed missing heat blur effect for Bunny variationFixed missing heat blur effect for WeeWillyII variationFixed missing heat blur effect for Voodoo variationFixed missing heat blur effect and fixed shading issue all over the fuselage due to frost layer casting shadow for GoldFinger variationNorth American Aviation T-6 TexanFixed vigilus screen node nameFixed miniVigilus screen material in Almost Perfect variationUpdated old containers instruments with their simAttach version for Gunslinger variationUpdated old containers instruments with their simAttach version for Almost Perfect variationFixed wheels blurred animations for RadialVelocity variationFixed wheels blurred animations for BabyBoomer variationFixed wheels blurred version to fix their visual rotating animation for BigRed variationFixed wheels blurred version to fix their visual rotating animation for Gotcha variationFixed missing engine heat blur FX on all variationsFlight SystemNavDataFixed an issue with routes in old BGL files not loading correctly.EFBFixed an issue in the new Ground Services app where the status of the pushback, chocks and doors would stop updating in certain situations.Aircraft GameplayFixed aircraft external weights sometimes loaded wrong after changing aircraftATCFixed COM radio playing static when a station is tuned to (e.g. ATIS) after restarting a flightCareerCareer can now identify when an incorrect aircraft configurations causes the engines of your aircraft to turn off after using Skip or Back-on-Track. When such a failure is detected and causes the aircraft to crash, the player will no longer receive reputation loss, or aircraft wear-and-tear consequences requiring repairs.Removed the Float and Ski options in career mission filtersGeneral Bug FixesChanged skip to shutdown for helicopter parking spots to teleport the helicopter on the center of the paking spot instead of on the edgeActivitiesNational Championship Air RacesAdded message during turnaroundAdded a skip to next phase after several landing attemptsFixed timer start in practice modeFixed STOL disqualified because of crashAdded texts for new commentator voicelinesDevModeGeneralAdded RDR-1 Weather Radar Sim Attachment.ModelLibEditor: Fixed a bug that prevent to add a tag on a selected package.ModelLibEditor: Improved the UX of the tag.Fixed developer camera zooming issue after focusing on an objectNavigation Graph EditorFixed exception when opening navigation graph filesScenery EditorAdded daytime intensity override in light parameterFixed rendering of tire gum materials applied to taxipathsFixed line snapping when editing with “Update game renders on mouse update” enabledMaterial EditorAdded duplicated GUID check when building MaterialLib packagesFixed file duplication when renaming materials.Fixed airport failed to draw due to corrupted materials.SimObject EditorFixed creating new attachment/preset/livery, it’s no longer possible to write special charactersSDKSamplesFixed Wasm Camera Sample which used wrong callback namesWASM APIFixed a bug that prevents the FsIO API to partially read .bin or .gltf files when streamed.Fixed wasm systems loading for Rotorcraft and LighterThanAirExporter BlenderExceptions occurring in glTF hooks are now reported in the logs.Fixed an edge case where the AO map was not exported.Correctly name mesh UV channels when importing glTF files. This fixes the ambient occlusion map viewport preview.Prevent export of unused color and texcoord channels.DocumentationNew tags added into the model animation documentation:< BlendTreeStateGroup >< DefaultBlendTreeState >< BlendTreeStateTransitions >< BlendTreeStateTransition >< NextCandidates >< Candidate >Added documentation for new navigation data items.Cockpit Decals page has had minor updates (removed file format requirements and image updates).WASM:New VFX API functions added - fsVfxSetWorldPosition_EX1, fsVfxSpawnInWorld_EX1.New core ENUM added - eFsWorldReferenceNew hash-map parameter added to system.cfg [BURNER_SYSTEM] valves: PiezoAdded description of the “ModelBehavior” samples folder to the SDK Contents page.Added information on the WASMVersion SDK folder.New CFG parameters related to the Wear And Tear system added to the engines.cfg: cht_max_safe, max_safe_mp, radiator_max_safe, max_safe_torque, ITT_max_safeNew custom cubemap option added to cockpit.cfg. SimObject Editor: New section detailing the Cubemap Reflection Capture Tool added.Have you tried the Tecam 2012? Will it load correctly with this update? Bill McIntyre Asus StrixB650E-F Gamer, AMD Ryzen 9 7900X3D, Corsair Titanium DDR5 64GB, Samsung 990 PRO-4TB M.2, (4) 2TB SSD's, Corsair H1150i liquid cooler, RTX 2080TI Founders Edition, (2) LG 34" HD Curved Monitor, Sound Blaster Audigy X, 1Kw PC Power & Cooling Power Supply, Corsair Obsidian Full tower Case. MSFS 2024, WIN11 Pro x64
6 hours ago6 hr Author 58 minutes ago, Bigmack said:Have you tried the Tecam 2012? Will it load correctly with this update?Not yet. Will try in an hour or so when I finish my current flight and. Will report back my findings
5 hours ago5 hr 11 hours ago, Christopher Low said:I wish they would fix the issue with "GAIST routes" in BGL files that stop them from working in AI Offline mode.Doesn't AIG have a working GAIST mode? We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rigIntel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 5070 Ti GAMING OC 16G Graphics Card / Sound Blaster Z / Meta Quest 3 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
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