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RELEASE NOTES Sim Update 7 Beta - 1.9.13.0

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RELEASE NOTES Sim Update 7 Beta - 1.9.13.0

If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior.

If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title.

General Bug Fixes

  • Added new popup for group loading error

Aircraft

Aero Vodochody L39

  • Updated all containers instruments with their simAttach version for Red Thunder variation

  • Fixed attitude indicator G5 screen emissive value

  • Updated old instruments containers with their simAttach versions for AmericanPatriot variation

Aviat Pitts Special S1S

  • Fixed Fuel_Digital_02 screen position to avoid cropped numbers in Toto variation

  • Updated all containers instruments with their simAttach version for Toto variation

North American Aviation P-51 Mustang

  • Fixed missing right flap for passive default variation

  • Fixed C_Gear animation for passive default variation

  • Fixed missing heat blur effect for SpamCan variation

  • Fixed missing heat blur effect and fixed shading issue all over the fuselage due to frost layer casting shadow for MissAmerica variation

  • Fixed missing heat blur effect for ManOWar variation

  • Fixed missing heat blur effect and fixed shading issue all over the fuselage due to frost layer casting shadow for LadyB variation

  • Fixed missing heat blur effect and fixed shading issue all over the fuselage due to frost layer casting shadow for Strega variation

  • Fixed missing heat blur effect for MrsVirginia variation

  • Fixed missing heat blur effect for Bunny variation

  • Fixed missing heat blur effect for WeeWillyII variation

  • Fixed missing heat blur effect for Voodoo variation

  • Fixed missing heat blur effect and fixed shading issue all over the fuselage due to frost layer casting shadow for GoldFinger variation

North American Aviation T-6 Texan

  • Fixed vigilus screen node name

  • Fixed miniVigilus screen material in Almost Perfect variation

  • Updated old containers instruments with their simAttach version for Gunslinger variation

  • Updated old containers instruments with their simAttach version for Almost Perfect variation

  • Fixed wheels blurred animations for RadialVelocity variation

  • Fixed wheels blurred animations for BabyBoomer variation

  • Fixed wheels blurred version to fix their visual rotating animation for BigRed variation

  • Fixed wheels blurred version to fix their visual rotating animation for Gotcha variation

  • Fixed missing engine heat blur FX on all variations

Flight System

NavData

  • Fixed an issue with routes in old BGL files not loading correctly.

EFB

  • Fixed an issue in the new Ground Services app where the status of the pushback, chocks and doors would stop updating in certain situations.

Aircraft Gameplay

  • Fixed aircraft external weights sometimes loaded wrong after changing aircraft

ATC

  • Fixed COM radio playing static when a station is tuned to (e.g. ATIS) after restarting a flight

Career

  • Career can now identify when an incorrect aircraft configurations causes the engines of your aircraft to turn off after using Skip or Back-on-Track. When such a failure is detected and causes the aircraft to crash, the player will no longer receive reputation loss, or aircraft wear-and-tear consequences requiring repairs.

  • Removed the Float and Ski options in career mission filters

General Bug Fixes

  • Changed skip to shutdown for helicopter parking spots to teleport the helicopter on the center of the paking spot instead of on the edge

Activities

National Championship Air Races

  • Added message during turnaround

  • Added a skip to next phase after several landing attempts

  • Fixed timer start in practice mode

  • Fixed STOL disqualified because of crash

  • Added texts for new commentator voicelines

DevMode

General

  • Added RDR-1 Weather Radar Sim Attachment.

  • ModelLibEditor: Fixed a bug that prevent to add a tag on a selected package.

  • ModelLibEditor: Improved the UX of the tag.

  • Fixed developer camera zooming issue after focusing on an object

Navigation Graph Editor

  • Fixed exception when opening navigation graph files

Scenery Editor

  • Added daytime intensity override in light parameter

  • Fixed rendering of tire gum materials applied to taxipaths

  • Fixed line snapping when editing with “Update game renders on mouse update” enabled

Material Editor

  • Added duplicated GUID check when building MaterialLib packages

  • Fixed file duplication when renaming materials.

  • Fixed airport failed to draw due to corrupted materials.

SimObject Editor

  • Fixed creating new attachment/preset/livery, it’s no longer possible to write special characters

SDK

Samples

  • Fixed Wasm Camera Sample which used wrong callback names

WASM API

  • Fixed a bug that prevents the FsIO API to partially read .bin or .gltf files when streamed.

  • Fixed wasm systems loading for Rotorcraft and LighterThanAir

Exporter Blender

  • Exceptions occurring in glTF hooks are now reported in the logs.

  • Fixed an edge case where the AO map was not exported.

  • Correctly name mesh UV channels when importing glTF files. This fixes the ambient occlusion map viewport preview.

  • Prevent export of unused color and texcoord channels.

Documentation

  • New tags added into the model animation documentation:

    • < BlendTreeStateGroup >

    • < DefaultBlendTreeState >

    • < BlendTreeStateTransitions >

    • < BlendTreeStateTransition >

    • < NextCandidates >

    • < Candidate >

  • Added documentation for new navigation data items.

  • Cockpit Decals page has had minor updates (removed file format requirements and image updates).

  • WASM:

    • New VFX API functions added - fsVfxSetWorldPosition_EX1, fsVfxSpawnInWorld_EX1.

    • New core ENUM added - eFsWorldReference

  • New hash-map parameter added to system.cfg [BURNER_SYSTEM] valves: Piezo

  • Added description of the “ModelBehavior” samples folder to the SDK Contents page.

  • Added information on the WASMVersion SDK folder.

  • New CFG parameters related to the Wear And Tear system added to the engines.cfg: cht_max_safe, max_safe_mp, radiator_max_safe, max_safe_torque, ITT_max_safe

  • New custom cubemap option added to cockpit.cfg. SimObject Editor: New section detailing the Cubemap Reflection Capture Tool added.

  • Commercial Member
  • Added daytime intensity override in light parameter

Interesting

Added new popup for group loading error

🤦‍♂️ They love a pointless popup

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

Fixed an issue with routes in old BGL files not loading correctly.

I wish they would fix the issue with "GAIST routes" in BGL files that stop them from working in AI Offline mode.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

18 hours ago, btacon said:

RELEASE NOTES Sim Update 7 Beta - 1.9.13.0

General Bug Fixes

  • Added new popup for group loading error

Aircraft

Aero Vodochody L39

  • Updated all containers instruments with their simAttach version for Red Thunder variation

  • Fixed attitude indicator G5 screen emissive value

  • Updated old instruments containers with their simAttach versions for AmericanPatriot variation

Aviat Pitts Special S1S

  • Fixed Fuel_Digital_02 screen position to avoid cropped numbers in Toto variation

  • Updated all containers instruments with their simAttach version for Toto variation

North American Aviation P-51 Mustang

  • Fixed missing right flap for passive default variation

  • Fixed C_Gear animation for passive default variation

  • Fixed missing heat blur effect for SpamCan variation

  • Fixed missing heat blur effect and fixed shading issue all over the fuselage due to frost layer casting shadow for MissAmerica variation

  • Fixed missing heat blur effect for ManOWar variation

  • Fixed missing heat blur effect and fixed shading issue all over the fuselage due to frost layer casting shadow for LadyB variation

  • Fixed missing heat blur effect and fixed shading issue all over the fuselage due to frost layer casting shadow for Strega variation

  • Fixed missing heat blur effect for MrsVirginia variation

  • Fixed missing heat blur effect for Bunny variation

  • Fixed missing heat blur effect for WeeWillyII variation

  • Fixed missing heat blur effect for Voodoo variation

  • Fixed missing heat blur effect and fixed shading issue all over the fuselage due to frost layer casting shadow for GoldFinger variation

North American Aviation T-6 Texan

  • Fixed vigilus screen node name

  • Fixed miniVigilus screen material in Almost Perfect variation

  • Updated old containers instruments with their simAttach version for Gunslinger variation

  • Updated old containers instruments with their simAttach version for Almost Perfect variation

  • Fixed wheels blurred animations for RadialVelocity variation

  • Fixed wheels blurred animations for BabyBoomer variation

  • Fixed wheels blurred version to fix their visual rotating animation for BigRed variation

  • Fixed wheels blurred version to fix their visual rotating animation for Gotcha variation

  • Fixed missing engine heat blur FX on all variations

Flight System

NavData

  • Fixed an issue with routes in old BGL files not loading correctly.

EFB

  • Fixed an issue in the new Ground Services app where the status of the pushback, chocks and doors would stop updating in certain situations.

Aircraft Gameplay

  • Fixed aircraft external weights sometimes loaded wrong after changing aircraft

ATC

  • Fixed COM radio playing static when a station is tuned to (e.g. ATIS) after restarting a flight

Career

  • Career can now identify when an incorrect aircraft configurations causes the engines of your aircraft to turn off after using Skip or Back-on-Track. When such a failure is detected and causes the aircraft to crash, the player will no longer receive reputation loss, or aircraft wear-and-tear consequences requiring repairs.

  • Removed the Float and Ski options in career mission filters

General Bug Fixes

  • Changed skip to shutdown for helicopter parking spots to teleport the helicopter on the center of the paking spot instead of on the edge

Activities

National Championship Air Races

  • Added message during turnaround

  • Added a skip to next phase after several landing attempts

  • Fixed timer start in practice mode

  • Fixed STOL disqualified because of crash

  • Added texts for new commentator voicelines

DevMode

General

  • Added RDR-1 Weather Radar Sim Attachment.

  • ModelLibEditor: Fixed a bug that prevent to add a tag on a selected package.

  • ModelLibEditor: Improved the UX of the tag.

  • Fixed developer camera zooming issue after focusing on an object

Navigation Graph Editor

  • Fixed exception when opening navigation graph files

Scenery Editor

  • Added daytime intensity override in light parameter

  • Fixed rendering of tire gum materials applied to taxipaths

  • Fixed line snapping when editing with “Update game renders on mouse update” enabled

Material Editor

  • Added duplicated GUID check when building MaterialLib packages

  • Fixed file duplication when renaming materials.

  • Fixed airport failed to draw due to corrupted materials.

SimObject Editor

  • Fixed creating new attachment/preset/livery, it’s no longer possible to write special characters

SDK

Samples

  • Fixed Wasm Camera Sample which used wrong callback names

WASM API

  • Fixed a bug that prevents the FsIO API to partially read .bin or .gltf files when streamed.

  • Fixed wasm systems loading for Rotorcraft and LighterThanAir

Exporter Blender

  • Exceptions occurring in glTF hooks are now reported in the logs.

  • Fixed an edge case where the AO map was not exported.

  • Correctly name mesh UV channels when importing glTF files. This fixes the ambient occlusion map viewport preview.

  • Prevent export of unused color and texcoord channels.

Documentation

  • New tags added into the model animation documentation:

    • < BlendTreeStateGroup >

    • < DefaultBlendTreeState >

    • < BlendTreeStateTransitions >

    • < BlendTreeStateTransition >

    • < NextCandidates >

    • < Candidate >

  • Added documentation for new navigation data items.

  • Cockpit Decals page has had minor updates (removed file format requirements and image updates).

  • WASM:

    • New VFX API functions added - fsVfxSetWorldPosition_EX1, fsVfxSpawnInWorld_EX1.

    • New core ENUM added - eFsWorldReference

  • New hash-map parameter added to system.cfg [BURNER_SYSTEM] valves: Piezo

  • Added description of the “ModelBehavior” samples folder to the SDK Contents page.

  • Added information on the WASMVersion SDK folder.

  • New CFG parameters related to the Wear And Tear system added to the engines.cfg: cht_max_safe, max_safe_mp, radiator_max_safe, max_safe_torque, ITT_max_safe

  • New custom cubemap option added to cockpit.cfg. SimObject Editor: New section detailing the Cubemap Reflection Capture Tool added.

Have you tried the Tecam 2012? Will it load correctly with this update?

Bill McIntyre

Asus StrixB650E-F Gamer, AMD Ryzen 9 7900X3D, Corsair Titanium DDR5 64GB, Samsung 990 PRO-4TB M.2, (4) 2TB SSD's, Corsair H1150i liquid cooler, RTX 2080TI Founders Edition, (2) LG 34" HD Curved Monitor, Sound Blaster Audigy X, 1Kw PC Power & Cooling Power Supply, Corsair Obsidian Full tower Case. MSFS 2024, WIN11 Pro x64                                                                                                                                             

  • Author
58 minutes ago, Bigmack said:

Have you tried the Tecam 2012? Will it load correctly with this update?

Not yet. Will try in an hour or so when I finish my current flight and. Will report back my findings

11 hours ago, Christopher Low said:

I wish they would fix the issue with "GAIST routes" in BGL files that stop them from working in AI Offline mode.

Doesn't AIG have a working GAIST mode?

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.

 

Devons rig

Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 5070 Ti GAMING OC 16G Graphics Card / Sound Blaster Z / Meta Quest 3 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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