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tgibson

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Everything posted by tgibson

  1. You can add the touchdown chirp and reverser sounds using effects (not directional, though) but not the takeoff sound, unfortunately. That's as close as I've been able to come when not using FSHotSFX. Actually, I have been able to add takeoff sound using effects (using a timed silent section as it takes the runway), but it crashes my computer. Too bad.
  2. Military jets are not GA, and need different kinds of parking places (usually Mil Combat). BTW if you have AFCAD, you can go to Tools/Aircraft Editor, find your F-16 in the list, and click on it. AFCAD will display the parking type that plane expects, along with the plane's radius (to be sure you make the parking spots large enough). Hope this helps,
  3. Thanks, Ian. I have an AI traffic package that covers 1957, 1959, and 1962, all around the world.
  4. Hi, The simple way is to use the file linked in post #4 of this forum thread. It comes right from FlyTampa. http://www.flightsim.com/vbfs/showthread.php?191957-How-do-I-make-my-World-of-AI-planes-appear-at-Kai-Tak Hope this helps,
  5. The simplest thing is to open the AFD file (i.e. AFCAD or ADE file) of this scenery and add more dedicated GA spots (connected to the taxiway system). That will keep them out of the airline gates. Be sure to back up this file *before* editing it!
  6. Hi, If you are using Vista or later, right click TTools and choose Run As Administrator. If that doesn't work, try compiling to the desktop instead of to the scenery folder, and copy it manually.
  7. The shaking problem has always been there with FS9 - it's more obvious at certain times than others. I don't know of anything you can do. How are you navigating when they don't follow the precise route? AP in GPS mode? And do they not fly over the waypoints as they should? The lines in the GPS will often not be followed exactly between waypoints - that line is only an estimated route.
  8. Did you check the traffic slider and make sure it was set at 100%, with both GA and Airliner traffic checked?
  9. Do a web search for: fs2004 flight planner crash
  10. Looks like sky to me? The black area at the right is probably a sun shade; you need to raise it?
  11. AFAIK you will need to either buy an addon view program, or edit the eyepoint= line in the aircraft.cfg file to reset the default view location.
  12. Hi, Very sad, sorry to see this. BTW, I think you are referring to your jet sounds and not your DC-6 and DC-7 sounds, which are available as freeware here. I have links to those files on my site. They are great, thanks.
  13. Have you made any changes to your computer or OS or your permissions? Have you changed the program's icon to include Run As Administrator in the Properties?
  14. Note that when you approaching on AP (ALT mode if level, APP mode if on final descent) that many aircraft *will* attempt to rise on flap deployment, but the AP wants the altitude to be held constant (or continue the descent) and it will drop the nose to achieve that. Often the behavior is different if the AP is off.
  15. As Jim says, the OP wants to remove the plane from (at least) the Select Aircraft menu, not remove a panel.
  16. So to summarize: 1. Addon aircraft - just delete the folder (freeware) or use the uninstaller (payware) 2. Default aircraft - use Air Ed or FSAT to modify the AIR file so they no longer appear in the Select Aircraft menu. Hope this helps,
  17. Print Screen only puts the picture onto the *clipboard*. You must then use a paint program (use Edit/Paste as New Image) to retrieve it from the clipboard. Then save it in the paint program. Windows Paint works OK, as does PSP, Gimp, and Photoshop.
  18. Check your Terrain section of the fs9.cfg file and see if it is something similar to this: [TERRAIN] TERRAIN_ERROR_FACTOR=100.000000 TERRAIN_MIN_DEM_AREA=10.000000 TERRAIN_MAX_DEM_AREA=200.000000 TERRAIN_MAX_VERTEX_LEVEL=19 TERRAIN_TEXTURE_SIZE_EXP=8 TERRAIN_AUTOGEN_DENSITY=5 TERRAIN_USE_GRADIENT_MAP=1 TERRAIN_EXTENDED_TEXTURES=1 TERRAIN_DEFAULT_RADIUS=9.500 TERRAIN_EXTENDED_RADIUS=4.500 TERRAIN_EXTENDED_LEVELS=232 If not, try them. Back up your original first. Hope this helps,
  19. Try this, and try the compatibility modes on the same dialog box: http://www.howtogeek.com/howto/windows-vista/easily-disable-vistas-aero-before-running-an-application-such-as-a-video-game/
  20. I'm not sure what you mean. My copy of TTools has two choices for compiling - Default folder (FS\Scenery\World./scenery) or User Defined. And the same two choices for decompiling - Default (the Ttools folder) and User Defined. The User Defined choices are stored in the TTools.ini file, located in the TTools folder. If you are asking if you can copy TTools.exe into another folder and run it from there, the answer is yes you can. You will need to tell it where FS2004 is located, and then quit and restart. It will use the new folder as its Default Source location. The original TTools.exe file will be unchanged and usable as before. I have many different folders that I want to compile and decompile from (I maintain a world wide AI package for three separate years for airline, MATS, and GA traffic, all in different combinations of source and destination folders). So I use the technique of creating separate desktop shortcuts for each combination, to make it easy. When I double click a shortcut, TTools automatically loads with my desired source and destination folders displayed. An example - MATS Traffic 1962. Shortcut is named TTools MATS 1962 In the Target line of that shortcut is: C:\FS\TTools2\TTools.exe /sf"C:\FS\AITM12\AI Traffic MATS" /tf"C:\FS\FS2004\Addon Scenery\CalClassic Traffic 1962\scenery" My source folder is C:\FS\AITM12\AI Traffic MATS My destination folder is C:\FS\FS2004\Addon Scenery\CalClassic Traffic 1962\scenery So to compile a 1962 MATS BGL file, I double click the shortcut, choose my desired flight plans file, and press the arrow. Done. No copying, no changing anything. Hope this helps,
  21. That's true, I forgot about that. You can select certain animations (all containing "gear", for example), move the slider, and then Fix those specific animations at that point. For FS9 models, I usually need to fix the control surface animations (including flaps) at keyframe 50 to get them to be in the normal "flight" position. The gear can be set up (0) or down (101).
  22. BTW, there is a problem in FSX with separate multiple Element sections, each with their own Visible lines. In some cases the later changes will not display. In those cases a solution is to use nested Elements, with the Visible line only in the "master" Element.
  23. Hi all, BTW, there is a setting in MCX that will minimize that "solid object" effect upon export (but not eliminate it entirely). Set CollapseModelParts to False in the Object Model Settings. Then Import again. And while animations are lost on export, if you freeze the animations in MCX before export (but this will "move" all animated parts at the same time), they will be in those positions in 3DMax upon import. Good for simple things like gear up/down, etc.
  24. I don't understand. Why should they not have jet sounds on the ground? (i.e. while taxiing).
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