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About awf

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  1. awf

    Hyperthreading for P3D. Yes or no?

    HT=ON and smooth,,,makes no sense to turn it off only if you don;'t have a clue what you are doing 😉
  2. awf

    If/How much the simulation is realistic ?!?

    In that respect it can be very useful, all the other stuff despite what others are telling you can be thrown out of the window, because it's nowhere close to real life 😉
  3. That's why I have 4.1/4.2/4.3/ and 4.4 backup on the local network. Never needed one besides the client one time 🙂
  4. Yep that one works fine 😉
  5. Or move vectors below those two 😉 with p3d addon organizer 😉 or with FTX central in config settings set the insertion point for orbx stuff (will adjust your scenery config file done in 30 seconds ;-))
  6. Obviously basic stuff 😉
  7. Lot of errors in that one after compiling, several materials in the sim aren't displayed correct (colors etc...) Staying for the time with the default stuff and see what PBR brings later on 😉
  8. Not correct there is a compatibility update for P3dv4.4 😉 266b
  9. awf


    Go to SODEPlatformManager.exe and choose tools and settings check if jetways autodock is set to false or true 😉 (C:\Program Files (x86)\12bPilot\SODE) Cheers,
  10. Correct waiting for an update this upcoming week 😉
  11. awf

    Playing around with PBR in 4.4

    Well this time around going to make some serious work of PBR, it sparks my lost creative fuel again (3ds max and PS). Have a large library of my own materials lol, now time to create some PBR stuff... Would love to see the process with quixel ... Cheers,
  12. awf

    First reactions to P3Dv4.4

    I agree Rob lot's of fun with PBR stuff...
  13. awf

    First reactions to P3Dv4.4

    I agree Bert 😉