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Everything posted by briansommers
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Now you did it! I'm getting x plane 11 this month! that is nuts!
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I only need the client? I'm not sure it's worth it right now. everything is running well in 4.1
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Is the F50 worth purchasing?
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still dead
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Most VA's that use ACARS programs are limited in the fact that you can only fly to standard airports that are listed in your flightsim. Is there a VA or ACARS software that would allow you to fly to unlisted airstrips, cabin locations and other "off airport" places? Thanks.
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FS Global Ultimate mesh - will it work in P3Dv4?
briansommers replied to WebMaximus's topic in The Prepar3d Forum
How do I know that the pilots ultimate mesh p3d v4.1 is working? I turn them off when in front of a mountain and I don't see any difference at all, so... I'm confused. do you need to do both? This is really messed up. I got pilots ultimate mesh for p3d v4 and yet it doesn't seem to do anything. -
FS Global Ultimate mesh - will it work in P3Dv4?
briansommers replied to WebMaximus's topic in The Prepar3d Forum
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I want to set the startup default view for p3dv4.1 to an outside view is there a way to do that with chaseplane? I just switched from ezdok v2, so far I'm very glad I did
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If not using navigraph data can that file and/or folder be deleted?
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Fantastic! When will we ever have a sun like that in flightsim?
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How do you sync up the a/p with the GTN750?
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Due tell please. I’m still confused
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I'm blown away that this is modeled in sim. A brilliant piece of work indeed
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try this one: http://www.worldwidevirtual.net/club/default.aspx
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Milviz 30% off Christmas Eve to Boxing Day
briansommers replied to Nighthwk's topic in The Bargain Hunter's Shack
I'm takin' my chances on Milviz Otter. I'm a bit nervous as the beaver just doesn't behave well on my setup for some reason. -
help me figure some percentages for a game for FS
briansommers replied to briansommers's topic in Hangar Chat
Yep, that's crazy how that works, but that does prove it. -
help me figure some percentages for a game for FS
briansommers replied to briansommers's topic in Hangar Chat
I'm using dice. I decided to go with 100 sided dice. this of course is easy in a spreadsheet with =RANDBETWEEN(1,100) Then I can set my target number in an easy percentage. I use it to generate a customer job to be flown. You get more dice the closer you move toward a larger airport representing more people. The chance of getting a customer is 25% to begin with. Then as you gain more experience and become more known in the community your chance of getting work becomes easier. This is represented by increasing your chance of getting a customer. So for every 10 jobs you do you percentage goes up by 1% and max at 80% then in addition the more "money" I put in "advertising" that will also get me more dice, or a larger chance of getting a customer, but still not guaranteed. It's a gamey mechanic but works well and gives a very realistic feel. -
help me figure some percentages for a game for FS
briansommers replied to briansommers's topic in Hangar Chat
how are you figuring your numbers? this is one 20 sided die so I can generate a number from 1-20 so one number is 5% there is only one single die. -
I'm working on a financial game to be used with flight sim. If I have a 20 sided die I have 1/20=5% chance of any one number coming up. In order to be successful lets say I need to roll an 18 or higher, (18,19,20) if my math is correct I have a 15% chance of rolling that on one 20 sided die. Now, this is where I'm confused. If I use two dice, do I have 30% chance? then is that equivalent of rolling 1 die with a target number of >14 (15-20)?
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I have the latest version for it in v4.1 All is good until I go to land and when I get slow like 60-70 the elevator gets super twitchy does anyone else have this? Is there a fix/work around? I really want to like this plane but as it is now, wow, it's no go for me I want to get the otter, that looks great but I'm afraid I'll have the same problem.
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looking for a complete list of all airports in p3d v4.1
briansommers replied to briansommers's topic in The Prepar3d Forum
yeah. its at 4.84 I think I got it figured, tricky indeed.